wined3d: Implement IWineGDISurface.

oldstable
Stefan Dösinger 2006-05-13 22:22:16 +02:00 committed by Alexandre Julliard
parent 9abdac6aaa
commit 2f724834f8
5 changed files with 1587 additions and 1 deletions

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@ -22,6 +22,7 @@ C_SRCS = \
resource.c \
stateblock.c \
surface.c \
surface_gdi.c \
swapchain.c \
texture.c \
utils.c \

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@ -761,7 +761,30 @@ HRESULT WINAPI IWineD3DDeviceImpl_CreateSurface(IWineD3DDevice *iface, UINT Wid
TRACE("(%p) : w(%d) h(%d) fmt(%d,%s) lockable(%d) surf@%p, surfmem@%p, %d bytes\n",
This, Width, Height, Format, debug_d3dformat(Format),
(WINED3DFMT_D16_LOCKABLE == Format), *ppSurface, object->resource.allocatedMemory, object->resource.size);
return WINED3D_OK;
/* Store the DirectDraw primary surface. This is the first rendertarget surface created */
if( (Usage & WINED3DUSAGE_RENDERTARGET) && (!This->ddraw_primary) )
This->ddraw_primary = (IWineD3DSurface *) object;
/* Look at the implementation and set the correct Vtable */
switch(Impl) {
case SURFACE_OPENGL:
/* Nothing to do, it's set already */
break;
case SURFACE_GDI:
object->lpVtbl = &IWineGDISurface_Vtbl;
break;
default:
/* To be sure to catch this */
ERR("Unknown requested surface implementation %d!\n", Impl);
IWineD3DSurface_Release((IWineD3DSurface *) object);
return WINED3DERR_INVALIDCALL;
}
/* Call the private setup routine */
return IWineD3DSurface_PrivateSetup( (IWineD3DSurface *) object );
}

File diff suppressed because it is too large Load Diff

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@ -2292,3 +2292,16 @@ DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) {
return size;
}
BOOL isFourcc(WINED3DFORMAT fmt) {
return (fmt == WINED3DFMT_UYVY) ||
(fmt == WINED3DFMT_YUY2) ||
(fmt == WINED3DFMT_DXT1) ||
(fmt == WINED3DFMT_DXT2) ||
(fmt == WINED3DFMT_DXT3) ||
(fmt == WINED3DFMT_DXT4) ||
(fmt == WINED3DFMT_DXT5) ||
(fmt == WINED3DFMT_MULTI2_ARGB) ||
(fmt == WINED3DFMT_G8R8_G8B8) ||
(fmt == WINED3DFMT_R8G8_B8G8);
}

