wined3d: Implement Vulkan texture uploads.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
feature/deterministic
Henri Verbeet 2020-04-20 23:30:24 +04:30 committed by Alexandre Julliard
parent 07981fa64f
commit 3685c2199b
4 changed files with 288 additions and 3 deletions

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@ -550,6 +550,32 @@ void wined3d_context_vk_wait_command_buffer(struct wined3d_context_vk *context_v
ERR("Failed to find fence for command buffer with id 0x%s.\n", wine_dbgstr_longlong(id));
}
void wined3d_context_vk_image_barrier(struct wined3d_context_vk *context_vk,
VkCommandBuffer vk_command_buffer, VkPipelineStageFlags src_stage_mask, VkPipelineStageFlags dst_stage_mask,
VkAccessFlags src_access_mask, VkAccessFlags dst_access_mask, VkImageLayout old_layout,
VkImageLayout new_layout, VkImage image, VkImageAspectFlags aspect_mask)
{
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
VkImageMemoryBarrier barrier;
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.pNext = NULL;
barrier.srcAccessMask = src_access_mask;
barrier.dstAccessMask = dst_access_mask;
barrier.oldLayout = old_layout;
barrier.newLayout = new_layout;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.image = image;
barrier.subresourceRange.aspectMask = aspect_mask;
barrier.subresourceRange.baseMipLevel = 0;
barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
barrier.subresourceRange.baseArrayLayer = 0;
barrier.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
VK_CALL(vkCmdPipelineBarrier(vk_command_buffer, src_stage_mask, dst_stage_mask, 0, 0, NULL, 0, NULL, 1, &barrier));
}
HRESULT wined3d_context_vk_init(struct wined3d_context_vk *context_vk, struct wined3d_swapchain *swapchain)
{
VkCommandPoolCreateInfo command_pool_info;

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@ -4218,7 +4218,143 @@ static void wined3d_texture_vk_upload_data(struct wined3d_context *context,
struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx, unsigned int dst_location,
unsigned int dst_x, unsigned int dst_y, unsigned int dst_z)
{
FIXME("Not implemented.\n");
struct wined3d_texture_vk *dst_texture_vk = wined3d_texture_vk(dst_texture);
struct wined3d_context_vk *context_vk = wined3d_context_vk(context);
unsigned int dst_level, dst_row_pitch, dst_slice_pitch;
struct wined3d_texture_sub_resource *sub_resource;
struct wined3d_bo_address staging_bo_addr;
const struct wined3d_vk_info *vk_info;
VkCommandBuffer vk_command_buffer;
struct wined3d_bo_vk staging_bo;
VkImageAspectFlags aspect_mask;
size_t src_offset, dst_offset;
struct wined3d_range range;
VkBufferImageCopy region;
void *map_ptr;
TRACE("context %p, src_bo_addr %s, src_format %s, src_box %s, src_row_pitch %u, src_slice_pitch %u, "
"dst_texture %p, dst_sub_resource_idx %u, dst_location %s, dst_x %u, dst_y %u, dst_z %u.\n",
context, debug_const_bo_address(src_bo_addr), debug_d3dformat(src_format->id), debug_box(src_box),
src_row_pitch, src_slice_pitch, dst_texture, dst_sub_resource_idx,
wined3d_debug_location(dst_location), dst_x, dst_y, dst_z);
if (src_bo_addr->buffer_object)
{
FIXME("Unhandled buffer object %#lx.\n", src_bo_addr->buffer_object);
return;
}
if (src_format->id != dst_texture->resource.format->id)
{
FIXME("Unhandled format conversion (%s -> %s).\n",
debug_d3dformat(src_format->id),
debug_d3dformat(dst_texture->resource.format->id));
return;
}
dst_level = dst_sub_resource_idx % dst_texture->level_count;
wined3d_texture_get_pitch(dst_texture, dst_level, &dst_row_pitch, &dst_slice_pitch);
if (dst_texture->resource.type == WINED3D_RTYPE_TEXTURE_1D)
src_row_pitch = dst_row_pitch = 0;
if (dst_texture->resource.type != WINED3D_RTYPE_TEXTURE_3D)
src_slice_pitch = dst_slice_pitch = 0;
if (dst_location != WINED3D_LOCATION_TEXTURE_RGB)
{
FIXME("Unhandled location %s.\n", wined3d_debug_location(dst_location));
return;
}
