d3d9: Set WINED3D_RESOURCE_ACCESS_MAP on buffers.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Henri Verbeet 2018-02-13 13:02:43 +03:30 committed by Alexandre Julliard
parent ae5d802bda
commit 29d824d151
1 changed files with 2 additions and 2 deletions

View File

@ -290,7 +290,7 @@ HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *
desc.byte_width = size;
desc.usage = usage & WINED3DUSAGE_MASK;
desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
desc.access = wined3daccess_from_d3dpool(pool);
desc.access = wined3daccess_from_d3dpool(pool) | WINED3D_RESOURCE_ACCESS_MAP;
desc.misc_flags = 0;
desc.structure_byte_stride = 0;
@ -576,7 +576,7 @@ HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *de
if (pool == D3DPOOL_SCRATCH)
desc.usage |= WINED3DUSAGE_SCRATCH;
desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
desc.access = wined3daccess_from_d3dpool(pool);
desc.access = wined3daccess_from_d3dpool(pool) | WINED3D_RESOURCE_ACCESS_MAP;
desc.misc_flags = 0;
desc.structure_byte_stride = 0;