d3dx9: Add tests for FVF <-> declaration conversion.

oldstable
Misha Koshelev 2010-08-18 15:57:49 -05:00 committed by Alexandre Julliard
parent e474eb81e0
commit 46050fb377
4 changed files with 414 additions and 1 deletions

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@ -139,7 +139,7 @@
@ stub D3DXFrameNumNamedMatrices
@ stub D3DXFrameRegisterNamedMatrices
@ stdcall D3DXFresnelTerm(long long)
@ stub D3DXFVFFromDeclarator
@ stdcall D3DXFVFFromDeclarator(ptr ptr)
@ stub D3DXGatherFragments
@ stub D3DXGatherFragmentsFromFileA
@ stub D3DXGatherFragmentsFromFileW

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@ -1,6 +1,8 @@
/*
* Mesh operations specific to D3DX9.
*
* Copyright (C) 2005 Henri Verbeet
* Copyright (C) 2006 Ivan Gyurdiev
* Copyright (C) 2009 David Adam
* Copyright (C) 2010 Tony Wasserka
*
@ -177,6 +179,16 @@ HRESULT WINAPI D3DXDeclaratorFromFVF(DWORD fvf, D3DVERTEXELEMENT9 Declaration[MA
return E_NOTIMPL;
}
/*************************************************************************
* D3DXFVFFromDeclarator
*/
HRESULT WINAPI D3DXFVFFromDeclarator(const LPD3DVERTEXELEMENT9 *declaration, DWORD *fvf)
{
FIXME("(%p, %p): stub\n", declaration, fvf);
return E_NOTIMPL;
}
/*************************************************************************
* D3DXGetFVFVertexSize
*/

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@ -510,6 +510,405 @@ static void D3DXDeclaratorFromFVFTest(void)
}
}
static inline void print_elements(const D3DVERTEXELEMENT9 *elements)
{
D3DVERTEXELEMENT9 last = D3DDECL_END();
const D3DVERTEXELEMENT9 *ptr = elements;
int count = 0;
while (memcmp(ptr, &last, sizeof(D3DVERTEXELEMENT9)))
{
trace(
"[Element %d] Stream = %d, Offset = %d, Type = %d, Method = %d, Usage = %d, UsageIndex = %d\n",
count, ptr->Stream, ptr->Offset, ptr->Type, ptr->Method, ptr->Usage, ptr->UsageIndex);
ptr++;
count++;
}
}
static inline void copy_elements(D3DVERTEXELEMENT9 *decl, const D3DVERTEXELEMENT9 *elements)
{
unsigned int i;
D3DVERTEXELEMENT9 last = D3DDECL_END();
int end1;
for (i = 0; i < MAX_FVF_DECL_SIZE; i++)
{
memcpy(&decl[i], &elements[i], sizeof(D3DVERTEXELEMENT9));
end1 = memcmp(&elements[i], &last, sizeof(D3DVERTEXELEMENT9));
if (!end1) break;
}
}
static void compare_elements(const D3DVERTEXELEMENT9 *elements, const D3DVERTEXELEMENT9 *expected_elements,
unsigned int line)
{
unsigned int i;
D3DVERTEXELEMENT9 last = D3DDECL_END();
int status, end1, end2;
for (i = 0; i < MAX_FVF_DECL_SIZE; i++)
{
end1 = memcmp(&elements[i], &last, sizeof(D3DVERTEXELEMENT9));
end2 = memcmp(&expected_elements[i], &last, sizeof(D3DVERTEXELEMENT9));
if (!end1 && !end2) break;
status = ((end1 && !end2) || (!end1 && end2));
ok (!status, "Mismatch in size, test declaration is %s than expected, line #%u\n",
(end1 && !end2) ? "shorter" : "longer", line);
if (status) { print_elements(elements); break; }
status = memcmp(&elements[i], &expected_elements[i], sizeof(D3DVERTEXELEMENT9));
ok (!status, "Mismatch in element %d, line #%u\n", i, line);
if (status) { print_elements(elements); break; }
}
}
static void test_fvf_to_decl(DWORD test_fvf, const D3DVERTEXELEMENT9 expected_elements[], HRESULT expected_hr,
BOOL todo, unsigned int line)
{
HRESULT hr;
D3DVERTEXELEMENT9 decl[MAX_FVF_DECL_SIZE];
hr = D3DXDeclaratorFromFVF(test_fvf, decl);
if (todo) todo_wine ok(hr == expected_hr, "D3DXDeclaratorFromFVF returned %#x, expected %#x, line #%u\n",
hr, expected_hr, line);
else ok(hr == expected_hr, "D3DXDeclaratorFromFVF returned %#x, expected %#x, line #%u\n",
hr, expected_hr, line);
if (SUCCEEDED(hr)) { compare_elements(decl, expected_elements, line); }
}
static void test_decl_to_fvf(const D3DVERTEXELEMENT9 test_decl[], DWORD expected_fvf, HRESULT expected_hr,
BOOL todo, unsigned int line)
{
HRESULT hr;
DWORD result_fvf = 0xdeadbeef;