if (wined3d_resource_get_sample_count(&dst_texture_vk->t.resource) > 1)
{
FIXME("Not supported for multisample textures.\n");
return;
}
aspect_mask = vk_aspect_mask_from_format(dst_texture->resource.format);
if (wined3d_popcount(aspect_mask) > 1)
{
FIXME("Unhandled multi-aspect format %s.\n", debug_d3dformat(dst_texture->resource.format->id));
return;
}
sub_resource = &dst_texture_vk->t.sub_resources[dst_sub_resource_idx];
vk_info = context_vk->vk_info;
src_offset = src_box->front * src_slice_pitch
+ (src_box->top / src_format->block_height) * src_row_pitch
+ (src_box->left / src_format->block_width) * src_format->block_byte_count;
dst_offset = dst_z * src_slice_pitch
+ (dst_y / src_format->block_height) * src_row_pitch
+ (dst_x / src_format->block_width) * src_format->block_byte_count;
if (!wined3d_context_vk_create_bo(context_vk, sub_resource->size,
VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &staging_bo))
{
ERR("Failed to create staging bo.\n");
return;
}
staging_bo_addr.buffer_object = (uintptr_t)&staging_bo;
staging_bo_addr.addr = NULL;
if (!(map_ptr = wined3d_context_map_bo_address(context, &staging_bo_addr,
sub_resource->size, 0, WINED3D_MAP_DISCARD | WINED3D_MAP_WRITE)))
{
ERR("Failed to map staging bo.\n");
wined3d_context_vk_destroy_bo(context_vk, &staging_bo);
return;
}
wined3d_format_copy_data(src_format, src_bo_addr->addr + src_offset, src_row_pitch, src_slice_pitch,
(uint8_t *)map_ptr + dst_offset, dst_row_pitch, dst_slice_pitch, src_box->right - src_box->left,
src_box->bottom - src_box->top, src_box->back - src_box->front);
range.offset = 0;
range.size = sub_resource->size;
wined3d_context_unmap_bo_address(context, &staging_bo_addr, 0, 1, &range);
if (!(vk_command_buffer = wined3d_context_vk_get_command_buffer(context_vk)))
{
ERR("Failed to get command buffer.\n");
return;
}
wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
vk_access_mask_from_bind_flags(dst_texture_vk->t.resource.bind_flags),
VK_ACCESS_TRANSFER_WRITE_BIT,
dst_texture_vk->layout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
dst_texture_vk->vk_image, aspect_mask);
region.bufferOffset = dst_offset;
region.bufferRowLength = (dst_row_pitch / src_format->block_byte_count) * src_format->block_width;
if (dst_row_pitch)
region.bufferImageHeight = (dst_slice_pitch / dst_row_pitch) * src_format->block_height;
else
region.bufferImageHeight = 1;
region.imageSubresource.aspectMask = aspect_mask;
region.imageSubresource.mipLevel = dst_level;
region.imageSubresource.baseArrayLayer = dst_sub_resource_idx / dst_texture_vk->t.level_count;
region.imageSubresource.layerCount = 1;
region.imageOffset.x = dst_x;
region.imageOffset.y = dst_y;
region.imageOffset.z = dst_z;
region.imageExtent.width = src_box->right - src_box->left;
region.imageExtent.height = src_box->bottom - src_box->top;
region.imageExtent.depth = src_box->back - src_box->front;
VK_CALL(vkCmdCopyBufferToImage(vk_command_buffer, staging_bo.vk_buffer,
dst_texture_vk->vk_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region));
wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT,
vk_access_mask_from_bind_flags(dst_texture_vk->t.resource.bind_flags),
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, dst_texture_vk->layout,
dst_texture_vk->vk_image, aspect_mask);
dst_texture_vk->command_buffer_id = context_vk->current_command_buffer.id;
staging_bo.command_buffer_id = context_vk->current_command_buffer.id;
wined3d_context_vk_destroy_bo(context_vk, &staging_bo);
}
static void wined3d_texture_vk_download_data(struct wined3d_context *context,
@ -4230,6 +4366,32 @@ static void wined3d_texture_vk_download_data(struct wined3d_context *context,
FIXME("Not implemented.\n");
}
static BOOL wined3d_texture_vk_load_texture(struct wined3d_texture_vk *texture_vk,
unsigned int sub_resource_idx, struct wined3d_context *context)
{
struct wined3d_texture_sub_resource *sub_resource;
