d3dx9: Avoid LPD3DXKEYFRAMEDANIMATIONSET.

oldstable
Henri Verbeet 2012-12-03 21:16:31 +01:00 committed by Alexandre Julliard
parent 1fb2d2c6a0
commit 4791dfe3a3
1 changed files with 3 additions and 1 deletions

View File

@ -391,7 +391,9 @@ LPD3DXFRAME WINAPI D3DXFrameFind(CONST D3DXFRAME*, LPCSTR);
HRESULT WINAPI D3DXFrameRegisterNamedMatrices(D3DXFRAME *frame_root, ID3DXAnimationController *animation_controller);
UINT WINAPI D3DXFrameNumNamedMatrices(CONST D3DXFRAME *frame_root);
HRESULT WINAPI D3DXFrameCalculateBoundingSphere(CONST D3DXFRAME*, LPD3DXVECTOR3, FLOAT*);
HRESULT WINAPI D3DXCreateKeyframedAnimationSet(LPCSTR, DOUBLE, D3DXPLAYBACK_TYPE, UINT, UINT, CONST D3DXKEY_CALLBACK*, LPD3DXKEYFRAMEDANIMATIONSET*);
HRESULT WINAPI D3DXCreateKeyframedAnimationSet(const char *name, double ticks_per_second,
D3DXPLAYBACK_TYPE playback_type, UINT animation_count, UINT callback_key_count,
const D3DXKEY_CALLBACK *callback_keys, ID3DXKeyframedAnimationSet **animation_set);
HRESULT WINAPI D3DXCreateCompressedAnimationSet(const char *name, double ticks_per_second,
D3DXPLAYBACK_TYPE playback_type, ID3DXBuffer *compressed_data, UINT callback_key_count,
const D3DXKEY_CALLBACK *callback_keys, ID3DXCompressedAnimationSet **animation_set);