d3dx9/tests: Test effect generation and material loading for X files.

oldstable
Dylan Smith 2011-06-06 12:54:13 -04:00 committed by Alexandre Julliard
parent f5da523aef
commit 42f9f15cd2
1 changed files with 272 additions and 0 deletions

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@ -1549,6 +1549,40 @@ static void check_matrix_(int line, const D3DXMATRIX *got, const D3DXMATRIX *exp
}
}
static void check_colorvalue_(int line, const char *prefix, const D3DCOLORVALUE got, const D3DCOLORVALUE expected)
{
ok_(__FILE__,line)(expected.r == got.r && expected.g == got.g && expected.b == got.b && expected.a == got.a,
"%sExpected (%g, %g, %g, %g), got (%g, %g, %g, %g)\n", prefix,
expected.r, expected.g, expected.b, expected.a, got.r, got.g, got.b, got.a);
}
#define check_materials(got, got_count, expected, expected_count) \
check_materials_(__LINE__, got, got_count, expected, expected_count)
static void check_materials_(int line, const D3DXMATERIAL *got, DWORD got_count, const D3DXMATERIAL *expected, DWORD expected_count)
{
int i;
ok_(__FILE__,line)(expected_count == got_count, "Expected %u materials, got %u\n", expected_count, got_count);
if (!expected) {
ok_(__FILE__,line)(got == NULL, "Expected NULL material ptr, got %p\n", got);
return;
}
for (i = 0; i < min(expected_count, got_count); i++)
{
if (!expected[i].pTextureFilename)
ok_(__FILE__,line)(got[i].pTextureFilename == NULL,
"Expected NULL pTextureFilename, got %p\n", got[i].pTextureFilename);
else
ok_(__FILE__,line)(!strcmp(expected[i].pTextureFilename, got[i].pTextureFilename),
"Expected '%s' for pTextureFilename, got '%s'\n", expected[i].pTextureFilename, got[i].pTextureFilename);
check_colorvalue_(line, "Diffuse: ", got[i].MatD3D.Diffuse, expected[i].MatD3D.Diffuse);
check_colorvalue_(line, "Ambient: ", got[i].MatD3D.Ambient, expected[i].MatD3D.Ambient);
check_colorvalue_(line, "Specular: ", got[i].MatD3D.Specular, expected[i].MatD3D.Specular);
check_colorvalue_(line, "Emissive: ", got[i].MatD3D.Emissive, expected[i].MatD3D.Emissive);
ok_(__FILE__,line)(expected[i].MatD3D.Power == got[i].MatD3D.Power,
"Power: Expected %g, got %g\n", expected[i].MatD3D.Power, got[i].MatD3D.Power);
}
}
#define check_generated_adjacency(mesh, got, epsilon) check_generated_adjacency_(__LINE__, mesh, got, epsilon)
static void check_generated_adjacency_(int line, ID3DXMesh *mesh, const DWORD *got, FLOAT epsilon)
{
@ -1579,6 +1613,82 @@ static void check_generated_adjacency_(int line, ID3DXMesh *mesh, const DWORD *g
HeapFree(GetProcessHeap(), 0, expected);
}
#define check_generated_effects(materials, num_materials, effects) \
check_generated_effects_(__LINE__, materials, num_materials, effects)
static void check_generated_effects_(int line, const D3DXMATERIAL *materials, DWORD num_materials, const D3DXEFFECTINSTANCE *effects)
{
int i;
static const struct {
const char *name;
DWORD name_size;
DWORD num_bytes;
