d3d10core: Implement d3d10_input_layout_SetPrivateData().

oldstable
Henri Verbeet 2015-02-25 09:34:08 +01:00 committed by Alexandre Julliard
parent e7c892850b
commit 2ffa29d660
2 changed files with 11 additions and 2 deletions

View File

@ -185,6 +185,7 @@ struct d3d10_input_layout
ID3D10InputLayout ID3D10InputLayout_iface;
LONG refcount;
struct wined3d_private_store private_store;
struct wined3d_vertex_declaration *wined3d_decl;
};

View File

@ -174,10 +174,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_input_layout_GetPrivateData(ID3D10InputLa
static HRESULT STDMETHODCALLTYPE d3d10_input_layout_SetPrivateData(ID3D10InputLayout *iface,
REFGUID guid, UINT data_size, const void *data)
{
FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
struct d3d10_input_layout *layout = impl_from_ID3D10InputLayout(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
return E_NOTIMPL;
return d3d10_set_private_data(&layout->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_input_layout_SetPrivateDataInterface(ID3D10InputLayout *iface,
@ -203,6 +205,9 @@ static const struct ID3D10InputLayoutVtbl d3d10_input_layout_vtbl =
static void STDMETHODCALLTYPE d3d10_input_layout_wined3d_object_destroyed(void *parent)
{
struct d3d10_input_layout *layout = parent;
wined3d_private_store_cleanup(&layout->private_store);
HeapFree(GetProcessHeap(), 0, parent);
}
@ -221,12 +226,14 @@ HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d10_
layout->ID3D10InputLayout_iface.lpVtbl = &d3d10_input_layout_vtbl;
layout->refcount = 1;
wined3d_private_store_init(&layout->private_store);
hr = d3d10_input_layout_to_wined3d_declaration(element_descs, element_count,
shader_byte_code, shader_byte_code_length, &wined3d_elements, &wined3d_element_count);
if (FAILED(hr))
{
WARN("Failed to create wined3d vertex declaration elements, hr %#x.\n", hr);
wined3d_private_store_cleanup(&layout->private_store);
return hr;
}
@ -236,6 +243,7 @@ HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d10_
if (FAILED(hr))
{
WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr);
wined3d_private_store_cleanup(&layout->private_store);
return hr;
}