forked from Mirrors/wine-wine
wined3d: Map glMinSampleShadingARB() to glMinSampleShading().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>oldstable
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b8f5dd96a5
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2bd87c4d2b
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@ -3407,6 +3407,7 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
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MAP_GL_FUNCTION(glIsEnabledi, glIsEnabledIndexedEXT);
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MAP_GL_FUNCTION(glLinkProgram, glLinkProgramARB);
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MAP_GL_FUNCTION(glMapBuffer, glMapBufferARB);
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MAP_GL_FUNCTION(glMinSampleShading, glMinSampleShadingARB);
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MAP_GL_FUNCTION_CAST(glShaderSource, glShaderSourceARB);
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MAP_GL_FUNCTION(glTexBuffer, glTexBufferARB);
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MAP_GL_FUNCTION_CAST(glTexImage3D, glTexImage3DEXT);
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