diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index bb510ecf2d3..9202fb6d988 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -4109,8 +4109,12 @@ static void shader_glsl_nrm(const struct wined3d_shader_instruction *ins) mask_size = shader_glsl_get_write_mask_size(write_mask); shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src_param); - shader_addline(buffer, "tmp0.x = dot(%s, %s);\n", - src_param.param_str, src_param.param_str); + if (mask_size > 3) + shader_addline(buffer, "tmp0.x = dot(vec3(%s), vec3(%s));\n", + src_param.param_str, src_param.param_str); + else + shader_addline(buffer, "tmp0.x = dot(%s, %s);\n", + src_param.param_str, src_param.param_str); shader_glsl_append_dst(buffer, ins); if (mask_size > 1)