unsigned int level, row_pitch, slice_pitch;
struct wined3d_bo_address data;
struct wined3d_box src_box;
sub_resource = &texture_vk->t.sub_resources[sub_resource_idx];
if (!(sub_resource->locations & WINED3D_LOCATION_SYSMEM))
{
ERR("Unimplemented load from %s.\n", wined3d_debug_location(sub_resource->locations));
return FALSE;
}
level = sub_resource_idx % texture_vk->t.level_count;
wined3d_texture_get_memory(&texture_vk->t, sub_resource_idx, &data, WINED3D_LOCATION_SYSMEM);
wined3d_texture_get_level_box(&texture_vk->t, level, &src_box);
wined3d_texture_get_pitch(&texture_vk->t, level, &row_pitch, &slice_pitch);
wined3d_texture_vk_upload_data(context, wined3d_const_bo_address(&data), texture_vk->t.resource.format,
&src_box, row_pitch, slice_pitch, &texture_vk->t, sub_resource_idx,
WINED3D_LOCATION_TEXTURE_RGB, 0, 0, 0);
return TRUE;
}
static BOOL wined3d_texture_vk_prepare_texture(struct wined3d_texture_vk *texture_vk,
struct wined3d_context_vk *context_vk)
{
@ -4239,6 +4401,7 @@ static BOOL wined3d_texture_vk_prepare_texture(struct wined3d_texture_vk *textur
struct wined3d_adapter_vk *adapter_vk;
struct wined3d_device_vk *device_vk;
struct wined3d_resource *resource;
VkCommandBuffer vk_command_buffer;
VkImageCreateInfo create_info;
unsigned int memory_type_idx;
VkResult vr;
@ -4246,6 +4409,12 @@ static BOOL wined3d_texture_vk_prepare_texture(struct wined3d_texture_vk *textur
if (texture_vk->t.flags & WINED3D_TEXTURE_RGB_ALLOCATED)
return TRUE;
if (!(vk_command_buffer = wined3d_context_vk_get_command_buffer(context_vk)))
{
ERR("Failed to get command buffer.\n");
return FALSE;
}
resource = &texture_vk->t.resource;
device_vk = wined3d_device_vk(resource->device);
adapter_vk = wined3d_adapter_vk(device_vk->d.adapter);
@ -4299,6 +4468,28 @@ static BOOL wined3d_texture_vk_prepare_texture(struct wined3d_texture_vk *textur
if (resource->bind_flags & WINED3D_BIND_UNORDERED_ACCESS)
create_info.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
texture_vk->layout = VK_IMAGE_LAYOUT_GENERAL;
if (wined3d_popcount(resource->bind_flags == 1))
{
switch (resource->bind_flags)
{
case WINED3D_BIND_RENDER_TARGET:
texture_vk->layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
break;
case WINED3D_BIND_DEPTH_STENCIL:
texture_vk->layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
break;
case WINED3D_BIND_SHADER_RESOURCE:
texture_vk->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
break;
default:
break;
}
}
create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
create_info.queueFamilyIndexCount = 0;
create_info.pQueueFamilyIndices = NULL;
@ -4345,6 +4536,13 @@ static BOOL wined3d_texture_vk_prepare_texture(struct wined3d_texture_vk *textur
return FALSE;
}
texture_vk->command_buffer_id = context_vk->current_command_buffer.id;
wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
0, 0,
VK_IMAGE_LAYOUT_UNDEFINED, texture_vk->layout,
texture_vk->vk_image, vk_aspect_mask_from_format(&format_vk->f));
texture_vk->t.flags |= WINED3D_TEXTURE_RGB_ALLOCATED;
TRACE("Created image 0x%s, memory 0x%s for texture %p.\n",
@ -4378,9 +4576,18 @@ static BOOL wined3d_texture_vk_prepare_location(struct wined3d_texture *texture,
static BOOL wined3d_texture_vk_load_location(struct wined3d_texture *texture,
unsigned int sub_resource_idx, struct wined3d_context *context, DWORD location)
{
FIXME("Not implemented.\n");
if (!wined3d_texture_vk_prepare_location(texture, sub_resource_idx, context, location))
return FALSE;
return FALSE;
switch (location)
{
case WINED3D_LOCATION_TEXTURE_RGB:
return wined3d_texture_vk_load_texture(wined3d_texture_vk(texture), sub_resource_idx, context);
default:
FIXME("Unimplemented location %s.\n", wined3d_debug_location(location));
return FALSE;
}
}
static void wined3d_texture_vk_unload_location(struct wined3d_texture *texture,

