wined3d: Unset WINED3DFMT_FLAG_TEXTURE for unsupported shadow textures.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
stable
Józef Kucia 2019-03-26 18:29:44 +01:00 committed by Alexandre Julliard
parent fdfbed3ff3
commit 35d6f4c7f0
1 changed files with 3 additions and 0 deletions

View File

@ -3197,6 +3197,9 @@ static BOOL init_format_texture_info(struct wined3d_adapter *adapter, struct win
format_clear_flag(&format->f, WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE);
}
if (!gl_info->supported[ARB_SHADOW] && (format->f.flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_SHADOW))
format_clear_flag(&format->f, WINED3DFMT_FLAG_TEXTURE);
query_internal_format(adapter, format, &format_texture_info[i], gl_info, srgb_write, FALSE);
/* Texture conversion stuff */