DWORD value_offset;
} params[] = {
#define EFFECT_TABLE_ENTRY(str, field) \
{str, sizeof(str), sizeof(materials->MatD3D.field), offsetof(D3DXMATERIAL, MatD3D.field)}
EFFECT_TABLE_ENTRY("Diffuse", Diffuse),
EFFECT_TABLE_ENTRY("Power", Power),
EFFECT_TABLE_ENTRY("Specular", Specular),
EFFECT_TABLE_ENTRY("Emissive", Emissive),
EFFECT_TABLE_ENTRY("Ambient", Ambient),
#undef EFFECT_TABLE_ENTRY
};
if (!num_materials) {
ok_(__FILE__, line)(effects == NULL, "Expected NULL effects, got %p\n", effects);
return;
}
for (i = 0; i < num_materials; i++)
{
int j;
DWORD expected_num_defaults = ARRAY_SIZE(params) + (materials[i].pTextureFilename ? 1 : 0);
ok_(__FILE__,line)(expected_num_defaults == effects[i].NumDefaults,
"effect[%u] NumDefaults: Expected %u, got %u\n", i,
expected_num_defaults, effects[i].NumDefaults);
for (j = 0; j < min(ARRAY_SIZE(params), effects[i].NumDefaults); j++)
{
int k;
D3DXEFFECTDEFAULT *got_param = &effects[i].pDefaults[j];
ok_(__FILE__,line)(!strcmp(params[j].name, got_param->pParamName),
"effect[%u].pDefaults[%u].pParamName: Expected '%s', got '%s'\n", i, j,
params[j].name, got_param->pParamName);
ok_(__FILE__,line)(D3DXEDT_FLOATS == got_param->Type,
"effect[%u].pDefaults[%u].Type: Expected %u, got %u\n", i, j,
D3DXEDT_FLOATS, got_param->Type);
ok_(__FILE__,line)(params[j].num_bytes == got_param->NumBytes,
"effect[%u].pDefaults[%u].NumBytes: Expected %u, got %u\n", i, j,
params[j].num_bytes, got_param->NumBytes);
for (k = 0; k < min(params[j].num_bytes, got_param->NumBytes) / 4; k++)
{
FLOAT expected = ((FLOAT*)((BYTE*)&materials[i] + params[j].value_offset))[k];
FLOAT got = ((FLOAT*)got_param->pValue)[k];
ok_(__FILE__,line)(compare(expected, got),
"effect[%u].pDefaults[%u] float value %u: Expected %g, got %g\n", i, j, k, expected, got);
}
}
if (effects[i].NumDefaults > ARRAY_SIZE(params)) {
D3DXEFFECTDEFAULT *got_param = &effects[i].pDefaults[j];
static const char *expected_name = "Texture0@Name";
ok_(__FILE__,line)(!strcmp(expected_name, got_param->pParamName),
"effect[%u].pDefaults[%u].pParamName: Expected '%s', got '%s'\n", i, j,
expected_name, got_param->pParamName);
ok_(__FILE__,line)(D3DXEDT_STRING == got_param->Type,
"effect[%u].pDefaults[%u].Type: Expected %u, got %u\n", i, j,
D3DXEDT_STRING, got_param->Type);
if (materials[i].pTextureFilename) {
ok_(__FILE__,line)(strlen(materials[i].pTextureFilename) + 1 == got_param->NumBytes,
"effect[%u] texture filename length: Expected %u, got %u\n", i,
(DWORD)strlen(materials[i].pTextureFilename) + 1, got_param->NumBytes);
ok_(__FILE__,line)(!strcmp(materials[i].pTextureFilename, got_param->pValue),
"effect[%u] texture filename: Expected '%s', got '%s'\n", i,
materials[i].pTextureFilename, (char*)got_param->pValue);
}
}
}
}
static LPSTR strdupA(LPCSTR p)
{
LPSTR ret;
@ -1818,6 +1928,140 @@ static void D3DXLoadMeshTest(void)
};
const DWORD framed_fvf = D3DFVF_XYZ;
/*________________________*/
