wined3d: Replace some shader_is_pshader_version() calls with plain type checks.

oldstable
Henri Verbeet 2009-07-07 11:08:04 +02:00 committed by Alexandre Julliard
parent 699f68cdee
commit 3484d46a36
1 changed files with 2 additions and 2 deletions

View File

@ -762,7 +762,7 @@ static void shader_dump_decl_usage(const struct wined3d_shader_semantic *semanti
else
{
/* Pixel shaders 3.0 don't have usage semantics */
if (shader_is_pshader_version(shader_version->type) && shader_version->major < 3)
if (shader_version->major < 3 && shader_version->type == WINED3D_SHADER_TYPE_PIXEL)
return;
else
TRACE("_");
@ -844,7 +844,7 @@ static void shader_dump_register(const struct wined3d_shader_register *reg,
break;
case WINED3DSPR_TEXTURE: /* vs: case WINED3DSPR_ADDR */
TRACE("%c", shader_is_pshader_version(shader_version->type) ? 't' : 'a');
TRACE("%c", shader_version->type == WINED3D_SHADER_TYPE_PIXEL ? 't' : 'a');
break;
case WINED3DSPR_RASTOUT: