From 28bfc2058903793d87097941cc12f00f14e0c3ee Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Mon, 13 Jan 2014 15:21:00 +0100 Subject: [PATCH] wined3d: Use the map binding to optimize sysmem->sysmem blits. --- dlls/wined3d/surface.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 54891ac7301..7023bd74c03 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -6216,8 +6216,8 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC { /* In principle this would apply to depth blits as well, but we don't * implement those in the CPU blitter at the moment. */ - if ((dst_surface->flags & SFLAG_INSYSMEM) - && (!src_surface || (src_surface->flags & SFLAG_INSYSMEM))) + if ((dst_surface->flags & dst_surface->map_binding) + && (!src_surface || (src_surface->flags & src_surface->map_binding))) { if (scale) TRACE("Not doing sysmem blit because of scaling.\n");