static const char box_xfile[] =
"xof 0303txt 0032"
"Mesh {"
"8;" /* DWORD nVertices; */
/* array Vector vertices[nVertices]; */
"0.0; 0.0; 0.0;,"
"0.0; 0.0; 1.0;,"
"0.0; 1.0; 0.0;,"
"0.0; 1.0; 1.0;,"
"1.0; 0.0; 0.0;,"
"1.0; 0.0; 1.0;,"
"1.0; 1.0; 0.0;,"
"1.0; 1.0; 1.0;;"
"6;" /* DWORD nFaces; */
/* array MeshFace faces[nFaces]; */
"4; 0, 1, 3, 2;," /* (left side) */
"4; 2, 3, 7, 6;," /* (top side) */
"4; 6, 7, 5, 4;," /* (right side) */
"4; 1, 0, 4, 5;," /* (bottom side) */
"4; 1, 5, 7, 3;," /* (back side) */
"4; 0, 2, 6, 4;;" /* (front side) */
"MeshNormals {"
"6;" /* DWORD nNormals; */
/* array Vector normals[nNormals]; */
"-1.0; 0.0; 0.0;,"
"0.0; 1.0; 0.0;,"
"1.0; 0.0; 0.0;,"
"0.0; -1.0; 0.0;,"
"0.0; 0.0; 1.0;,"
"0.0; 0.0; -1.0;;"
"6;" /* DWORD nFaceNormals; */
/* array MeshFace faceNormals[nFaceNormals]; */
"4; 0, 0, 0, 0;,"
"4; 1, 1, 1, 1;,"
"4; 2, 2, 2, 2;,"
"4; 3, 3, 3, 3;,"
"4; 4, 4, 4, 4;,"
"4; 5, 5, 5, 5;;"
"}"
"MeshMaterialList materials {"
"2;" /* DWORD nMaterials; */
"6;" /* DWORD nFaceIndexes; */
/* array DWORD faceIndexes[nFaceIndexes]; */
"0, 0, 0, 1, 1, 1;;"
"Material {"
/* ColorRGBA faceColor; */
"0.0; 0.0; 1.0; 1.0;;"
/* FLOAT power; */
"0.5;"
/* ColorRGB specularColor; */
"1.0; 1.0; 1.0;;"
/* ColorRGB emissiveColor; */
"0.0; 0.0; 0.0;;"
"}"
"Material {"
/* ColorRGBA faceColor; */
"1.0; 1.0; 1.0; 1.0;;"
/* FLOAT power; */
"1.0;"
/* ColorRGB specularColor; */
"1.0; 1.0; 1.0;;"
/* ColorRGB emissiveColor; */
"0.0; 0.0; 0.0;;"
"TextureFilename { \"texture.jpg\"; }"
"}"
"}"
"}";
static const WORD box_index_buffer[] = {
0, 1, 3,
0, 3, 2,
8, 9, 7,
8, 7, 6,
10, 11, 5,
10, 5, 4,
12, 13, 14,
12, 14, 15,
16, 17, 18,
16, 18, 19,
20, 21, 22,
20, 22, 23,
};
static const struct {
D3DXVECTOR3 position;
D3DXVECTOR3 normal;
} box_vertex_buffer[] = {
{{0.0, 0.0, 0.0}, {-1.0, 0.0, 0.0}},
{{0.0, 0.0, 1.0}, {-1.0, 0.0, 0.0}},
{{0.0, 1.0, 0.0}, {-1.0, 0.0, 0.0}},
{{0.0, 1.0, 1.0}, {-1.0, 0.0, 0.0}},
{{1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}},
{{1.0, 0.0, 1.0}, {1.0, 0.0, 0.0}},
{{1.0, 1.0, 0.0}, {0.0, 1.0, 0.0}},
{{1.0, 1.0, 1.0}, {0.0, 1.0, 0.0}},
{{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}},
{{0.0, 1.0, 1.0}, {0.0, 1.0, 0.0}},
{{1.0, 1.0, 0.0}, {1.0, 0.0, 0.0}},
{{1.0, 1.0, 1.0}, {1.0, 0.0, 0.0}},
{{0.0, 0.0, 1.0}, {0.0, -1.0, 0.0}},
{{0.0, 0.0, 0.0}, {0.0, -1.0, 0.0}},
{{1.0, 0.0, 0.0}, {0.0, -1.0, 0.0}},
{{1.0, 0.0, 1.0}, {0.0, -1.0, 0.0}},
{{0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}},
{{1.0, 0.0, 1.0}, {0.0, 0.0, 1.0}},
{{1.0, 1.0, 1.0}, {0.0, 0.0, 1.0}},
{{0.0, 1.0, 1.0}, {0.0, 0.0, 1.0}},
{{0.0, 0.0, 0.0}, {0.0, 0.0, -1.0}},
{{0.0, 1.0, 0.0}, {0.0, 0.0, -1.0}},
{{1.0, 1.0, 0.0}, {0.0, 0.0, -1.0}},
{{1.0, 0.0, 0.0}, {0.0, 0.0, -1.0}},
};
static const D3DXMATERIAL box_materials[] = {
{
{
{0.0, 0.0, 1.0, 1.0}, /* Diffuse */
{0.0, 0.0, 0.0, 1.0}, /* Ambient */
{1.0, 1.0, 1.0, 1.0}, /* Specular */