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@ -508,6 +508,7 @@ typedef struct IWineD3DDeviceImpl
UINT alphafunc;
UINT stencilfunc;
BOOL texture_shader_active; /* TODO: Confirm use is correct */
BOOL last_was_notclipped;
/* State block related */
BOOL isRecordingState;
@ -564,6 +565,7 @@ typedef struct IWineD3DDeviceImpl
/* DirectDraw stuff */
HWND ddraw_window;
IWineD3DSurface *ddraw_primary;
} IWineD3DDeviceImpl;
@ -588,6 +590,9 @@ typedef struct PrivateData
DWORD size;
} PrivateData;
/* OpenGL ortho matrix setup */
void d3ddevice_set_ortho(IWineD3DDeviceImpl *This, BOOL dontclip);
/*****************************************************************************
* IWineD3DResource implementation structure
*/
@ -862,6 +867,47 @@ struct IWineD3DSurfaceImpl
};
extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl;
extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl;
/* Predeclare the shared Surface functions */
HRESULT WINAPI IWineD3DSurfaceImpl_QueryInterface(IWineD3DSurface *iface, REFIID riid, LPVOID *ppobj);
ULONG WINAPI IWineD3DSurfaceImpl_AddRef(IWineD3DSurface *iface);
ULONG WINAPI IWineD3DSurfaceImpl_Release(IWineD3DSurface *iface);
HRESULT WINAPI IWineD3DSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent);
HRESULT WINAPI IWineD3DSurfaceImpl_GetDevice(IWineD3DSurface *iface, IWineD3DDevice** ppDevice);
HRESULT WINAPI IWineD3DSurfaceImpl_SetPrivateData(IWineD3DSurface *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
HRESULT WINAPI IWineD3DSurfaceImpl_GetPrivateData(IWineD3DSurface *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
HRESULT WINAPI IWineD3DSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid);
DWORD WINAPI IWineD3DSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew);
DWORD WINAPI IWineD3DSurfaceImpl_GetPriority(IWineD3DSurface *iface);
void WINAPI IWineD3DSurfaceImpl_PreLoad(IWineD3DSurface *iface);
WINED3DRESOURCETYPE WINAPI IWineD3DSurfaceImpl_GetType(IWineD3DSurface *iface);
HRESULT WINAPI IWineD3DSurfaceImpl_GetContainerParent(IWineD3DSurface* iface, IUnknown **ppContainerParent);
HRESULT WINAPI IWineD3DSurfaceImpl_GetContainer(IWineD3DSurface* iface, REFIID riid, void** ppContainer);
HRESULT WINAPI IWineD3DSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *pDesc);
HRESULT WINAPI IWineD3DSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags);
HRESULT WINAPI IWineD3DSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags);
HRESULT WINAPI IWineD3DSurfaceImpl_IsLost(IWineD3DSurface *iface);
HRESULT WINAPI IWineD3DSurfaceImpl_Restore(IWineD3DSurface *iface);
HRESULT WINAPI IWineD3DSurfaceImpl_SetPixelFormat(IWineD3DSurface *iface, WINED3DFORMAT Format, BYTE *Surface, DWORD Size);
HRESULT WINAPI IWineD3DSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal);
HRESULT WINAPI IWineD3DSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal);
HRESULT WINAPI IWineD3DSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD Flags, DDCOLORKEY *CKey);
HRESULT WINAPI IWineD3DSurfaceImpl_CleanDirtyRect(IWineD3DSurface *iface);
extern HRESULT WINAPI IWineD3DSurfaceImpl_AddDirtyRect(IWineD3DSurface *iface, CONST RECT* pDirtyRect);
HRESULT WINAPI IWineD3DSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container);
HRESULT WINAPI IWineD3DSurfaceImpl_SetPBufferState(IWineD3DSurface *iface, BOOL inPBuffer, BOOL inTexture);
void WINAPI IWineD3DSurfaceImpl_SetGlTextureDesc(IWineD3DSurface *iface, UINT textureName, int target);
void WINAPI IWineD3DSurfaceImpl_GetGlDesc(IWineD3DSurface *iface, glDescriptor **glDescription);
const void *WINAPI IWineD3DSurfaceImpl_GetData(IWineD3DSurface *iface);
HRESULT WINAPI IWineD3DSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format);
HRESULT WINAPI IWineGDISurfaceImpl_Blt(IWineD3DSurface *iface, RECT *DestRect, IWineD3DSurface *SrcSurface, RECT *SrcRect, DWORD Flags, DDBLTFX *DDBltFx);
HRESULT WINAPI IWineGDISurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty, IWineD3DSurface *Source, RECT *rsrc, DWORD trans);
HRESULT WINAPI IWineD3DSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal);
HRESULT WINAPI IWineD3DSurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHDC);
HRESULT WINAPI IWineD3DSurfaceImpl_ReleaseDC(IWineD3DSurface *iface, HDC hDC);
DWORD WINAPI IWineD3DSurfaceImpl_GetPitch(IWineD3DSurface *iface);
HRESULT WINAPI IWineD3DSurfaceImpl_RealizePalette(IWineD3DSurface *iface);
/* Surface flags: */
#define SFLAG_OVERSIZE 0x0001 /* Surface is bigger than gl size, blts only */
@ -1421,5 +1467,6 @@ LONG get_bitmask_red(WINED3DFORMAT fmt);
LONG get_bitmask_green(WINED3DFORMAT fmt);
LONG get_bitmask_blue(WINED3DFORMAT fmt);
LONG get_bitmask_alpha(WINED3DFORMAT fmt);
BOOL isFourcc(WINED3DFORMAT fmt);
#endif