d3dx9_36/tests: Account for NP2 limitations in a texture test.

oldstable
Stefan Dösinger 2011-09-20 22:18:28 +02:00 committed by Alexandre Julliard
parent b97b577e9f
commit 3b9f88555f
1 changed files with 4 additions and 1 deletions

View File

@ -100,7 +100,10 @@ static void test_D3DXCheckTextureRequirements(IDirect3DDevice9 *device)
width = caps.MaxTextureWidth-1;
hr = D3DXCheckTextureRequirements(device, &width, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(width == caps.MaxTextureWidth-1, "Returned width %d, expected %d\n", width, caps.MaxTextureWidth-1);
if (caps.TextureCaps & D3DPTEXTURECAPS_POW2)
ok(width == caps.MaxTextureWidth, "Returned width %d, expected %d\n", width, caps.MaxTextureWidth);
else
ok(width == caps.MaxTextureWidth-1, "Returned width %d, expected %d\n", width, caps.MaxTextureWidth-1);
/* mipmaps */
width = 64; height = 63;