{0.0, 0.0, 0.0, 1.0}, /* Emissive */
0.5, /* Power */
},
NULL, /* pTextureFilename */
},
{
{
{1.0, 1.0, 1.0, 1.0}, /* Diffuse */
{0.0, 0.0, 0.0, 1.0}, /* Ambient */
{1.0, 1.0, 1.0, 1.0}, /* Specular */
{0.0, 0.0, 0.0, 1.0}, /* Emissive */
1.0, /* Power */
},
(char *)"texture.jpg", /* pTextureFilename */
},
};
const DWORD box_fvf = D3DFVF_XYZ | D3DFVF_NORMAL;
/*________________________*/
HRESULT hr;
HWND wnd = NULL;
IDirect3D9 *d3d = NULL;
@ -1890,6 +2134,32 @@ static void D3DXLoadMeshTest(void)
mesh = U(container->MeshData).pMesh;
check_vertex_buffer(mesh, simple_vertex_buffer, ARRAY_SIZE(simple_vertex_buffer), simple_fvf);
check_index_buffer(mesh, simple_index_buffer, ARRAY_SIZE(simple_index_buffer), sizeof(*simple_index_buffer));
check_materials(container->pMaterials, container->NumMaterials, NULL, 0);
check_generated_effects(container->pMaterials, container->NumMaterials, container->pEffects);
check_generated_adjacency(mesh, container->pAdjacency, 0.0f);
hr = D3DXFrameDestroy(frame_hier, &alloc_hier);
ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
frame_hier = NULL;
}
hr = D3DXLoadMeshHierarchyFromXInMemory(box_xfile, sizeof(box_xfile) - 1,
D3DXMESH_MANAGED, device, &alloc_hier, NULL, &frame_hier, NULL);
ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
if (SUCCEEDED(hr)) {
D3DXMESHCONTAINER *container = frame_hier->pMeshContainer;
ok(frame_hier->Name == NULL, "Expected NULL, got '%s'\n", frame_hier->Name);
D3DXMatrixIdentity(&transform);
check_matrix(&frame_hier->TransformationMatrix, &transform);
ok(!strcmp(container->Name, ""), "Expected '', got '%s'\n", container->Name);
ok(container->MeshData.Type == D3DXMESHTYPE_MESH, "Expected %d, got %d\n",
D3DXMESHTYPE_MESH, container->MeshData.Type);
mesh = U(container->MeshData).pMesh;
check_vertex_buffer(mesh, box_vertex_buffer, ARRAY_SIZE(box_vertex_buffer), box_fvf);
check_index_buffer(mesh, box_index_buffer, ARRAY_SIZE(box_index_buffer), sizeof(*box_index_buffer));
check_materials(container->pMaterials, container->NumMaterials, box_materials, ARRAY_SIZE(box_materials));
check_generated_effects(container->pMaterials, container->NumMaterials, container->pEffects);
check_generated_adjacency(mesh, container->pAdjacency, 0.0f);
hr = D3DXFrameDestroy(frame_hier, &alloc_hier);
ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
@ -1916,6 +2186,8 @@ static void D3DXLoadMeshTest(void)
mesh = U(container->MeshData).pMesh;
check_vertex_buffer(mesh, framed_vertex_buffers[i], ARRAY_SIZE(framed_vertex_buffers[0]), framed_fvf);
check_index_buffer(mesh, framed_index_buffer, ARRAY_SIZE(framed_index_buffer), sizeof(*framed_index_buffer));
check_materials(container->pMaterials, container->NumMaterials, NULL, 0);
check_generated_effects(container->pMaterials, container->NumMaterials, container->pEffects);
check_generated_adjacency(mesh, container->pAdjacency, 0.0f);
container = container->pNextMeshContainer;
}