wined3d: Handle texture coordinates the same way we handle other vertex attributes.

oldstable
Henri Verbeet 2008-09-24 15:56:48 +02:00 committed by Alexandre Julliard
parent 2c1e4602a3
commit 3a7fcec4d7
4 changed files with 77 additions and 66 deletions

View File

@ -176,7 +176,8 @@ glAttribFunc position_funcs[WINED3DDECLTYPE_UNUSED];
glAttribFunc diffuse_funcs[WINED3DDECLTYPE_UNUSED];
glAttribFunc specular_funcs[WINED3DDECLTYPE_UNUSED];
glAttribFunc normal_funcs[WINED3DDECLTYPE_UNUSED];
glTexAttribFunc texcoord_funcs[WINED3DDECLTYPE_UNUSED];
glMultiTexCoordFunc multi_texcoord_funcs[WINED3DDECLTYPE_UNUSED];
glAttribFunc texcoord_funcs[WINED3DDECLTYPE_UNUSED];
/**
* Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
@ -3968,6 +3969,11 @@ static void WINE_GLAPI invalid_func(void *data) {
DebugBreak();
}
static void WINE_GLAPI invalid_texcoord_func(GLenum unit, void * data) {
ERR("Invalid texcoord function called\n");
DebugBreak();
}
#define GLINFO_LOCATION (Adapters[0].gl_info)
/* Helper functions for providing vertex data to opengl. The arrays are initialized based on
@ -4098,6 +4104,54 @@ void fillGLAttribFuncs(WineD3D_GL_Info *gl_info) {
normal_funcs[WINED3DDECLTYPE_DEC3N] = (void *) invalid_func;
normal_funcs[WINED3DDECLTYPE_FLOAT16_2] = (void *) invalid_func;
normal_funcs[WINED3DDECLTYPE_FLOAT16_4] = (void *) invalid_func;
multi_texcoord_funcs[WINED3DDECLTYPE_FLOAT1] = (void *) GL_EXTCALL(glMultiTexCoord1fvARB);
multi_texcoord_funcs[WINED3DDECLTYPE_FLOAT2] = (void *) GL_EXTCALL(glMultiTexCoord2fvARB);
multi_texcoord_funcs[WINED3DDECLTYPE_FLOAT3] = (void *) GL_EXTCALL(glMultiTexCoord3fvARB);
multi_texcoord_funcs[WINED3DDECLTYPE_FLOAT4] = (void *) GL_EXTCALL(glMultiTexCoord4fvARB);
multi_texcoord_funcs[WINED3DDECLTYPE_D3DCOLOR] = (void *) invalid_texcoord_func;
multi_texcoord_funcs[WINED3DDECLTYPE_UBYTE4] = (void *) invalid_texcoord_func;
multi_texcoord_funcs[WINED3DDECLTYPE_SHORT2] = (void *) GL_EXTCALL(glMultiTexCoord2svARB);
multi_texcoord_funcs[WINED3DDECLTYPE_SHORT4] = (void *) GL_EXTCALL(glMultiTexCoord4svARB);
multi_texcoord_funcs[WINED3DDECLTYPE_UBYTE4N] = (void *) invalid_texcoord_func;
multi_texcoord_funcs[WINED3DDECLTYPE_SHORT2N] = (void *) invalid_texcoord_func;
