d3d8/tests: Port the depth blit test to d3d8.

oldstable
Stefan Dösinger 2012-03-07 21:26:07 +01:00 committed by Alexandre Julliard
parent e4692b3f66
commit 3c1d5f6c5d
3 changed files with 88 additions and 1 deletions

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@ -944,12 +944,26 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(IDirect3DDevice8 *iface,
wined3d_mutex_lock();
wined3d_resource = wined3d_surface_get_resource(Source->wined3d_surface);
wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
{
WARN("Source %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n",
pSourceSurface);
wined3d_mutex_unlock();
return D3DERR_INVALIDCALL;
}
srcFormat = wined3d_desc.format;
src_w = wined3d_desc.width;
src_h = wined3d_desc.height;
wined3d_resource = wined3d_surface_get_resource(Dest->wined3d_surface);
wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
{
WARN("Dest %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n",
pDestinationSurface);
wined3d_mutex_unlock();
return D3DERR_INVALIDCALL;
}
destFormat = wined3d_desc.format;
/* Check that the source and destination formats match */

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@ -3091,6 +3091,78 @@ done:
UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL));
}
static void depth_blit_test(void)
{
HWND hwnd = NULL;
IDirect3D8 *d3d8 = NULL;
IDirect3DDevice8 *device = NULL;
IDirect3DSurface8 *backbuffer, *ds1, *ds2, *ds3;
RECT src_rect;
const POINT dst_point = {0, 0};
HRESULT hr;
d3d8 = pDirect3DCreate8(D3D_SDK_VERSION);
ok(d3d8 != NULL, "Direct3DCreate8 failed.\n");
hwnd = CreateWindow("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL);
ok(hwnd != NULL, "CreateWindow failed.\n");
if (!d3d8 || !hwnd)
goto done;
device = create_device(d3d8, hwnd, hwnd, TRUE);
if (!device)
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
hr = IDirect3DDevice8_GetRenderTarget(device, &backbuffer);
ok(SUCCEEDED(hr), "GetRenderTarget failed, hr %#x.\n", hr);
hr = IDirect3DDevice8_GetDepthStencilSurface(device, &ds1);
ok(SUCCEEDED(hr), "GetDepthStencilSurface failed, hr %#x.\n", hr);
hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 640, 480, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, &ds2);
ok(SUCCEEDED(hr), "CreateDepthStencilSurface failed, hr %#x.\n", hr);
hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 640, 480, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, &ds3);
ok(SUCCEEDED(hr), "CreateDepthStencilSurface failed, hr %#x.\n", hr);
hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_ZBUFFER, 0, 0.0f, 0);
ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr);
/* Partial blit. */
SetRect(&src_rect, 0, 0, 320, 240);
hr = IDirect3DDevice8_CopyRects(device, ds1, &src_rect, 1, ds2, &dst_point);
ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
/* Flipped. */
SetRect(&src_rect, 0, 480, 640, 0);
hr = IDirect3DDevice8_CopyRects(device, ds1, &src_rect, 1, ds2, &dst_point);
ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
/* Full, explicit. */
SetRect(&src_rect, 0, 0, 640, 480);
hr = IDirect3DDevice8_CopyRects(device, ds1, &src_rect, 1, ds2, &dst_point);
ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
/* Depth -> color blit.*/
hr = IDirect3DDevice8_CopyRects(device, ds1, &src_rect, 1, backbuffer, &dst_point);
ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
/* Full, NULL rects, current depth stencil -> unbound depth stencil */
hr = IDirect3DDevice8_CopyRects(device, ds1, NULL, 0, ds2, NULL);
ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
/* Full, NULL rects, unbound depth stencil -> current depth stencil */
hr = IDirect3DDevice8_CopyRects(device, ds2, NULL, 0, ds1, NULL);
ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
/* Full, NULL rects, unbound depth stencil -> unbound depth stencil */
hr = IDirect3DDevice8_CopyRects(device, ds2, NULL, 0, ds3, NULL);
ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
IDirect3DSurface8_Release(backbuffer);
IDirect3DSurface8_Release(ds3);
IDirect3DSurface8_Release(ds2);
IDirect3DSurface8_Release(ds1);
done:
if (device) IDirect3DDevice8_Release(device);
if (d3d8) IDirect3D8_Release(d3d8);
if (hwnd) DestroyWindow(hwnd);
}
START_TEST(device)
{
HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
@ -3145,6 +3217,7 @@ START_TEST(device)
test_wrong_shader();
test_mode_change();
test_device_window_reset();
depth_blit_test();
}
UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
}

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@ -2429,7 +2429,7 @@ static void multisample_copy_rects_test(IDirect3DDevice8 *device)
ok(SUCCEEDED(hr), "Failed to read render target back, hr %#x.\n", hr);
hr = IDirect3DDevice8_CopyRects(device, ds, NULL, 0, ds_plain, NULL);
todo_wine ok(hr == D3DERR_INVALIDCALL, "Depth buffer copy, hr %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
ok(hr == D3DERR_INVALIDCALL, "Depth buffer copy, hr %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);