wined3d: Rename wined3d_fake_gl_ctx to wined3d_caps_gl_ctx.

There's nothing particularly fake about the GL context.
oldstable
Henri Verbeet 2013-09-03 09:47:22 +02:00 committed by Alexandre Julliard
parent 36dcb77f6e
commit 50e2ee73a4
1 changed files with 19 additions and 19 deletions

View File

@ -255,7 +255,7 @@ const GLenum magLookup_noFilter[] =
GL_NEAREST, GL_NEAREST, GL_NEAREST,
};
struct wined3d_fake_gl_ctx
struct wined3d_caps_gl_ctx
{
HDC dc;
HWND wnd;
@ -264,12 +264,12 @@ struct wined3d_fake_gl_ctx
HGLRC restore_gl_ctx;
};
static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
static void wined3d_caps_gl_ctx_destroy(const struct wined3d_caps_gl_ctx *ctx)
{
TRACE("Destroying fake GL context.\n");
TRACE("Destroying caps GL context.\n");
if (!wglMakeCurrent(NULL, NULL))
ERR("Failed to disable fake GL context.\n");
ERR("Failed to disable caps GL context.\n");
if (!wglDeleteContext(ctx->gl_ctx))
{
@ -284,7 +284,7 @@ static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
ERR("Failed to restore previous GL context.\n");
}
static void wined3d_create_fake_gl_context_attribs(struct wined3d_fake_gl_ctx *fake_gl_ctx,
static void wined3d_caps_gl_ctx_create_attribs(struct wined3d_caps_gl_ctx *caps_gl_ctx,
struct wined3d_gl_info *gl_info, const GLint *ctx_attribs)
{
HGLRC new_ctx;
@ -292,14 +292,14 @@ static void wined3d_create_fake_gl_context_attribs(struct wined3d_fake_gl_ctx *f
if (!(gl_info->p_wglCreateContextAttribsARB = (void *)wglGetProcAddress("wglCreateContextAttribsARB")))
return;
if (!(new_ctx = gl_info->p_wglCreateContextAttribsARB(fake_gl_ctx->dc, NULL, ctx_attribs)))
if (!(new_ctx = gl_info->p_wglCreateContextAttribsARB(caps_gl_ctx->dc, NULL, ctx_attribs)))
{
ERR("Failed to create a context using wglCreateContextAttribsARB(), last error %#x.\n", GetLastError());
gl_info->p_wglCreateContextAttribsARB = NULL;
return;
}
if (!wglMakeCurrent(fake_gl_ctx->dc, new_ctx))
if (!wglMakeCurrent(caps_gl_ctx->dc, new_ctx))
{
ERR("Failed to make new context current, last error %#x.\n", GetLastError());
if (!wglDeleteContext(new_ctx))
@ -308,12 +308,12 @@ static void wined3d_create_fake_gl_context_attribs(struct wined3d_fake_gl_ctx *f
return;
}
if (!wglDeleteContext(fake_gl_ctx->gl_ctx))
if (!wglDeleteContext(caps_gl_ctx->gl_ctx))
ERR("Failed to delete old context, last error %#x.\n", GetLastError());
fake_gl_ctx->gl_ctx = new_ctx;
caps_gl_ctx->gl_ctx = new_ctx;
}
static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
static BOOL wined3d_caps_gl_ctx_create(struct wined3d_caps_gl_ctx *ctx)
{
PIXELFORMATDESCRIPTOR pfd;
int iPixelFormat;
@ -367,7 +367,7 @@ static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
/* Make it the current GL context. */
if (!wglMakeCurrent(ctx->dc, ctx->gl_ctx))
{
ERR("Failed to make fake GL context current.\n");
ERR("Failed to make caps GL context current.\n");
goto fail;
}
@ -5033,7 +5033,7 @@ static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter *adapter, HDC dc
static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal)
{
struct wined3d_gl_info *gl_info = &adapter->gl_info;
struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
struct wined3d_caps_gl_ctx caps_gl_ctx = {0};
unsigned int ctx_attrib_idx = 0;
DISPLAY_DEVICEW display_device;
GLint ctx_attribs[3];
@ -5076,7 +5076,7 @@ static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal)
TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
adapter->luid.HighPart, adapter->luid.LowPart, adapter);
if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
if (!wined3d_caps_gl_ctx_create(&caps_gl_ctx))
{
ERR("Failed to get a GL context for adapter %p.\n", adapter);
return FALSE;
@ -5088,22 +5088,22 @@ static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal)
ctx_attribs[ctx_attrib_idx++] = WGL_CONTEXT_DEBUG_BIT_ARB;
}
ctx_attribs[ctx_attrib_idx] = 0;
wined3d_create_fake_gl_context_attribs(&fake_gl_ctx, gl_info, ctx_attribs);
wined3d_caps_gl_ctx_create_attribs(&caps_gl_ctx, gl_info, ctx_attribs);
if (!wined3d_adapter_init_gl_caps(adapter))
{
ERR("Failed to initialize GL caps for adapter %p.\n", adapter);
WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
return FALSE;
}
wined3d_adapter_init_fb_cfgs(adapter, fake_gl_ctx.dc);
wined3d_adapter_init_fb_cfgs(adapter, caps_gl_ctx.dc);
/* We haven't found any suitable formats. This should only happen in
* case of GDI software rendering, which is pretty useless anyway. */
if (!adapter->cfg_count)
{
WARN("No suitable pixel formats found.\n");
WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
HeapFree(GetProcessHeap(), 0, adapter->cfgs);
return FALSE;
}
@ -5111,7 +5111,7 @@ static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal)
if (!wined3d_adapter_init_format_info(adapter))
{
ERR("Failed to initialize GL format info.\n");
WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
HeapFree(GetProcessHeap(), 0, adapter->cfgs);
return FALSE;
}
@ -5125,7 +5125,7 @@ static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal)
TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
strcpyW(adapter->DeviceName, display_device.DeviceName);
WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
wined3d_adapter_init_ffp_attrib_ops(adapter);