D3DVERTEXELEMENT9 decl[MAX_FVF_DECL_SIZE];
copy_elements(decl, test_decl);
hr = D3DXFVFFromDeclarator((D3DVERTEXELEMENT9 **)&decl, &result_fvf);
if (todo) todo_wine ok(hr == expected_hr, "D3DXFVFFromDeclarator returned %#x, expected %#x, line #%u\n",
hr, expected_hr, line);
else ok(hr == expected_hr, "D3DXFVFFromDeclarator returned %#x, expected %#x, line #%u\n",
hr, expected_hr, line);
if (SUCCEEDED(hr))
{
ok(expected_fvf == result_fvf, "result FVF was %#x, expected %#x, line #%u\n",
result_fvf, expected_fvf, line);
}
}
#define D3DFVF_RESERVED1 0x020 /* in d3dtypes.h */
static void test_fvf_decl_conversion(void)
{
int i;
/* Test conversions from vertex declaration to an FVF */
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, D3DDECL_END() };
test_decl_to_fvf(test_buffer, D3DFVF_XYZ, D3D_OK, TRUE, __LINE__);
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0 }, D3DDECL_END() };
test_decl_to_fvf(test_buffer, D3DFVF_XYZRHW, D3D_OK, TRUE, __LINE__);
}
for (i = 0; i < 4; i++) {
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT1+i, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, D3DDECL_END() };
test_decl_to_fvf(test_buffer, 0, D3DERR_INVALIDCALL, TRUE, __LINE__);
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, D3DDECL_END() };
test_decl_to_fvf(test_buffer, 0, D3DERR_INVALIDCALL, TRUE, __LINE__);
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0 }, D3DDECL_END() };
test_decl_to_fvf(test_buffer, D3DFVF_NORMAL, D3D_OK, TRUE, __LINE__);
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0 }, D3DDECL_END() };
test_decl_to_fvf(test_buffer, D3DFVF_RESERVED1, D3D_OK, TRUE, __LINE__);
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 }, D3DDECL_END() };
test_decl_to_fvf(test_buffer, D3DFVF_DIFFUSE, D3D_OK, TRUE, __LINE__);
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, D3DDECL_END() };
test_decl_to_fvf(test_buffer, D3DFVF_SPECULAR, D3D_OK, TRUE, __LINE__);
}
/* Make sure textures of different sizes work */
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
test_decl_to_fvf(test_buffer, D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE1(0),
D3D_OK, TRUE, __LINE__);
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
test_decl_to_fvf(test_buffer, D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE2(0),
D3D_OK, TRUE, __LINE__);
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
test_decl_to_fvf(test_buffer, D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE3(0),
D3D_OK, TRUE, __LINE__);
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
test_decl_to_fvf(test_buffer, D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE4(0),
D3D_OK, TRUE, __LINE__);
}
/* Make sure the TEXCOORD index works correctly - try several textures */
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 },
{ 0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1 },
{ 0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 2 },
{ 0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3 }, D3DDECL_END() };
test_decl_to_fvf(test_buffer, D3DFVF_TEX4 |
D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE2(2) |
D3DFVF_TEXCOORDSIZE3(1) | D3DFVF_TEXCOORDSIZE4(3),
D3D_OK, TRUE, __LINE__);
}
/* Vary usage index */
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 1 }, D3DDECL_END() };
test_decl_to_fvf(test_buffer, D3DFVF_XYZ, D3D_OK, TRUE, __LINE__);
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 1 }, D3DDECL_END() };
test_decl_to_fvf(test_buffer, D3DFVF_NORMAL, D3D_OK, TRUE, __LINE__);
}
/* Try empty declaration */
{
CONST D3DVERTEXELEMENT9 test_buffer[] = { D3DDECL_END() };
test_decl_to_fvf(test_buffer, 0, D3D_OK, TRUE, __LINE__);
}
/* Now try a combination test */
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITIONT, 0 },
{ 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0 },