multi_texcoord_funcs[WINED3DDECLTYPE_SHORT4N] = (void *) invalid_texcoord_func;
multi_texcoord_funcs[WINED3DDECLTYPE_USHORT2N] = (void *) invalid_texcoord_func;
multi_texcoord_funcs[WINED3DDECLTYPE_USHORT4N] = (void *) invalid_texcoord_func;
multi_texcoord_funcs[WINED3DDECLTYPE_UDEC3] = (void *) invalid_texcoord_func;
multi_texcoord_funcs[WINED3DDECLTYPE_DEC3N] = (void *) invalid_texcoord_func;
if (GL_SUPPORT(NV_HALF_FLOAT))
{
multi_texcoord_funcs[WINED3DDECLTYPE_FLOAT16_2] = (void *) GL_EXTCALL(glMultiTexCoord2hvNV);
multi_texcoord_funcs[WINED3DDECLTYPE_FLOAT16_4] = (void *) GL_EXTCALL(glMultiTexCoord4hvNV);
} else {
multi_texcoord_funcs[WINED3DDECLTYPE_FLOAT16_2] = (void *) invalid_texcoord_func;
multi_texcoord_funcs[WINED3DDECLTYPE_FLOAT16_4] = (void *) invalid_texcoord_func;
}
texcoord_funcs[WINED3DDECLTYPE_FLOAT1] = (void *) glTexCoord1fv;
texcoord_funcs[WINED3DDECLTYPE_FLOAT2] = (void *) glTexCoord2fv;
texcoord_funcs[WINED3DDECLTYPE_FLOAT3] = (void *) glTexCoord3fv;
texcoord_funcs[WINED3DDECLTYPE_FLOAT4] = (void *) glTexCoord4fv;
texcoord_funcs[WINED3DDECLTYPE_D3DCOLOR] = (void *) invalid_func;
texcoord_funcs[WINED3DDECLTYPE_UBYTE4] = (void *) invalid_func;
texcoord_funcs[WINED3DDECLTYPE_SHORT2] = (void *) glTexCoord2sv;
texcoord_funcs[WINED3DDECLTYPE_SHORT4] = (void *) glTexCoord4sv;
texcoord_funcs[WINED3DDECLTYPE_UBYTE4N] = (void *) invalid_func;
texcoord_funcs[WINED3DDECLTYPE_SHORT2N] = (void *) invalid_func;
texcoord_funcs[WINED3DDECLTYPE_SHORT4N] = (void *) invalid_func;
texcoord_funcs[WINED3DDECLTYPE_USHORT2N] = (void *) invalid_func;
texcoord_funcs[WINED3DDECLTYPE_USHORT4N] = (void *) invalid_func;
texcoord_funcs[WINED3DDECLTYPE_UDEC3] = (void *) invalid_func;
texcoord_funcs[WINED3DDECLTYPE_DEC3N] = (void *) invalid_func;
if (GL_SUPPORT(NV_HALF_FLOAT))
{
texcoord_funcs[WINED3DDECLTYPE_FLOAT16_2] = (void *) GL_EXTCALL(glTexCoord2hvNV);
texcoord_funcs[WINED3DDECLTYPE_FLOAT16_4] = (void *) GL_EXTCALL(glTexCoord4hvNV);
} else {
texcoord_funcs[WINED3DDECLTYPE_FLOAT16_2] = (void *) invalid_func;
texcoord_funcs[WINED3DDECLTYPE_FLOAT16_4] = (void *) invalid_func;
}
}
#define PUSH1(att) attribs[nAttribs++] = (att);

