From 2e4b8eaf626f88031a7e81a0e625ecd0ea318072 Mon Sep 17 00:00:00 2001 From: Paul Gofman Date: Tue, 29 Oct 2019 16:19:06 +0300 Subject: [PATCH] ddraw: Fix vertex buffer offset in d3d_execute_buffer_execute(). Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=34666 Signed-off-by: Paul Gofman Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/ddraw/executebuffer.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/dlls/ddraw/executebuffer.c b/dlls/ddraw/executebuffer.c index 80dbdfd88b6..9f0fdb85e54 100644 --- a/dlls/ddraw/executebuffer.c +++ b/dlls/ddraw/executebuffer.c @@ -107,7 +107,6 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer, struct d3d } index_count = count * primitive_size; - if (buffer->index_size < index_count) { unsigned int new_size = max(buffer->index_size * 2, index_count); @@ -302,7 +301,7 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer, struct d3d case D3DPROCESSVERTICES_TRANSFORMLIGHT: case D3DPROCESSVERTICES_TRANSFORM: wined3d_device_set_stream_source(device->wined3d_device, 0, - buffer->src_vertex_buffer, buffer->src_vertex_pos, sizeof(D3DVERTEX)); + buffer->src_vertex_buffer, buffer->src_vertex_pos * sizeof(D3DVERTEX), sizeof(D3DVERTEX)); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_LIGHTING, op == D3DPROCESSVERTICES_TRANSFORMLIGHT && !!device->material); wined3d_device_set_vertex_declaration(device->wined3d_device,