d3d8: Properly retrieve an interface pointer in d3d8_texture_2d_GetSurfaceLevel().

oldstable
Henri Verbeet 2012-04-17 20:49:11 +02:00 committed by Alexandre Julliard
parent 4a87722144
commit 4473047478
1 changed files with 3 additions and 1 deletions

View File

@ -276,6 +276,7 @@ static HRESULT WINAPI d3d8_texture_2d_GetSurfaceLevel(IDirect3DTexture8 *iface,
{
struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
struct wined3d_resource *sub_resource;
IDirect3DSurface8Impl *surface_impl;
TRACE("iface %p, level %u, surface %p.\n", iface, level, surface);
@ -286,7 +287,8 @@ static HRESULT WINAPI d3d8_texture_2d_GetSurfaceLevel(IDirect3DTexture8 *iface,
return D3DERR_INVALIDCALL;
}
*surface = wined3d_resource_get_parent(sub_resource);
surface_impl = wined3d_resource_get_parent(sub_resource);
*surface = &surface_impl->IDirect3DSurface8_iface;
IDirect3DSurface8_AddRef(*surface);
wined3d_mutex_unlock();