d3d8: Retrieve the viewport from the primary stateblock.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
feature/deterministic
Zebediah Figura 2020-02-25 17:35:04 -06:00 committed by Alexandre Julliard
parent 79b91eaf28
commit 3fa7bd141a
1 changed files with 1 additions and 1 deletions

View File

@ -1705,7 +1705,7 @@ static HRESULT WINAPI d3d8_device_GetViewport(IDirect3DDevice8 *iface, D3DVIEWPO
TRACE("iface %p, viewport %p.\n", iface, viewport);
wined3d_mutex_lock();
wined3d_device_get_viewports(device->wined3d_device, NULL, &wined3d_viewport);
wined3d_viewport = wined3d_stateblock_get_state(device->state)->viewport;
wined3d_mutex_unlock();
viewport->X = wined3d_viewport.x;