diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c index 0633470c77e..1952a87042e 100644 --- a/dlls/d3d10core/tests/device.c +++ b/dlls/d3d10core/tests/device.c @@ -6931,99 +6931,6 @@ static void test_copy_subresource_region(void) release_test_context(&test_context); } -static void test_texture_data_init(void) -{ - static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f}; - struct d3d10core_test_context test_context; - D3D10_TEXTURE2D_DESC desc; - ID3D10Texture2D *texture; - ID3D10Device *device; - UINT count = 0; - HRESULT hr; - - if (!init_test_context(&test_context)) - return; - - device = test_context.device; - - desc.Width = 640; - desc.Height = 480; - desc.MipLevels = 1; - desc.ArraySize = 1; - desc.SampleDesc.Count = 1; - desc.SampleDesc.Quality = 0; - desc.Usage = D3D10_USAGE_DEFAULT; - desc.BindFlags = 0; - desc.CPUAccessFlags = 0; - desc.MiscFlags = 0; - - desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; - hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture); - ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); - check_texture_color(texture, 0x00000000, 0); - ID3D10Texture2D_Release(texture); - - desc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; - hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture); - ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); - check_texture_color(texture, 0x00000000, 0); - ID3D10Texture2D_Release(texture); - - desc.Format = DXGI_FORMAT_D32_FLOAT; - hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture); - ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); - check_texture_float(texture, 0.0f, 0); - ID3D10Texture2D_Release(texture); - - desc.ArraySize = 4; - - desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; - hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture); - ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); - check_texture_float(texture, 0.0f, 0); - ID3D10Texture2D_Release(texture); - - desc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; - hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture); - ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); - check_texture_color(texture, 0x00000000, 0); - ID3D10Texture2D_Release(texture); - - desc.Format = DXGI_FORMAT_D32_FLOAT; - hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture); - ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); - check_texture_float(texture, 0.0f, 0); - ID3D10Texture2D_Release(texture); - - hr = ID3D10Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 2, &count); - ok(SUCCEEDED(hr), "Failed to get quality levels, hr %#x.\n", hr); - if (!count) - { - skip("Multisampling not supported for DXGI_FORMAT_R8G8B8A8_UNORM, skipping tests.\n"); - release_test_context(&test_context); - return; - } - - ID3D10Device_ClearRenderTargetView(device, test_context.backbuffer_rtv, white); - - desc.ArraySize = 1; - desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; - desc.SampleDesc.Count = 2; - desc.SampleDesc.Quality = 0; - desc.BindFlags = D3D10_BIND_RENDER_TARGET; - hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture); - ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); - - ID3D10Device_ResolveSubresource(device, (ID3D10Resource *)test_context.backbuffer, 0, - (ID3D10Resource *)texture, 0, DXGI_FORMAT_R8G8B8A8_UNORM); - - todo_wine check_texture_color(test_context.backbuffer, 0x00000000, 0); - - ID3D10Texture2D_Release(texture); - - release_test_context(&test_context); -} - static void test_check_multisample_quality_levels(void) { ID3D10Device *device; @@ -9726,7 +9633,6 @@ START_TEST(device) test_fragment_coords(); test_update_subresource(); test_copy_subresource_region(); - test_texture_data_init(); test_check_multisample_quality_levels(); test_cb_relative_addressing(); test_swapchain_formats();