msvcp: Cast the wait time in _Cnd_timedwait to ULONG.

This prevents sign extending it when promoting it to ULONGLONG. This
fixes high CPU usage in Wargaming Game Center that was caused by
_Cnd_timedwait instantly returning timeout instead of waiting for the
requested 30 days.

Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Piotr Caban <piotr@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Stefan Dösinger 2017-12-06 13:50:21 +01:00 committed by Alexandre Julliard
parent 25e20ac8eb
commit 3ea7102cbe
1 changed files with 1 additions and 1 deletions

View File

@ -635,7 +635,7 @@ int __cdecl _Cnd_timedwait(_Cnd_arg_t cnd, _Mtx_arg_t mtx, const xtime *xt)
InterlockedExchangeAdd( (LONG *)&cv->Ptr, 1 );
_Mtx_unlock(mtx);
timeout.QuadPart = (ULONGLONG)_Xtime_diff_to_millis(xt) * -10000;
timeout.QuadPart = (ULONGLONG)(ULONG)_Xtime_diff_to_millis(xt) * -10000;
status = NtWaitForKeyedEvent(keyed_event, &cv->Ptr, FALSE, &timeout);
if (status)
{