d2d1: Implement d2d_text_renderer_IsPixelSnappingDisabled().

oldstable
Henri Verbeet 2015-07-09 14:22:11 +02:00 committed by Alexandre Julliard
parent a44dfc58ab
commit 47260762a9
1 changed files with 7 additions and 3 deletions

View File

@ -1314,9 +1314,13 @@ static ULONG STDMETHODCALLTYPE d2d_text_renderer_Release(IDWriteTextRenderer *if
static HRESULT STDMETHODCALLTYPE d2d_text_renderer_IsPixelSnappingDisabled(IDWriteTextRenderer *iface,
void *ctx, BOOL *disabled)
{
FIXME("iface %p, ctx %p, disabled %p stub!\n", iface, ctx, disabled);
struct d2d_draw_text_layout_ctx *context = ctx;
return E_NOTIMPL;
TRACE("iface %p, ctx %p, disabled %p.\n", iface, ctx, disabled);
*disabled = context->options & D2D1_DRAW_TEXT_OPTIONS_NO_SNAP;
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d2d_text_renderer_GetCurrentTransform(IDWriteTextRenderer *iface,
@ -1351,7 +1355,7 @@ static HRESULT STDMETHODCALLTYPE d2d_text_renderer_DrawGlyphRun(IDWriteTextRende
FIXME("Ignoring glyph run description %p.\n", desc);
if (effect)
FIXME("Ignoring effect %p.\n", effect);
if (context->options)
if (context->options & ~D2D1_DRAW_TEXT_OPTIONS_NO_SNAP)
FIXME("Ignoring options %#x.\n", context->options);
TRACE("%s\n", debugstr_wn(desc->string, desc->stringLength));