wined3d: Disable all clip distances for blits.

GL_CLIP_PLANE0 and GL_CLIP_DISTANCE0 has the same value.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Józef Kucia 2017-12-02 10:24:41 +01:00 committed by Alexandre Julliard
parent 2fdec9a898
commit 46f0b1674f
1 changed files with 3 additions and 6 deletions

View File

@ -2530,12 +2530,9 @@ static void SetupForBlit(const struct wined3d_device *device, struct wined3d_con
context->last_was_rhw = TRUE;
context_invalidate_state(context, STATE_VDECL); /* because of last_was_rhw = TRUE */
gl_info->gl_ops.gl.p_glDisable(GL_CLIP_PLANE0); checkGLcall("glDisable(clip plane 0)");
gl_info->gl_ops.gl.p_glDisable(GL_CLIP_PLANE1); checkGLcall("glDisable(clip plane 1)");
gl_info->gl_ops.gl.p_glDisable(GL_CLIP_PLANE2); checkGLcall("glDisable(clip plane 2)");
gl_info->gl_ops.gl.p_glDisable(GL_CLIP_PLANE3); checkGLcall("glDisable(clip plane 3)");
gl_info->gl_ops.gl.p_glDisable(GL_CLIP_PLANE4); checkGLcall("glDisable(clip plane 4)");
gl_info->gl_ops.gl.p_glDisable(GL_CLIP_PLANE5); checkGLcall("glDisable(clip plane 5)");
for (i = 0; i < gl_info->limits.user_clip_distances; ++i)
gl_info->gl_ops.gl.p_glDisable(GL_CLIP_DISTANCE0 + i);
checkGLcall("disable clip planes");
context_invalidate_state(context, STATE_RENDER(WINED3D_RS_CLIPPING));
/* FIXME: Make draw_textured_quad() able to work with a upper left origin. */