d3d10: Implement scalar effect variable set methods.

Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
feature/deterministic
Connor McAdams 2020-03-12 14:04:56 +01:00 committed by Alexandre Julliard
parent 33937344a0
commit 49d49e5053
1 changed files with 178 additions and 12 deletions

View File

@ -4212,8 +4212,155 @@ static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_
d3d10_effect_constant_buffer_GetTextureBuffer,
};
static BOOL get_value_as_bool(void *src_data, D3D10_SHADER_VARIABLE_TYPE src_type)
{
switch (src_type)
{
case D3D10_SVT_FLOAT:
case D3D10_SVT_INT:
case D3D10_SVT_BOOL:
if (*(DWORD *)src_data)
return -1;
break;
default:
break;
}
return 0;
}
static int get_value_as_int(void *src_data, D3D10_SHADER_VARIABLE_TYPE src_type)
{
switch (src_type)
{
case D3D10_SVT_FLOAT:
return (int)(*(float *)src_data);
case D3D10_SVT_INT:
return *(int *)src_data;
case D3D10_SVT_BOOL:
return get_value_as_bool(src_data, src_type);
default:
return 0;
}
}
static float get_value_as_float(void *src_data, D3D10_SHADER_VARIABLE_TYPE src_type)
{
switch (src_type)
{
case D3D10_SVT_FLOAT:
return *(float *)src_data;
case D3D10_SVT_INT:
return (float)(*(int *)src_data);
case D3D10_SVT_BOOL:
return (float)get_value_as_bool(src_data, src_type);
default:
return 0.0f;
}
}
static void get_vector_as_type(BYTE *dst_data, D3D_SHADER_VARIABLE_TYPE dst_type,
BYTE *src_data, D3D_SHADER_VARIABLE_TYPE src_type, unsigned int count)
{
DWORD *src_data_dword = (DWORD *)src_data;
DWORD *dst_data_dword = (DWORD *)dst_data;
unsigned int i;
for (i = 0; i < count; ++i, ++dst_data_dword, ++src_data_dword)
{
if (dst_type == src_type)
*dst_data_dword = *src_data_dword;
else
{
switch (dst_type)
{
case D3D10_SVT_FLOAT:
*(float *)dst_data_dword = get_value_as_float(src_data_dword, src_type);
break;
case D3D10_SVT_INT:
*(int *)dst_data_dword = get_value_as_int(src_data_dword, src_type);
break;
case D3D10_SVT_BOOL:
*(BOOL *)dst_data_dword = get_value_as_bool(src_data_dword, src_type);
break;
default:
*dst_data_dword = 0;
break;
}
}
}
}
static void write_variable_to_buffer(struct d3d10_effect_variable *variable, void *src,
D3D_SHADER_VARIABLE_TYPE src_type)
{
BYTE *dst = variable->buffer->u.buffer.local_buffer + variable->buffer_offset;
D3D_SHADER_VARIABLE_TYPE dst_type = variable->type->basetype;
get_vector_as_type(dst, dst_type, src, src_type, variable->type->column_count);
variable->buffer->u.buffer.changed = TRUE;
}
static void write_variable_array_to_buffer(struct d3d10_effect_variable *variable, void *src,
D3D_SHADER_VARIABLE_TYPE src_type, unsigned int offset, unsigned int count)
{
BYTE *dst = variable->buffer->u.buffer.local_buffer + variable->buffer_offset;
D3D_SHADER_VARIABLE_TYPE dst_type = variable->type->basetype;
unsigned int element_size, i;
BYTE *cur_element = src;
if (!variable->type->element_count)
{
write_variable_to_buffer(variable, src, src_type);
return;
}
if (offset >= variable->type->element_count)
{
WARN("Offset %u larger than element count %u, ignoring.\n", offset, variable->type->element_count);
return;
}
if (count > variable->type->element_count - offset)
{
WARN("Offset %u, count %u overruns the variable (element count %u), fixing up.\n",
offset, count, variable->type->element_count);
count = variable->type->element_count - offset;
}
element_size = variable->type->elementtype->size_packed;
dst += variable->type->stride * offset;
for (i = 0; i < count; ++i)
{
get_vector_as_type(dst, dst_type, cur_element, src_type, variable->type->column_count);
cur_element += element_size;
dst += variable->type->stride;
}
variable->buffer->u.buffer.changed = TRUE;
}
/* ID3D10EffectVariable methods */
static inline struct d3d10_effect_variable *impl_from_ID3D10EffectScalarVariable(ID3D10EffectScalarVariable *iface)
{
return CONTAINING_RECORD(iface, struct d3d10_effect_variable, ID3D10EffectVariable_iface);
}
static BOOL STDMETHODCALLTYPE d3d10_effect_scalar_variable_IsValid(ID3D10EffectScalarVariable *iface)
{
TRACE("iface %p\n", iface);
@ -4370,9 +4517,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetRawValue(ID3D10
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetFloat(ID3D10EffectScalarVariable *iface,
float value)
{
FIXME("iface %p, value %.8e stub!\n", iface, value);
struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectScalarVariable(iface);
return E_NOTIMPL;
TRACE("iface %p, value %.8e.\n", iface, value);
write_variable_to_buffer(effect_var, &value, D3D10_SVT_FLOAT);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloat(ID3D10EffectScalarVariable *iface,
@ -4383,12 +4533,16 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloat(ID3D10Eff
return E_NOTIMPL;
}
/* Tests show that offset is ignored for scalar variables. */
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetFloatArray(ID3D10EffectScalarVariable *iface,
float *values, UINT offset, UINT count)
{
FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectScalarVariable(iface);
return E_NOTIMPL;
TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count);
write_variable_array_to_buffer(effect_var, values, D3D10_SVT_FLOAT, 0, count);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloatArray(ID3D10EffectScalarVariable *iface,
@ -4402,9 +4556,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloatArray(ID3D
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetInt(ID3D10EffectScalarVariable *iface,
int value)
{
FIXME("iface %p, value %d stub!\n", iface, value);
struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectScalarVariable(iface);
return E_NOTIMPL;
TRACE("iface %p, value %d.\n", iface, value);
write_variable_to_buffer(effect_var, &value, D3D10_SVT_INT);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetInt(ID3D10EffectScalarVariable *iface,
@ -4418,9 +4575,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetInt(ID3D10Effec
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetIntArray(ID3D10EffectScalarVariable *iface,
int *values, UINT offset, UINT count)
{
FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectScalarVariable(iface);
return E_NOTIMPL;
TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count);
write_variable_array_to_buffer(effect_var, values, D3D10_SVT_INT, 0, count);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetIntArray(ID3D10EffectScalarVariable *iface,
@ -4434,9 +4594,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetIntArray(ID3D10
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetBool(ID3D10EffectScalarVariable *iface,
BOOL value)
{
FIXME("iface %p, value %d stub!\n", iface, value);
struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectScalarVariable(iface);
return E_NOTIMPL;
TRACE("iface %p, value %d.\n", iface, value);
write_variable_to_buffer(effect_var, &value, D3D10_SVT_BOOL);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetBool(ID3D10EffectScalarVariable *iface,
@ -4450,9 +4613,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetBool(ID3D10Effe
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetBoolArray(ID3D10EffectScalarVariable *iface,
BOOL *values, UINT offset, UINT count)
{
FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectScalarVariable(iface);
return E_NOTIMPL;
TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count);
write_variable_array_to_buffer(effect_var, values, D3D10_SVT_BOOL, 0, count);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetBoolArray(ID3D10EffectScalarVariable *iface,