wined3d: Make WINED3DTSS_CONSTANT a nogl state.

oldstable
Stefan Dösinger 2006-12-19 23:11:28 +01:00 committed by Alexandre Julliard
parent 63a8c3c408
commit 557b1fa477
1 changed files with 8 additions and 8 deletions

View File

@ -1895,7 +1895,7 @@ const struct StateEntry StateTable[] =
{ /*0, 29, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
{ /*0, 30, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
{ /*0, 31, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
{ /*0, 32, WINED3DTSS_CONSTANT */ STATE_TEXTURESTAGE(0, WINED3DTSS_CONSTANT), state_undefined },
{ /*0, 32, WINED3DTSS_CONSTANT */ 0 /* As long as we don't support D3DTA_CONSTANT */, state_nogl },
{ /*1, 01, WINED3DTSS_COLOROP */ STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), tex_colorop },
{ /*1, 02, WINED3DTSS_COLORARG1 */ STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), tex_colorop },
@ -1928,7 +1928,7 @@ const struct StateEntry StateTable[] =
{ /*1, 29, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
{ /*1, 30, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
{ /*1, 31, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
{ /*1, 32, WINED3DTSS_CONSTANT */ STATE_TEXTURESTAGE(1, WINED3DTSS_CONSTANT), state_undefined },
{ /*1, 32, WINED3DTSS_CONSTANT */ 0 /* As long as we don't support D3DTA_CONSTANT */, state_nogl },
{ /*2, 01, WINED3DTSS_COLOROP */ STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), tex_colorop },
{ /*2, 02, WINED3DTSS_COLORARG1 */ STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), tex_colorop },
@ -1961,7 +1961,7 @@ const struct StateEntry StateTable[] =
{ /*2, 29, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
{ /*2, 30, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
{ /*2, 31, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
{ /*2, 32, WINED3DTSS_CONSTANT */ STATE_TEXTURESTAGE(2, WINED3DTSS_CONSTANT), state_undefined },
{ /*2, 32, WINED3DTSS_CONSTANT */ 0 /* As long as we don't support D3DTA_CONSTANT */, state_nogl },
{ /*3, 01, WINED3DTSS_COLOROP */ STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), tex_colorop },
{ /*3, 02, WINED3DTSS_COLORARG1 */ STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), tex_colorop },
@ -1994,7 +1994,7 @@ const struct StateEntry StateTable[] =
{ /*3, 29, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
{ /*3, 30, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
{ /*3, 31, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
{ /*3, 32, WINED3DTSS_CONSTANT */ STATE_TEXTURESTAGE(3, WINED3DTSS_CONSTANT), state_undefined },
{ /*3, 32, WINED3DTSS_CONSTANT */ 0 /* As long as we don't support D3DTA_CONSTANT */, state_nogl },
{ /*4, 01, WINED3DTSS_COLOROP */ STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), tex_colorop },
{ /*4, 02, WINED3DTSS_COLORARG1 */ STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), tex_colorop },
@ -2027,7 +2027,7 @@ const struct StateEntry StateTable[] =
{ /*4, 29, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
{ /*4, 30, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
{ /*4, 31, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
{ /*4, 32, WINED3DTSS_CONSTANT */ STATE_TEXTURESTAGE(4, WINED3DTSS_CONSTANT), state_undefined },
{ /*4, 32, WINED3DTSS_CONSTANT */ 0 /* As long as we don't support D3DTA_CONSTANT */, state_nogl },
{ /*5, 01, WINED3DTSS_COLOROP */ STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), tex_colorop },
{ /*5, 02, WINED3DTSS_COLORARG1 */ STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), tex_colorop },
@ -2060,7 +2060,7 @@ const struct StateEntry StateTable[] =
{ /*5, 29, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
{ /*5, 30, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
{ /*5, 31, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
{ /*5, 32, WINED3DTSS_CONSTANT */ STATE_TEXTURESTAGE(5, WINED3DTSS_CONSTANT), state_undefined },
{ /*5, 32, WINED3DTSS_CONSTANT */ 0 /* As long as we don't support D3DTA_CONSTANT */, state_nogl },
{ /*6, 01, WINED3DTSS_COLOROP */ STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), tex_colorop },
{ /*6, 02, WINED3DTSS_COLORARG1 */ STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), tex_colorop },
@ -2093,7 +2093,7 @@ const struct StateEntry StateTable[] =
{ /*6, 29, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
{ /*6, 30, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
{ /*6, 31, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
{ /*6, 32, WINED3DTSS_CONSTANT */ STATE_TEXTURESTAGE(6, WINED3DTSS_CONSTANT), state_undefined },
{ /*6, 32, WINED3DTSS_CONSTANT */ 0 /* As long as we don't support D3DTA_CONSTANT */, state_nogl },
{ /*7, 01, WINED3DTSS_COLOROP */ STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), tex_colorop },
{ /*7, 02, WINED3DTSS_COLORARG1 */ STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), tex_colorop },
@ -2126,5 +2126,5 @@ const struct StateEntry StateTable[] =
{ /*7, 29, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
{ /*7, 30, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
{ /*7, 31, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
{ /*7, 32, WINED3DTSS_CONSTANT */ STATE_TEXTURESTAGE(7, WINED3DTSS_CONSTANT), state_undefined },
{ /*7, 32, WINED3DTSS_CONSTANT */ 0 /* As long as we don't support D3DTA_CONSTANT */, state_nogl },
};