View File

@ -343,20 +343,7 @@ static void drawStridedSlow(IWineD3DDevice *iface, WineDirect3DVertexStridedData
position = sd->u.s.position.lpData + streamOffset[sd->u.s.position.streamNo];
}
/* The texture coordinate types are not so easy to map into a common function signature - we're
* not using the vector functions here
*/
if(FIXME_ON(d3d_draw)) {
for (textureNo = 0; textureNo < GL_LIMITS(textures); ++textureNo) {
DWORD type = sd->u.s.texCoords[textureNo].dwType;
if (sd->u.s.texCoords[textureNo].lpData &&
type != WINED3DDECLTYPE_FLOAT1 &&
type != WINED3DDECLTYPE_FLOAT2 &&
type != WINED3DDECLTYPE_FLOAT3 &&
type != WINED3DDECLTYPE_FLOAT4) {
FIXME("Implement fixed function texture coordinates from %s\n", debug_d3ddecltype(type));
}
}
if(specular && This->stateBlock->renderState[WINED3DRS_FOGENABLE] &&
(This->stateBlock->renderState[WINED3DRS_FOGVERTEXMODE] == WINED3DFOG_NONE || sd->u.s.position_transformed )&&
This->stateBlock->renderState[WINED3DRS_FOGTABLEMODE] == WINED3DFOG_NONE) {
@ -423,11 +410,9 @@ static void drawStridedSlow(IWineD3DDevice *iface, WineDirect3DVertexStridedData
/* Query tex coords */
if (This->stateBlock->textures[textureNo] != NULL || pixelShader) {
int coordIdx = This->stateBlock->textureState[textureNo][WINED3DTSS_TEXCOORDINDEX];
int texture_idx = This->texUnitMap[textureNo];
float *ptrToCoords = NULL;
float s = 0.0, t = 0.0, r = 0.0, q = 0.0;
void *ptrToCoords;
if (coordIdx > 7) {
VTRACE(("tex: %d - Skip tex coords, as being system generated\n", textureNo));
@ -439,7 +424,6 @@ static void drawStridedSlow(IWineD3DDevice *iface, WineDirect3DVertexStridedData
if (texture_idx == -1) continue;
ptrToCoords = (float *)(texCoords[coordIdx] + (SkipnStrides * sd->u.s.texCoords[coordIdx].dwStride));
if (texCoords[coordIdx] == NULL) {
TRACE("tex: %d - Skipping tex coords, as no data supplied\n", textureNo);
if (GL_SUPPORT(ARB_MULTITEXTURE)) {
@ -448,54 +432,13 @@ static void drawStridedSlow(IWineD3DDevice *iface, WineDirect3DVertexStridedData
glTexCoord4f(0, 0, 0, 1);
}
continue;
} else {
int coordsToUse = sd->u.s.texCoords[coordIdx].dwType + 1; /* 0 == WINED3DDECLTYPE_FLOAT1 etc */
/* The coords to supply depend completely on the fvf / vertex shader */
switch (coordsToUse) {
case 4: q = ptrToCoords[3]; /* drop through */
case 3: r = ptrToCoords[2]; /* drop through */
case 2: t = ptrToCoords[1]; /* drop through */
case 1: s = ptrToCoords[0];
}
switch (coordsToUse) { /* Supply the provided texture coords */
case WINED3DTTFF_COUNT1:
VTRACE(("tex:%d, s=%f\n", textureNo, s));
if (GL_SUPPORT(ARB_MULTITEXTURE)) {
GL_EXTCALL(glMultiTexCoord1fARB(GL_TEXTURE0_ARB + texture_idx, s));
} else {
glTexCoord1f(s);
}
break;
case WINED3DTTFF_COUNT2:
VTRACE(("tex:%d, s=%f, t=%f\n", textureNo, s, t));
if (GL_SUPPORT(ARB_MULTITEXTURE)) {
GL_EXTCALL(glMultiTexCoord2fARB(GL_TEXTURE0_ARB + texture_idx, s, t));
} else {
glTexCoord2f(s, t);
}
break;
case WINED3DTTFF_COUNT3:
VTRACE(("tex:%d, s=%f, t=%f, r=%f\n", textureNo, s, t, r));
if (GL_SUPPORT(ARB_MULTITEXTURE)) {
GL_EXTCALL(glMultiTexCoord3fARB(GL_TEXTURE0_ARB + texture_idx, s, t, r));
} else {
glTexCoord3f(s, t, r);
}
break;
case WINED3DTTFF_COUNT4:
VTRACE(("tex:%d, s=%f, t=%f, r=%f, q=%f\n", textureNo, s, t, r, q));
if (GL_SUPPORT(ARB_MULTITEXTURE)) {
GL_EXTCALL(glMultiTexCoord4fARB(GL_TEXTURE0_ARB + texture_idx, s, t, r, q));
} else {
glTexCoord4f(s, t, r, q);
}
break;
default:
FIXME("Should not get here as coordsToUse is two bits only (%x)!\n", coordsToUse);
}
}
ptrToCoords = texCoords[coordIdx] + (SkipnStrides * sd->u.s.texCoords[coordIdx].dwStride);
if (GL_SUPPORT(ARB_MULTITEXTURE))
multi_texcoord_funcs[sd->u.s.texCoords[coordIdx].dwType](GL_TEXTURE0_ARB + texture_idx, ptrToCoords);
else
texcoord_funcs[sd->u.s.texCoords[coordIdx].dwType](ptrToCoords);
}
} /* End of textures */

