d3d8: Hold the lock in IDirect3DSurface8 methods.

oldstable
Stefan Dösinger 2007-05-26 20:24:16 +02:00 committed by Alexandre Julliard
parent 1ec8788b34
commit 34d1beed74
1 changed files with 44 additions and 7 deletions

View File

@ -76,7 +76,9 @@ static ULONG WINAPI IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface) {
if (This->parentDevice) IUnknown_Release(This->parentDevice);
/* Implicit surfaces are destroyed with the device, not if refcount reaches 0. */
if (!This->isImplicit) {
EnterCriticalSection(&d3d8_cs);
IWineD3DSurface_Release(This->wineD3DSurface);
LeaveCriticalSection(&d3d8_cs);
HeapFree(GetProcessHeap(), 0, This);
}
}
@ -88,25 +90,46 @@ static ULONG WINAPI IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface) {
/* IDirect3DSurface8 IDirect3DResource8 Interface follow: */
static HRESULT WINAPI IDirect3DSurface8Impl_GetDevice(LPDIRECT3DSURFACE8 iface, IDirect3DDevice8 **ppDevice) {
IDirect3DSurface8Impl *This = (IDirect3DSurface8Impl *)iface;
return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
HRESULT hr;
TRACE("(%p)->(%p)\n", This, ppDevice);
EnterCriticalSection(&d3d8_cs);
hr = IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
static HRESULT WINAPI IDirect3DSurface8Impl_SetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) {
IDirect3DSurface8Impl *This = (IDirect3DSurface8Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
return IWineD3DSurface_SetPrivateData(This->wineD3DSurface, refguid, pData, SizeOfData, Flags);
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DSurface_SetPrivateData(This->wineD3DSurface, refguid, pData, SizeOfData, Flags);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
static HRESULT WINAPI IDirect3DSurface8Impl_GetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
IDirect3DSurface8Impl *This = (IDirect3DSurface8Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
return IWineD3DSurface_GetPrivateData(This->wineD3DSurface, refguid, pData, pSizeOfData);
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DSurface_GetPrivateData(This->wineD3DSurface, refguid, pData, pSizeOfData);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
static HRESULT WINAPI IDirect3DSurface8Impl_FreePrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid) {
IDirect3DSurface8Impl *This = (IDirect3DSurface8Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
return IWineD3DSurface_FreePrivateData(This->wineD3DSurface, refguid);
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DSurface_FreePrivateData(This->wineD3DSurface, refguid);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
/* IDirect3DSurface8 Interface follow: */
@ -127,6 +150,7 @@ static HRESULT WINAPI IDirect3DSurface8Impl_GetContainer(LPDIRECT3DSURFACE8 ifac
static HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface, D3DSURFACE_DESC *pDesc) {
IDirect3DSurface8Impl *This = (IDirect3DSurface8Impl *)iface;
WINED3DSURFACE_DESC wined3ddesc;
HRESULT hr;
TRACE("(%p) Relay\n", This);
/* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
@ -140,14 +164,19 @@ static HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface, D3
wined3ddesc.Width = &pDesc->Width;
wined3ddesc.Height = &pDesc->Height;
return IWineD3DSurface_GetDesc(This->wineD3DSurface, &wined3ddesc);
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DSurface_GetDesc(This->wineD3DSurface, &wined3ddesc);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
static HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D3DLOCKED_RECT *pLockedRect, CONST RECT *pRect, DWORD Flags) {
IDirect3DSurface8Impl *This = (IDirect3DSurface8Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
TRACE("(%p) calling IWineD3DSurface_LockRect %p %p %p %d\n", This, This->wineD3DSurface, pLockedRect, pRect, Flags);
EnterCriticalSection(&d3d8_cs);
if (pRect) {
D3DSURFACE_DESC desc;
IDirect3DSurface8_GetDesc(iface, &desc);
@ -159,17 +188,25 @@ static HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D
|| (pRect->right > desc.Width)
|| (pRect->bottom > desc.Height)) {
WARN("Trying to lock an invalid rectangle, returning D3DERR_INVALIDCALL\n");
LeaveCriticalSection(&d3d8_cs);
return D3DERR_INVALIDCALL;
}
}
return IWineD3DSurface_LockRect(This->wineD3DSurface, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
hr = IWineD3DSurface_LockRect(This->wineD3DSurface, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
static HRESULT WINAPI IDirect3DSurface8Impl_UnlockRect(LPDIRECT3DSURFACE8 iface) {
IDirect3DSurface8Impl *This = (IDirect3DSurface8Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
return IWineD3DSurface_UnlockRect(This->wineD3DSurface);
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DSurface_UnlockRect(This->wineD3DSurface);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
const IDirect3DSurface8Vtbl Direct3DSurface8_Vtbl =