diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index 0db2daa4893..5581791fe59 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -2126,8 +2126,8 @@ static void wined3d_cs_exec_blt_sub_resource(struct wined3d_cs *cs, const void * &row_pitch, &slice_pitch); wined3d_texture_bind_and_dirtify(dst_texture, context, FALSE); - wined3d_texture_upload_data(dst_texture, op->dst_sub_resource_idx, context, &op->dst_box, - wined3d_const_bo_address(&addr), row_pitch, slice_pitch); + wined3d_texture_upload_data(dst_texture, op->dst_sub_resource_idx, context, dst_texture->resource.format, + &op->dst_box, wined3d_const_bo_address(&addr), row_pitch, slice_pitch); wined3d_texture_validate_location(dst_texture, op->dst_sub_resource_idx, WINED3D_LOCATION_TEXTURE_RGB); wined3d_texture_invalidate_location(dst_texture, op->dst_sub_resource_idx, ~WINED3D_LOCATION_TEXTURE_RGB); @@ -2220,7 +2220,7 @@ static void wined3d_cs_exec_update_sub_resource(struct wined3d_cs *cs, const voi wined3d_texture_load_location(texture, op->sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB); wined3d_texture_bind_and_dirtify(texture, context, FALSE); - wined3d_texture_upload_data(texture, op->sub_resource_idx, context, + wined3d_texture_upload_data(texture, op->sub_resource_idx, context, texture->resource.format, box, &addr, op->data.row_pitch, op->data.slice_pitch); wined3d_texture_validate_location(texture, op->sub_resource_idx, WINED3D_LOCATION_TEXTURE_RGB); diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index 83c7a41632f..75f4cee3911 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -1745,15 +1745,15 @@ HRESULT CDECL wined3d_texture_add_dirty_region(struct wined3d_texture *texture, } void wined3d_texture_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx, - const struct wined3d_context *context, const struct wined3d_box *box, + const struct wined3d_context *context, const struct wined3d_format *format, const struct wined3d_box *box, const struct wined3d_const_bo_address *data, unsigned int row_pitch, unsigned int slice_pitch) { texture->texture_ops->texture_upload_data(texture, sub_resource_idx, - context, box, data, row_pitch, slice_pitch); + context, format, box, data, row_pitch, slice_pitch); } static void texture2d_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx, - const struct wined3d_context *context, const struct wined3d_box *box, + const struct wined3d_context *context, const struct wined3d_format *format, const struct wined3d_box *box, const struct wined3d_const_bo_address *data, unsigned int row_pitch, unsigned int slice_pitch) { struct wined3d_box src_box; @@ -1780,7 +1780,7 @@ static void texture2d_upload_data(struct wined3d_texture *texture, unsigned int } wined3d_surface_upload_data(texture, sub_resource_idx, context->gl_info, - texture->resource.format, &src_box, row_pitch, dst_x, dst_y, FALSE, data); + format, &src_box, row_pitch, dst_x, dst_y, FALSE, data); } /* Context activation is done by the caller. Context may be NULL in ddraw-only mode. */ @@ -2411,10 +2411,9 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc * correct texture. */ /* Context activation is done by the caller. */ static void texture3d_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx, - const struct wined3d_context *context, const struct wined3d_box *box, + const struct wined3d_context *context, const struct wined3d_format *format, const struct wined3d_box *box, const struct wined3d_const_bo_address *data, unsigned int row_pitch, unsigned int slice_pitch) { - const struct wined3d_format *format = texture->resource.format; unsigned int level = sub_resource_idx % texture->level_count; const struct wined3d_gl_info *gl_info = context->gl_info; unsigned int x, y, z, update_w, update_h, update_d; @@ -2423,9 +2422,10 @@ static void texture3d_upload_data(struct wined3d_texture *texture, unsigned int const void *mem = data->addr; void *converted_mem = NULL; - TRACE("texture %p, sub_resource_idx %u, context %p, box %s, data {%#x:%p}, row_pitch %#x, slice_pitch %#x.\n", - texture, sub_resource_idx, context, debug_box(box), - data->buffer_object, data->addr, row_pitch, slice_pitch); + TRACE("texture %p, sub_resource_idx %u, context %p, format %s, " + "box %s, data {%#x:%p}, row_pitch %#x, slice_pitch %#x.\n", + texture, sub_resource_idx, context, debug_d3dformat(format->id), + debug_box(box), data->buffer_object, data->addr, row_pitch, slice_pitch); width = wined3d_texture_get_level_width(texture, level); height = wined3d_texture_get_level_height(texture, level); @@ -2544,7 +2544,7 @@ static void texture3d_srgb_transfer(struct wined3d_texture *texture, unsigned in wined3d_texture_bind_and_dirtify(texture, context, !dest_is_srgb); texture3d_download_data(texture, sub_resource_idx, context, &data); wined3d_texture_bind_and_dirtify(texture, context, dest_is_srgb); - texture3d_upload_data(texture, sub_resource_idx, context, + texture3d_upload_data(texture, sub_resource_idx, context, texture->resource.format, NULL, wined3d_const_bo_address(&data), row_pitch, slice_pitch); heap_free(data.addr); @@ -2571,7 +2571,8 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in wined3d_texture_bind_and_dirtify(texture, context, location == WINED3D_LOCATION_TEXTURE_SRGB); wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch); - texture3d_upload_data(texture, sub_resource_idx, context, NULL, &data, row_pitch, slice_pitch); + texture3d_upload_data(texture, sub_resource_idx, context, + texture->resource.format, NULL, &data, row_pitch, slice_pitch); } else if (sub_resource->locations & WINED3D_LOCATION_BUFFER) { @@ -2579,7 +2580,8 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in wined3d_texture_bind_and_dirtify(texture, context, location == WINED3D_LOCATION_TEXTURE_SRGB); wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch); - texture3d_upload_data(texture, sub_resource_idx, context, NULL, &data, row_pitch, slice_pitch); + texture3d_upload_data(texture, sub_resource_idx, context, + texture->resource.format, NULL, &data, row_pitch, slice_pitch); } else if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB) { diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 4c655c4bf30..8de352b8447 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -3084,7 +3084,7 @@ struct gl_texture struct wined3d_texture_ops { void (*texture_upload_data)(struct wined3d_texture *texture, unsigned int sub_resource_idx, - const struct wined3d_context *context, const struct wined3d_box *box, + const struct wined3d_context *context, const struct wined3d_format *format, const struct wined3d_box *box, const struct wined3d_const_bo_address *data, unsigned int row_pitch, unsigned int slice_pitch); BOOL (*texture_load_location)(struct wined3d_texture *texture, unsigned int sub_resource_idx, struct wined3d_context *context, DWORD location); @@ -3284,7 +3284,7 @@ void wined3d_texture_set_swapchain(struct wined3d_texture *texture, void wined3d_texture_translate_drawable_coords(const struct wined3d_texture *texture, HWND window, RECT *rect) DECLSPEC_HIDDEN; void wined3d_texture_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx, - const struct wined3d_context *context, const struct wined3d_box *box, + const struct wined3d_context *context, const struct wined3d_format *format, const struct wined3d_box *box, const struct wined3d_const_bo_address *data, unsigned int row_pitch, unsigned int slice_pitch) DECLSPEC_HIDDEN; void wined3d_texture_validate_location(struct wined3d_texture *texture, unsigned int sub_resource_idx, DWORD location) DECLSPEC_HIDDEN;