diff --git a/dlls/d3dx9_24/d3dx9_24.spec b/dlls/d3dx9_24/d3dx9_24.spec index 5ae43328d33..b524fadf93d 100644 --- a/dlls/d3dx9_24/d3dx9_24.spec +++ b/dlls/d3dx9_24/d3dx9_24.spec @@ -71,18 +71,18 @@ @ stdcall D3DXCreateMeshFVF(long long long long ptr ptr) @ stub D3DXCreateNPatchMesh(ptr ptr) @ stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr) -@ stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) -@ stdcall D3DXCreatePolygon(ptr float long ptr ptr) @ stub D3DXCreatePRTBuffer(long long long ptr) @ stub D3DXCreatePRTBufferTex(long long long long ptr) @ stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr) @ stub D3DXCreatePRTEngine(ptr ptr long ptr ptr) +@ stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) +@ stdcall D3DXCreatePolygon(ptr float long ptr ptr) @ stdcall D3DXCreateRenderToEnvMap(ptr long long long long long ptr) @ stdcall D3DXCreateRenderToSurface(ptr long long long long long ptr) @ stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr) @ stdcall D3DXCreateSkinInfo(long ptr long ptr) -@ stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) @ stdcall D3DXCreateSkinInfoFVF(long long long ptr) +@ stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) @ stdcall D3DXCreateSphere(ptr float long long ptr ptr) @ stdcall D3DXCreateSprite(ptr ptr) @ stdcall D3DXCreateTeapot(ptr ptr ptr) @@ -117,6 +117,7 @@ @ stdcall D3DXDeclaratorFromFVF(long ptr) @ stdcall D3DXDisassembleEffect(ptr long ptr) @ stdcall D3DXDisassembleShader(ptr long str ptr) +@ stdcall D3DXFVFFromDeclarator(ptr ptr) @ stdcall D3DXFileCreate(ptr) @ stdcall D3DXFillCubeTexture(ptr ptr ptr) @ stdcall D3DXFillCubeTextureTX(ptr ptr) @@ -135,7 +136,6 @@ @ stub D3DXFrameNumNamedMatrices(ptr) @ stub D3DXFrameRegisterNamedMatrices(ptr ptr) @ stdcall D3DXFresnelTerm(float float) -@ stdcall D3DXFVFFromDeclarator(ptr ptr) @ stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr) @ stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr) @ stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr) @@ -173,11 +173,11 @@ @ stdcall D3DXLoadMeshHierarchyFromXA(str long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXInMemory(ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXW(wstr long ptr ptr ptr ptr ptr) -@ stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) @ stub D3DXLoadPRTBufferFromFileA(ptr ptr) @ stub D3DXLoadPRTBufferFromFileW(ptr ptr) @ stub D3DXLoadPRTCompBufferFromFileA(ptr ptr) @ stub D3DXLoadPRTCompBufferFromFileW(ptr ptr) +@ stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) @ stdcall D3DXLoadSkinMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadSurfaceFromFileA(ptr ptr ptr str ptr long long ptr) @ stdcall D3DXLoadSurfaceFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) @@ -247,6 +247,19 @@ @ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) @ stub D3DXRectPatchSize(ptr ptr ptr) +@ stdcall D3DXSHAdd(ptr long ptr ptr) +@ stdcall D3DXSHDot(long ptr ptr) +@ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) +@ stdcall D3DXSHEvalDirection(ptr long ptr) +@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) +@ stdcall D3DXSHEvalHemisphereLight(long ptr int128 int128 ptr ptr ptr) +@ stdcall D3DXSHEvalSphericalLight(long ptr float float float float ptr ptr ptr) +@ stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) +@ stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) +@ stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) +@ stdcall D3DXSHRotate(ptr long ptr ptr) +@ stdcall D3DXSHRotateZ(ptr long float ptr) +@ stdcall D3DXSHScale(ptr long ptr float) @ stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) @ stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) @ stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) @@ -264,19 +277,6 @@ @ stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) @ stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) @ stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) -@ stdcall D3DXSHAdd(ptr long ptr ptr) -@ stdcall D3DXSHDot(long ptr ptr) -@ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) -@ stdcall D3DXSHEvalDirection(ptr long ptr) -@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) -@ stdcall D3DXSHEvalHemisphereLight(long ptr int128 int128 ptr ptr ptr) -@ stdcall D3DXSHEvalSphericalLight(long ptr float float float float ptr ptr ptr) -@ stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) -@ stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) -@ stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) -@ stdcall D3DXSHRotate(ptr long ptr ptr) -@ stdcall D3DXSHRotateZ(ptr long float ptr) -@ stdcall D3DXSHScale(ptr long ptr float) @ stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) @ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) @ stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr)