wined3d: Remove irrelevant comment.

The transform_texture() function calls context_active_texture().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Józef Kucia 2017-03-20 12:13:10 +01:00 committed by Alexandre Julliard
parent de0a88538c
commit 2c7381e329
1 changed files with 1 additions and 5 deletions

View File

@ -3494,10 +3494,7 @@ static void sampler_texmatrix(struct wined3d_context *context, const struct wine
/* The fixed function np2 texture emulation uses the texture matrix to fix up the coordinates
* wined3d_texture_apply_state_changes() multiplies the set matrix with a fixup matrix. Before the
* scaling is reapplied or removed, the texture matrix has to be reapplied
*
* The mapped stage is already active because the sampler() function below, which is part of the
* misc pipeline
* scaling is reapplied or removed, the texture matrix has to be reapplied.
*/
if (sampler < MAX_TEXTURES)
{
@ -3599,7 +3596,6 @@ static void sampler(struct wined3d_context *context, const struct wined3d_state
TRACE("Sampler %u.\n", sampler_idx);
if (mapped_stage == WINED3D_UNMAPPED_STAGE)
{
TRACE("No sampler mapped to stage %u. Returning.\n", sampler_idx);