wined3d: Update the correct draw buffers mask.

oldstable
Matteo Bruni 2012-03-28 13:52:11 +02:00 committed by Alexandre Julliard
parent 21f5ef2808
commit 439097c810
1 changed files with 16 additions and 16 deletions

View File

@ -2041,7 +2041,7 @@ static DWORD context_generate_rt_mask_no_fbo(const struct wined3d_device *device
void context_apply_blit_state(struct wined3d_context *context, const struct wined3d_device *device)
{
struct wined3d_surface *rt = context->current_rt;
DWORD rt_mask, old_mask;
DWORD rt_mask, *cur_mask;
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
{
@ -2072,13 +2072,13 @@ void context_apply_blit_state(struct wined3d_context *context, const struct wine
rt_mask = context_generate_rt_mask_no_fbo(device, rt);
}
old_mask = context->current_fbo ? context->current_fbo->rt_mask : context->draw_buffers_mask;
cur_mask = context->current_fbo ? &context->current_fbo->rt_mask : &context->draw_buffers_mask;
ENTER_GL();
if (rt_mask != old_mask)
if (rt_mask != *cur_mask)
{
context_apply_draw_buffers(context, rt_mask);
context->draw_buffers_mask = rt_mask;
*cur_mask = rt_mask;
}
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
@ -2112,7 +2112,7 @@ static BOOL context_validate_rt_config(UINT rt_count,
BOOL context_apply_clear_state(struct wined3d_context *context, const struct wined3d_device *device,
UINT rt_count, const struct wined3d_fb_state *fb)
{
DWORD rt_mask = 0, old_mask;
DWORD rt_mask = 0, *cur_mask;
UINT i;
struct wined3d_surface **rts = fb->render_targets;
@ -2177,13 +2177,13 @@ BOOL context_apply_clear_state(struct wined3d_context *context, const struct win
rt_mask = context_generate_rt_mask_no_fbo(device, rt_count ? rts[0] : NULL);
}
old_mask = context->current_fbo ? context->current_fbo->rt_mask : context->draw_buffers_mask;
cur_mask = context->current_fbo ? &context->current_fbo->rt_mask : &context->draw_buffers_mask;
ENTER_GL();
if (rt_mask != old_mask)
if (rt_mask != *cur_mask)
{
context_apply_draw_buffers(context, rt_mask);
context->draw_buffers_mask = rt_mask;
*cur_mask = rt_mask;
context_invalidate_state(context, STATE_FRAMEBUFFER);
}
@ -2246,7 +2246,7 @@ void context_state_fb(struct wined3d_context *context, const struct wined3d_stat
const struct wined3d_device *device = context->swapchain->device;
const struct wined3d_fb_state *fb = state->fb;
DWORD rt_mask = find_draw_buffers_mask(context, device);
DWORD old_mask;
DWORD *cur_mask;
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
{
@ -2263,11 +2263,11 @@ void context_state_fb(struct wined3d_context *context, const struct wined3d_stat
}
}
old_mask = context->current_fbo ? context->current_fbo->rt_mask : context->draw_buffers_mask;
if (rt_mask != old_mask)
cur_mask = context->current_fbo ? &context->current_fbo->rt_mask : &context->draw_buffers_mask;
if (rt_mask != *cur_mask)
{
context_apply_draw_buffers(context, rt_mask);
context->draw_buffers_mask = rt_mask;
*cur_mask = rt_mask;
}
}
@ -2275,16 +2275,16 @@ void context_state_fb(struct wined3d_context *context, const struct wined3d_stat
void context_state_drawbuf(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
{
const struct wined3d_device *device = context->swapchain->device;
DWORD rt_mask, old_mask;
DWORD rt_mask, *cur_mask;
if (isStateDirty(context, STATE_FRAMEBUFFER)) return;
old_mask = context->current_fbo ? context->current_fbo->rt_mask : context->draw_buffers_mask;
cur_mask = context->current_fbo ? &context->current_fbo->rt_mask : &context->draw_buffers_mask;
rt_mask = find_draw_buffers_mask(context, device);
if (rt_mask != old_mask)
if (rt_mask != *cur_mask)
{
context_apply_draw_buffers(context, rt_mask);
context->draw_buffers_mask = rt_mask;
*cur_mask = rt_mask;
}
}