{ 0, 24, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0 },
{ 0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 },
{ 0, 32, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 },
{ 0, 44, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 1 }, D3DDECL_END() };
test_decl_to_fvf(test_buffer, 0, D3DERR_INVALIDCALL, TRUE, __LINE__);
}
/* Test conversions from FVF to a vertex declaration */
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, D3DDECL_END() };
test_fvf_to_decl(D3DFVF_XYZ, test_buffer, D3D_OK, TRUE, __LINE__);
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITION, 0 }, D3DDECL_END() };
test_fvf_to_decl(D3DFVF_XYZW, test_buffer, D3DERR_INVALIDCALL, TRUE, __LINE__);
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0 }, D3DDECL_END() };
test_fvf_to_decl(D3DFVF_XYZRHW, test_buffer, D3D_OK, TRUE, __LINE__);
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
{ 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
{ 0, 28, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
test_fvf_to_decl(D3DFVF_XYZB5 | D3DFVF_LASTBETA_UBYTE4, test_buffer, D3D_OK, TRUE, __LINE__);
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
{ 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
{ 0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
test_fvf_to_decl(D3DFVF_XYZB5 | D3DFVF_LASTBETA_D3DCOLOR, test_buffer,
D3D_OK, TRUE, __LINE__);
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
{ 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
{ 0, 28, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
test_fvf_to_decl(D3DFVF_XYZB5, test_buffer, D3DERR_INVALIDCALL, TRUE, __LINE__);
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
{ 0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() };
test_fvf_to_decl(D3DFVF_XYZB1, test_buffer, D3D_OK, TRUE, __LINE__);
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
{ 0, 12, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
test_fvf_to_decl(D3DFVF_XYZB1 | D3DFVF_LASTBETA_UBYTE4, test_buffer, D3D_OK, TRUE, __LINE__);
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
{ 0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
test_fvf_to_decl(D3DFVF_XYZB1 | D3DFVF_LASTBETA_D3DCOLOR, test_buffer, D3D_OK, TRUE, __LINE__);
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
{ 0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() };
test_fvf_to_decl(D3DFVF_XYZB2, test_buffer, D3D_OK, TRUE, __LINE__);
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
{ 0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
{ 0, 16, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
test_fvf_to_decl(D3DFVF_XYZB2 | D3DFVF_LASTBETA_UBYTE4, test_buffer,
D3D_OK, TRUE, __LINE__);
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
{ 0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
{ 0, 16, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
test_fvf_to_decl(D3DFVF_XYZB2 | D3DFVF_LASTBETA_D3DCOLOR, test_buffer,
D3D_OK, TRUE, __LINE__);
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
{ 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() };
test_fvf_to_decl(D3DFVF_XYZB3, test_buffer, D3D_OK, TRUE, __LINE__);
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
{ 0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
{ 0, 20, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
test_fvf_to_decl(D3DFVF_XYZB3 | D3DFVF_LASTBETA_UBYTE4, test_buffer,
D3D_OK, TRUE, __LINE__);
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
{ 0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
{ 0, 20, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
test_fvf_to_decl(D3DFVF_XYZB3 | D3DFVF_LASTBETA_D3DCOLOR, test_buffer,
D3D_OK, TRUE, __LINE__);
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
{ 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() };
test_fvf_to_decl(D3DFVF_XYZB4, test_buffer, D3D_OK, TRUE, __LINE__);
