d3d10: Build with msvcrt.

Signed-off-by: Alexandre Julliard <julliard@winehq.org>
stable
Alexandre Julliard 2019-05-30 09:13:25 +02:00
parent 239499a56d
commit 4caf450aa7
7 changed files with 4 additions and 15 deletions

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@ -2,6 +2,8 @@ MODULE = d3d10.dll
IMPORTLIB = d3d10
IMPORTS = dxguid uuid d3d10core d3dcompiler dxgi
EXTRADLLFLAGS = -mno-cygwin
C_SRCS = \
d3d10_main.c \
effect.c \

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@ -20,9 +20,6 @@
*
*/
#include "config.h"
#include "wine/port.h"
#include "d3d10_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d10);

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@ -19,6 +19,8 @@
#ifndef __WINE_D3D10_PRIVATE_H
#define __WINE_D3D10_PRIVATE_H
#include <math.h>
#include "wine/debug.h"
#include "wine/rbtree.h"
#include "wine/heap.h"

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@ -18,9 +18,6 @@
*
*/
#include "config.h"
#include "wine/port.h"
#include "d3d10_private.h"
#include <float.h>

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@ -18,9 +18,6 @@
*
*/
#include "config.h"
#include "wine/port.h"
#include "d3d10_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d10);

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@ -17,9 +17,6 @@
*
*/
#include "config.h"
#include "wine/port.h"
#include "d3d10_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d10);

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@ -17,9 +17,6 @@
*
*/
#include "config.h"
#include "wine/port.h"
#include "d3d10_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d10);