d2d1: Implement d2d_d3d_render_target_FillEllipse().

oldstable
Henri Verbeet 2015-07-21 08:39:07 +02:00 committed by Alexandre Julliard
parent 9afd280d26
commit 4c64c76c0b
1 changed files with 14 additions and 1 deletions

View File

@ -599,7 +599,20 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawEllipse(ID2D1RenderTarge
static void STDMETHODCALLTYPE d2d_d3d_render_target_FillEllipse(ID2D1RenderTarget *iface,
const D2D1_ELLIPSE *ellipse, ID2D1Brush *brush)
{
FIXME("iface %p, ellipse %p, brush %p stub!\n", iface, ellipse, brush);
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
ID2D1EllipseGeometry *geometry;
HRESULT hr;
TRACE("iface %p, ellipse %p, brush %p.\n", iface, ellipse, brush);
if (FAILED(hr = ID2D1Factory_CreateEllipseGeometry(render_target->factory, ellipse, &geometry)))
{
ERR("Failed to create geometry, hr %#x.\n", hr);
return;
}
ID2D1RenderTarget_FillGeometry(iface, (ID2D1Geometry *)geometry, brush, NULL);
ID2D1EllipseGeometry_Release(geometry);
}
static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawGeometry(ID2D1RenderTarget *iface,