d3d9/tests: Disable the SM3 uninitialized diffuse test.

With the AMD r500 Windows result we have so many combinations that I
don't see the point of testing this case. As an added bonus, we can
remove the allow_zero flag now.

Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Stefan Dösinger 2017-04-12 14:03:46 +02:00 committed by Alexandre Julliard
parent 71d3a4a202
commit 463880ea1f
1 changed files with 17 additions and 9 deletions

View File

@ -20442,6 +20442,8 @@ static void test_uninitialized_varyings(void)
0x02000001, 0x800f0800, 0xb0e40000, /* mov oC0, t0 */
0x0000ffff
};
#if 0
/* This has been left here for documentation purposes. It is referenced in disabled tests in the table below. */
static const DWORD ps3_diffuse_code[] =
{
0xffff0300, /* ps_3_0 */
@ -20449,6 +20451,7 @@ static void test_uninitialized_varyings(void)
0x02000001, 0x800f0800, 0x90e40000, /* mov oC0, v0 */
0x0000ffff
};
#endif
static const DWORD ps3_specular_code[] =
{
0xffff0300, /* ps_3_0 */
@ -20472,7 +20475,6 @@ static void test_uninitialized_varyings(void)
D3DCOLOR expected;
BOOL allow_zero_alpha;
BOOL partial;
BOOL allow_zero;
BOOL broken_warp;
}
/* On AMD specular color is generally initialized to 0x00000000 and texcoords to 0xff000000
@ -20488,14 +20490,22 @@ static void test_uninitialized_varyings(void)
{ 0, NULL, D3DPS_VERSION(1, 1), ps1_texcoord_code, 0xff000000, TRUE},
{ 0, NULL, D3DPS_VERSION(2, 0), ps2_texcoord_code, 0xff000000, TRUE},
{D3DVS_VERSION(1, 1), vs1_code, D3DPS_VERSION(1, 1), ps1_diffuse_code, 0xffffffff},
{D3DVS_VERSION(1, 1), vs1_code, D3DPS_VERSION(1, 1), ps1_specular_code, 0xff000000, TRUE, FALSE, FALSE, TRUE},
{D3DVS_VERSION(1, 1), vs1_code, D3DPS_VERSION(1, 1), ps1_specular_code, 0xff000000, TRUE, FALSE, TRUE},
{D3DVS_VERSION(1, 1), vs1_code, D3DPS_VERSION(1, 1), ps1_texcoord_code, 0xff000000, TRUE},
{D3DVS_VERSION(2, 0), vs2_code, D3DPS_VERSION(2, 0), ps2_diffuse_code, 0xffffffff},
{D3DVS_VERSION(2, 0), vs2_code, D3DPS_VERSION(2, 0), ps2_specular_code, 0xff000000, TRUE, FALSE, FALSE, TRUE},
{D3DVS_VERSION(2, 0), vs2_code, D3DPS_VERSION(2, 0), ps2_specular_code, 0xff000000, TRUE, FALSE, TRUE},
{D3DVS_VERSION(2, 0), vs2_code, D3DPS_VERSION(2, 0), ps2_texcoord_code, 0xff000000, TRUE},
{D3DVS_VERSION(3, 0), vs3_code, D3DPS_VERSION(3, 0), ps3_diffuse_code, 0xffffffff, FALSE, FALSE, TRUE},
{D3DVS_VERSION(3, 0), vs3_code, D3DPS_VERSION(3, 0), ps3_specular_code, 0xff000000, TRUE, FALSE, FALSE, TRUE},
{D3DVS_VERSION(3, 0), vs3_code, D3DPS_VERSION(3, 0), ps3_texcoord_code, 0xff000000, TRUE, FALSE, FALSE, TRUE},
/* This test shows a lot of combinations of alpha and color that involve 1.0 and 0.0. Disable it.
*
* AMD r500 sets alpha = 1.0, color = 0.0. Nvidia sets alpha = 1.0, color = 1.0. r600 Sets Alpha = 0.0,
* color = 0.0. So far no combination with Alpha = 0.0, color = 1.0 has been found though.
* {D3DVS_VERSION(3, 0), vs3_code, D3DPS_VERSION(3, 0), ps3_diffuse_code, 0xffffffff, FALSE, FALSE},
*
* The same issues apply to the partially initialized COLOR0 varying, in addition to unreliable results
* with partially initialized varyings in general.
* {D3DVS_VERSION(3, 0), vs3_partial_code, D3DPS_VERSION(3, 0), ps3_diffuse_code, 0xff7fffff, TRUE, TRUE}, */
{D3DVS_VERSION(3, 0), vs3_code, D3DPS_VERSION(3, 0), ps3_specular_code, 0xff000000, TRUE, FALSE, TRUE},
{D3DVS_VERSION(3, 0), vs3_code, D3DPS_VERSION(3, 0), ps3_texcoord_code, 0xff000000, TRUE, FALSE, TRUE},
{D3DVS_VERSION(1, 1), vs1_partial_code, 0, NULL, 0xff7fffff, FALSE, TRUE},
{D3DVS_VERSION(1, 1), vs1_partial_code, D3DPS_VERSION(1, 1), ps1_diffuse_code, 0xff7fffff, FALSE, TRUE},
{D3DVS_VERSION(1, 1), vs1_partial_code, D3DPS_VERSION(1, 1), ps1_specular_code, 0xff7f0000, TRUE, TRUE},
@ -20503,8 +20513,6 @@ static void test_uninitialized_varyings(void)
{D3DVS_VERSION(2, 0), vs2_partial_code, D3DPS_VERSION(2, 0), ps2_diffuse_code, 0xff7fffff, FALSE, TRUE},
{D3DVS_VERSION(2, 0), vs2_partial_code, D3DPS_VERSION(2, 0), ps2_specular_code, 0xff7f0000, TRUE, TRUE},
{D3DVS_VERSION(2, 0), vs2_partial_code, D3DPS_VERSION(2, 0), ps2_texcoord_code, 0xff7f0000, TRUE, TRUE},
/* Fails on Radeon HD 2600 with 0x008000ff aka nonsensical color. */
/* {D3DVS_VERSION(3, 0), vs3_partial_code, D3DPS_VERSION(3, 0), ps3_diffuse_code, 0xff7fffff, TRUE, TRUE}, */
{D3DVS_VERSION(3, 0), vs3_partial_code, D3DPS_VERSION(3, 0), ps3_specular_code, 0x007f0000, FALSE, TRUE},
{D3DVS_VERSION(3, 0), vs3_partial_code, D3DPS_VERSION(3, 0), ps3_texcoord_code, 0xff7f0000, TRUE, TRUE},
};
@ -20612,7 +20620,7 @@ static void test_uninitialized_varyings(void)
color = get_readback_color(&rb, 320, 240);
ok(color_match(color, tests[i].expected, 1)
|| (tests[i].allow_zero_alpha && color_match(color, tests[i].expected & 0x00ffffff, 1))
|| (tests[i].allow_zero && !color) || (broken(warp && tests[i].broken_warp))
|| (broken(warp && tests[i].broken_warp))
|| broken(tests[i].partial && color_match(color & 0x00ff0000, tests[i].expected & 0x00ff0000, 1)),
"Got unexpected color 0x%08x, case %u.\n", color, i);
release_surface_readback(&rb);