d3d10: Introduce an effect buffer variable structure.

Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
feature/deterministic
Connor McAdams 2020-02-25 18:40:36 +01:00 committed by Alexandre Julliard
parent 91985f4b5b
commit 490bc0f19b
2 changed files with 72 additions and 0 deletions

View File

@ -114,6 +114,15 @@ struct d3d10_effect_state_object_variable
} object;
};
struct d3d10_effect_buffer_variable
{
ID3D10Buffer *buffer;
ID3D10ShaderResourceView *resource_view;
BOOL changed;
BYTE *local_buffer;
};
/* ID3D10EffectType */
struct d3d10_effect_type
{
@ -169,6 +178,7 @@ struct d3d10_effect_variable
{
struct d3d10_effect_state_object_variable state;
struct d3d10_effect_shader_variable shader;
struct d3d10_effect_buffer_variable buffer;
} u;
};

View File

@ -2096,6 +2096,55 @@ static HRESULT parse_fx10_local_variable(const char *data, size_t data_size,
return S_OK;
}
static HRESULT create_variable_buffer(struct d3d10_effect_variable *v, D3D10_CBUFFER_TYPE type)
{
D3D10_BUFFER_DESC buffer_desc;
D3D10_SUBRESOURCE_DATA subresource_data;
D3D10_SHADER_RESOURCE_VIEW_DESC srv_desc;
ID3D10Device *device = v->effect->device;
HRESULT hr;
if (!(v->u.buffer.local_buffer = heap_alloc_zero(v->type->size_unpacked)))
{
ERR("Failed to allocate local constant buffer memory.\n");
return E_OUTOFMEMORY;
}
buffer_desc.ByteWidth = v->type->size_unpacked;
buffer_desc.Usage = D3D10_USAGE_DEFAULT;
buffer_desc.CPUAccessFlags = 0;
buffer_desc.MiscFlags = 0;
if (type == D3D10_CT_CBUFFER)
buffer_desc.BindFlags = D3D10_BIND_CONSTANT_BUFFER;
else
buffer_desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
subresource_data.pSysMem = v->u.buffer.local_buffer;
subresource_data.SysMemPitch = 0;
subresource_data.SysMemSlicePitch = 0;
if (FAILED(hr = ID3D10Device_CreateBuffer(device, &buffer_desc, &subresource_data, &v->u.buffer.buffer)))
return hr;
if (type == D3D10_CT_TBUFFER)
{
srv_desc.Format = DXGI_FORMAT_R32G32B32A32_UINT;
srv_desc.ViewDimension = D3D_SRV_DIMENSION_BUFFER;
srv_desc.Buffer.ElementOffset = 0;
srv_desc.Buffer.ElementWidth = v->type->size_unpacked / 16;
if (v->type->size_unpacked % 16)
WARN("Unexpected texture buffer size not a multiple of 16.\n");
if (FAILED(hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)v->u.buffer.buffer,
&srv_desc, &v->u.buffer.resource_view)))
return hr;
}
else
v->u.buffer.resource_view = NULL;
return S_OK;
}
static HRESULT parse_fx10_local_buffer(const char *data, size_t data_size,
const char **ptr, struct d3d10_effect_variable *l)
{
@ -2282,6 +2331,12 @@ static HRESULT parse_fx10_local_buffer(const char *data, size_t data_size,
TRACE("\tBasetype: %s.\n", debug_d3d10_shader_variable_type(l->type->basetype));
TRACE("\tTypeclass: %s.\n", debug_d3d10_shader_variable_class(l->type->type_class));
if (l->type->size_unpacked)
{
if (FAILED(hr = create_variable_buffer(l, d3d10_cbuffer_type)))
return hr;
}
return S_OK;
}
@ -2760,6 +2815,13 @@ static void d3d10_effect_local_buffer_destroy(struct d3d10_effect_variable *l)
}
heap_free(l->annotations);
}
heap_free(l->u.buffer.local_buffer);
if (l->u.buffer.buffer)
ID3D10Buffer_Release(l->u.buffer.buffer);
if (l->u.buffer.resource_view)
ID3D10ShaderResourceView_Release(l->u.buffer.resource_view);
}
/* IUnknown methods */