View File

@ -537,11 +537,13 @@ void primitiveDeclarationConvertToStridedData(
DWORD get_flexible_vertex_size(DWORD d3dvtVertexType);
typedef void (WINE_GLAPI *glAttribFunc)(void *data);
typedef void (WINE_GLAPI *glTexAttribFunc)(GLuint unit, void *data);
typedef void (WINE_GLAPI *glMultiTexCoordFunc)(GLenum unit, void *data);
extern glAttribFunc position_funcs[WINED3DDECLTYPE_UNUSED];
extern glAttribFunc diffuse_funcs[WINED3DDECLTYPE_UNUSED];
extern glAttribFunc specular_funcs[WINED3DDECLTYPE_UNUSED];
extern glAttribFunc normal_funcs[WINED3DDECLTYPE_UNUSED];
extern glMultiTexCoordFunc multi_texcoord_funcs[WINED3DDECLTYPE_UNUSED];
extern glAttribFunc texcoord_funcs[WINED3DDECLTYPE_UNUSED];
#define eps 1e-8

View File

@ -1670,9 +1670,15 @@ typedef void (WINE_GLAPI *PGLFNBLENDEQUATIONPROC) (GLenum mode);
typedef void (WINE_GLAPI *WINED3D_PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
typedef void (WINE_GLAPI *WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
/* GL_ARB_texture_cube_map */
#ifndef GL_ARB_texture_cube_map
@ -3413,9 +3419,15 @@ typedef enum _GL_SupportedExt {
USE_GL_FUNC(WINED3D_PFNGLACTIVETEXTUREARBPROC, glActiveTextureARB, ARB_MULTITEXTURE, NULL )\
USE_GL_FUNC(WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC, glClientActiveTextureARB, ARB_MULTITEXTURE, NULL )\
USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD1FARBPROC, glMultiTexCoord1fARB, ARB_MULTITEXTURE, NULL )\
USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD1FVARBPROC, glMultiTexCoord1fvARB, ARB_MULTITEXTURE, NULL )\
USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2FARBPROC, glMultiTexCoord2fARB, ARB_MULTITEXTURE, NULL )\
USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2FVARBPROC, glMultiTexCoord2fvARB, ARB_MULTITEXTURE, NULL )\
USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD3FARBPROC, glMultiTexCoord3fARB, ARB_MULTITEXTURE, NULL )\
USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD3FVARBPROC, glMultiTexCoord3fvARB, ARB_MULTITEXTURE, NULL )\
USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4FARBPROC, glMultiTexCoord4fARB, ARB_MULTITEXTURE, NULL )\
USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4FVARBPROC, glMultiTexCoord4fvARB, ARB_MULTITEXTURE, NULL )\
USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2SVARBPROC, glMultiTexCoord2svARB, ARB_MULTITEXTURE, NULL )\
USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4SVARBPROC, glMultiTexCoord4svARB, ARB_MULTITEXTURE, NULL )\
/* GL_ARB_occlusion_query */ \
USE_GL_FUNC(PGLFNGENQUERIESARBPROC, glGenQueriesARB, ARB_OCCLUSION_QUERY, NULL )\
USE_GL_FUNC(PGLFNDELETEQUERIESARBPROC, glDeleteQueriesARB, ARB_OCCLUSION_QUERY, NULL )\