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@ -5977,6 +5977,36 @@ enum wined3d_format_id pixelformat_for_depth(DWORD depth)
}
}
void wined3d_format_copy_data(const struct wined3d_format *format, const uint8_t *src,
unsigned int src_row_pitch, unsigned int src_slice_pitch, uint8_t *dst, unsigned int dst_row_pitch,
unsigned int dst_slice_pitch, unsigned int w, unsigned int h, unsigned int d)
{
unsigned int row_block_count, row_count, row_size, slice, row;
unsigned int slice_count = d;
const uint8_t *src_row;
uint8_t *dst_row;
row_block_count = (w + format->block_width - 1) / format->block_width;
row_count = (h + format->block_height - 1) / format->block_height;
row_size = row_block_count * format->block_byte_count;
if (src_row_pitch == row_size && dst_row_pitch == row_size && src_slice_pitch == dst_slice_pitch)
{
memcpy(dst, src, slice_count * row_count * row_size);
return;
}
for (slice = 0; slice < slice_count; ++slice)
{
for (row = 0; row < row_count; ++row)
{
src_row = &src[slice * src_slice_pitch + row * src_row_pitch];
dst_row = &dst[slice * dst_slice_pitch + row * dst_row_pitch];
memcpy(dst_row, src_row, row_size);
}
}
}
void multiply_matrix(struct wined3d_matrix *dst, const struct wined3d_matrix *src1, const struct wined3d_matrix *src2)
{
struct wined3d_matrix tmp;

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@ -2261,6 +2261,10 @@ void wined3d_context_vk_destroy_image(struct wined3d_context_vk *context_vk,
void wined3d_context_vk_destroy_memory(struct wined3d_context_vk *context_vk,
VkDeviceMemory vk_memory, uint64_t command_buffer_id) DECLSPEC_HIDDEN;
VkCommandBuffer wined3d_context_vk_get_command_buffer(struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
void wined3d_context_vk_image_barrier(struct wined3d_context_vk *context_vk,
VkCommandBuffer vk_command_buffer, VkPipelineStageFlags src_stage_mask, VkPipelineStageFlags dst_stage_mask,
VkAccessFlags src_access_mask, VkAccessFlags dst_access_mask, VkImageLayout old_layout,
VkImageLayout new_layout, VkImage image, VkImageAspectFlags aspect_mask) DECLSPEC_HIDDEN;
HRESULT wined3d_context_vk_init(struct wined3d_context_vk *context_vk,
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
void wined3d_context_vk_submit_command_buffer(struct wined3d_context_vk *context_vk,
@ -3958,6 +3962,7 @@ struct wined3d_texture_vk
VkImage vk_image;
struct wined3d_allocator_block *memory;
VkDeviceMemory vk_memory;
enum VkImageLayout layout;
uint64_t command_buffer_id;
};
@ -5155,6 +5160,9 @@ UINT wined3d_format_calculate_size(const struct wined3d_format *format,
UINT alignment, UINT width, UINT height, UINT depth) DECLSPEC_HIDDEN;
DWORD wined3d_format_convert_from_float(const struct wined3d_format *format,
const struct wined3d_color *color) DECLSPEC_HIDDEN;
void wined3d_format_copy_data(const struct wined3d_format *format, const uint8_t *src,
unsigned int src_row_pitch, unsigned int src_slice_pitch, uint8_t *dst, unsigned int dst_row_pitch,
unsigned int dst_slice_pitch, unsigned int w, unsigned int h, unsigned int d) DECLSPEC_HIDDEN;
void wined3d_format_get_float_color_key(const struct wined3d_format *format,
const struct wined3d_color_key *key, struct wined3d_color *float_colors) DECLSPEC_HIDDEN;
BOOL wined3d_format_is_depth_view(enum wined3d_format_id resource_format_id,
@ -5538,6 +5546,20 @@ static inline BOOL wined3d_bitmap_get_range(const DWORD *bitmap, unsigned int bi
return TRUE;
}
static inline VkImageAspectFlags vk_aspect_mask_from_format(const struct wined3d_format *format)
{
VkImageAspectFlags mask = 0;
if (format->depth_size)
mask |= VK_IMAGE_ASPECT_DEPTH_BIT;
if (format->stencil_size)
mask |= VK_IMAGE_ASPECT_STENCIL_BIT;
if (!mask || format->red_size || format->green_size || format->blue_size || format->alpha_size)
mask |= VK_IMAGE_ASPECT_COLOR_BIT;
return mask;
}
/* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
#define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"