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
{ 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
{ 0, 24, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
test_fvf_to_decl(D3DFVF_XYZB4 | D3DFVF_LASTBETA_UBYTE4, test_buffer,
D3D_OK, TRUE, __LINE__);
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
{ 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
{ 0, 24, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
test_fvf_to_decl(D3DFVF_XYZB4 | D3DFVF_LASTBETA_D3DCOLOR, test_buffer, D3D_OK, TRUE, __LINE__);
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0 }, D3DDECL_END() };
test_fvf_to_decl(D3DFVF_NORMAL, test_buffer, D3D_OK, TRUE, __LINE__);
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0 }, D3DDECL_END() };
test_fvf_to_decl(D3DFVF_PSIZE, test_buffer, D3D_OK, TRUE, __LINE__);
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 }, D3DDECL_END() };
test_fvf_to_decl(D3DFVF_DIFFUSE, test_buffer, D3D_OK, TRUE, __LINE__);
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, D3DDECL_END() };
test_fvf_to_decl(D3DFVF_SPECULAR, test_buffer, D3D_OK, TRUE, __LINE__);
}
/* Make sure textures of different sizes work */
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
test_fvf_to_decl(D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEX1, test_buffer,
D3D_OK, TRUE, __LINE__);
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
test_fvf_to_decl(D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEX1, test_buffer, D3D_OK, TRUE, __LINE__);
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
test_fvf_to_decl(D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, test_buffer, D3D_OK, TRUE, __LINE__);
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
test_fvf_to_decl(D3DFVF_TEXCOORDSIZE4(0) | D3DFVF_TEX1, test_buffer, D3D_OK, TRUE, __LINE__);
}
/* Make sure the TEXCOORD index works correctly - try several textures */
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 },
{ 0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1 },
{ 0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 2 },
{ 0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3 }, D3DDECL_END() };
test_fvf_to_decl(D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE3(1) |
D3DFVF_TEXCOORDSIZE2(2) | D3DFVF_TEXCOORDSIZE4(3) | D3DFVF_TEX4,
test_buffer, D3D_OK, TRUE, __LINE__);
}
/* Now try a combination test */
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
{ 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
{ 0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 },
{ 0, 32, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 },
{ 0, 36, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 },
{ 0, 44, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1 }, D3DDECL_END() };
test_fvf_to_decl(D3DFVF_XYZB4 | D3DFVF_SPECULAR | D3DFVF_DIFFUSE |
D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEXCOORDSIZE3(1) | D3DFVF_TEX2,
test_buffer, D3D_OK, TRUE, __LINE__);
}
}
static void D3DXGetFVFVertexSizeTest(void)
{
UINT got;
@ -1172,4 +1571,5 @@ START_TEST(mesh)
D3DXCreateMeshTest();
D3DXCreateSphereTest();
test_get_decl_vertex_size();
test_fvf_decl_conversion();
}

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@ -159,6 +159,7 @@ BOOL WINAPI D3DXSphereBoundProbe(CONST D3DXVECTOR3 *,FLOAT,CONST D3DXVECTOR3
HRESULT WINAPI D3DXComputeBoundingBox(CONST D3DXVECTOR3 *, DWORD, DWORD, D3DXVECTOR3 *, D3DXVECTOR3 *);
HRESULT WINAPI D3DXComputeBoundingSphere(CONST D3DXVECTOR3 *, DWORD, DWORD, D3DXVECTOR3 *, FLOAT *);
HRESULT WINAPI D3DXDeclaratorFromFVF(DWORD, D3DVERTEXELEMENT9[MAX_FVF_DECL_SIZE]);
HRESULT WINAPI D3DXFVFFromDeclarator(const LPD3DVERTEXELEMENT9 *, DWORD *);
BOOL WINAPI D3DXIntersectTri(CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3*, FLOAT *, FLOAT *, FLOAT *);
#ifdef __cplusplus