d3drm: Implement Add/Delete destroy callbacks for IDirect3DRMTexture*.

Signed-off-by: Aaryaman Vasishta <jem456.vasishta@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Aaryaman Vasishta 2016-04-18 02:28:07 +05:30 committed by Alexandre Julliard
parent 168af6e750
commit 460af458fd
2 changed files with 30 additions and 12 deletions

View File

@ -36,6 +36,7 @@ struct d3drm_object
struct d3drm_texture
{
struct d3drm_object obj;
IDirect3DRMTexture IDirect3DRMTexture_iface;
IDirect3DRMTexture2 IDirect3DRMTexture2_iface;
IDirect3DRMTexture3 IDirect3DRMTexture3_iface;

View File

@ -84,17 +84,21 @@ static HRESULT WINAPI d3drm_texture1_Clone(IDirect3DRMTexture *iface,
static HRESULT WINAPI d3drm_texture1_AddDestroyCallback(IDirect3DRMTexture *iface,
D3DRMOBJECTCALLBACK cb, void *ctx)
{
FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
return E_NOTIMPL;
TRACE("iface %p, cb %p, ctx %p\n", iface, cb, ctx);
return IDirect3DRMTexture3_AddDestroyCallback(&texture->IDirect3DRMTexture3_iface, cb, ctx);
}
static HRESULT WINAPI d3drm_texture1_DeleteDestroyCallback(IDirect3DRMTexture *iface,
D3DRMOBJECTCALLBACK cb, void *ctx)
{
FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
return E_NOTIMPL;
TRACE("iface %p, cb %p, ctx %p\n", iface, cb, ctx);
return IDirect3DRMTexture3_DeleteDestroyCallback(&texture->IDirect3DRMTexture3_iface, cb, ctx);
}
static HRESULT WINAPI d3drm_texture1_SetAppData(IDirect3DRMTexture *iface, DWORD data)
@ -380,17 +384,21 @@ static HRESULT WINAPI d3drm_texture2_Clone(IDirect3DRMTexture2 *iface,
static HRESULT WINAPI d3drm_texture2_AddDestroyCallback(IDirect3DRMTexture2 *iface,
D3DRMOBJECTCALLBACK cb, void *ctx)
{
FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
return E_NOTIMPL;
TRACE("iface %p, cb %p, ctx %p\n", iface, cb, ctx);
return IDirect3DRMTexture3_AddDestroyCallback(&texture->IDirect3DRMTexture3_iface, cb, ctx);
}
static HRESULT WINAPI d3drm_texture2_DeleteDestroyCallback(IDirect3DRMTexture2 *iface,
D3DRMOBJECTCALLBACK cb, void *ctx)
{
FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
return E_NOTIMPL;
TRACE("iface %p, cb %p, ctx %p\n", iface, cb, ctx);
return IDirect3DRMTexture3_DeleteDestroyCallback(&texture->IDirect3DRMTexture3_iface, cb, ctx);
}
static HRESULT WINAPI d3drm_texture2_SetAppData(IDirect3DRMTexture2 *iface, DWORD data)
@ -714,7 +722,10 @@ static ULONG WINAPI d3drm_texture3_Release(IDirect3DRMTexture3 *iface)
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
if (!refcount)
{
d3drm_object_cleanup((IDirect3DRMObject*)iface, &texture->obj);
HeapFree(GetProcessHeap(), 0, texture);
}
return refcount;
}
@ -730,17 +741,21 @@ static HRESULT WINAPI d3drm_texture3_Clone(IDirect3DRMTexture3 *iface,
static HRESULT WINAPI d3drm_texture3_AddDestroyCallback(IDirect3DRMTexture3 *iface,
D3DRMOBJECTCALLBACK cb, void *ctx)
{
FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface);
return E_NOTIMPL;
TRACE("iface %p, cb %p, ctx %p\n", iface, cb, ctx);
return d3drm_object_add_destroy_callback(&texture->obj, cb, ctx);
}
static HRESULT WINAPI d3drm_texture3_DeleteDestroyCallback(IDirect3DRMTexture3 *iface,
D3DRMOBJECTCALLBACK cb, void *ctx)
{
FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface);
return E_NOTIMPL;
TRACE("iface %p, cb %p, ctx %p\n", iface, cb, ctx);
return d3drm_object_delete_destroy_callback(&texture->obj, cb, ctx);
}
static HRESULT WINAPI d3drm_texture3_SetAppData(IDirect3DRMTexture3 *iface, DWORD data)
@ -1043,6 +1058,8 @@ HRESULT d3drm_texture_create(struct d3drm_texture **texture)
object->IDirect3DRMTexture3_iface.lpVtbl = &d3drm_texture3_vtbl;
object->ref = 1;
d3drm_object_init(&object->obj);
*texture = object;
return D3DRM_OK;