diff --git a/dlls/ddraw/tests/ddraw4.c b/dlls/ddraw/tests/ddraw4.c index c3f6f95d441..d3c9a341aba 100644 --- a/dlls/ddraw/tests/ddraw4.c +++ b/dlls/ddraw/tests/ddraw4.c @@ -20,6 +20,7 @@ #include "wine/test.h" #include +#include #include "d3d.h" static DEVMODEW registry_mode; @@ -372,6 +373,22 @@ static IDirect3DMaterial3 *create_diffuse_material(IDirect3DDevice3 *device, flo return create_material(device, &mat); } +static IDirect3DMaterial3 *create_specular_material(IDirect3DDevice3 *device, + float r, float g, float b, float a, float power) +{ + D3DMATERIAL mat; + + memset(&mat, 0, sizeof(mat)); + mat.dwSize = sizeof(mat); + U1(U2(mat).specular).r = r; + U2(U2(mat).specular).g = g; + U3(U2(mat).specular).b = b; + U4(U2(mat).specular).a = a; + U4(mat).power = power; + + return create_material(device, &mat); +} + static IDirect3DMaterial3 *create_emissive_material(IDirect3DDevice3 *device, float r, float g, float b, float a) { D3DMATERIAL mat; @@ -4004,6 +4021,271 @@ static void test_lighting(void) DestroyWindow(window); } +static void test_specular_lighting(void) +{ + static const unsigned int vertices_side = 5; + const unsigned int indices_count = (vertices_side - 1) * (vertices_side - 1) * 2 * 3; + static const DWORD fvf = D3DFVF_XYZ | D3DFVF_NORMAL; + static D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; + static D3DMATRIX mat = + { + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f, + }; + static D3DLIGHT2 directional = + { + sizeof(D3DLIGHT2), + D3DLIGHT_DIRECTIONAL, + {{1.0f}, {1.0f}, {1.0f}, {0.0f}}, + {{0.0f}, {0.0f}, {0.0f}}, + {{0.0f}, {0.0f}, {1.0f}}, + }, + point = + { + sizeof(D3DLIGHT2), + D3DLIGHT_POINT, + {{1.0f}, {1.0f}, {1.0f}, {0.0f}}, + {{0.0f}, {0.0f}, {0.0f}}, + {{0.0f}, {0.0f}, {0.0f}}, + 100.0f, + 0.0f, + 0.0f, 0.0f, 1.0f, + }, + spot = + { + sizeof(D3DLIGHT2), + D3DLIGHT_SPOT, + {{1.0f}, {1.0f}, {1.0f}, {0.0f}}, + {{0.0f}, {0.0f}, {0.0f}}, + {{0.0f}, {0.0f}, {1.0f}}, + 100.0f, + 1.0f, + 0.0f, 0.0f, 1.0f, + M_PI / 12.0f, M_PI / 3.0f + }, + parallelpoint = + { + sizeof(D3DLIGHT2), + D3DLIGHT_PARALLELPOINT, + {{1.0f}, {1.0f}, {1.0f}, {0.0f}}, + {{0.5f}, {0.0f}, {-1.0f}}, + {{0.0f}, {0.0f}, {0.0f}}, + }; + static const struct expected_color + { + unsigned int x, y; + D3DCOLOR color; + } + expected_directional[] = + { + {160, 120, 0x003c3c3c}, + {320, 120, 0x00717171}, + {480, 120, 0x003c3c3c}, + {160, 240, 0x00717171}, + {320, 240, 0x00ffffff}, + {480, 240, 0x00717171}, + {160, 360, 0x003c3c3c}, + {320, 360, 0x00717171}, + {480, 360, 0x003c3c3c}, + }, + expected_point[] = + { + {160, 120, 0x00000000}, + {320, 120, 0x00090909}, + {480, 120, 0x00000000}, + {160, 240, 0x00090909}, + {320, 240, 0x00fafafa}, + {480, 240, 0x00090909}, + {160, 360, 0x00000000}, + {320, 360, 0x00090909}, + {480, 360, 0x00000000}, + }, + expected_spot[] = + { + {160, 120, 0x00000000}, + {320, 120, 0x00020202}, + {480, 120, 0x00000000}, + {160, 240, 0x00020202}, + {320, 240, 0x00fafafa}, + {480, 240, 0x00020202}, + {160, 360, 0x00000000}, + {320, 360, 0x00020202}, + {480, 360, 0x00000000}, + }, + expected_parallelpoint[] = + { + {160, 120, 0x00050505}, + {320, 120, 0x002c2c2c}, + {480, 120, 0x006e6e6e}, + {160, 240, 0x00090909}, + {320, 240, 0x00717171}, + {480, 240, 0x00ffffff}, + {160, 360, 0x00050505}, + {320, 360, 0x002c2c2c}, + {480, 360, 0x006e6e6e}, + }; + static const struct + { + D3DLIGHT2 *light; + BOOL local_viewer; + const struct expected_color *expected; + unsigned int expected_count; + } + tests[] = + { + /* D3DRENDERSTATE_LOCALVIEWER does not exist in D3D < 7 (the behavior is + * the one you get on newer D3D versions with it set as TRUE). */ + {&directional, FALSE, expected_directional, + sizeof(expected_directional) / sizeof(expected_directional[0])}, + {&directional, TRUE, expected_directional, + sizeof(expected_directional) / sizeof(expected_directional[0])}, + {&point, TRUE, expected_point, + sizeof(expected_point) / sizeof(expected_point[0])}, + {&spot, TRUE, expected_spot, + sizeof(expected_spot) / sizeof(expected_spot[0])}, + {¶llelpoint, TRUE, expected_parallelpoint, + sizeof(expected_parallelpoint) / sizeof(expected_parallelpoint[0])}, + }; + IDirect3D3 *d3d; + IDirect3DDevice3 *device; + IDirectDrawSurface4 *rt; + IDirect3DViewport3 *viewport; + IDirect3DMaterial3 *material; + IDirect3DLight *light; + D3DMATERIALHANDLE mat_handle; + D3DCOLOR color; + ULONG refcount; + HWND window; + HRESULT hr; + unsigned int i, j, x, y; + struct + { + struct vec3 position; + struct vec3 normal; + } *quad; + WORD *indices; + + quad = HeapAlloc(GetProcessHeap(), 0, vertices_side * vertices_side * sizeof(*quad)); + indices = HeapAlloc(GetProcessHeap(), 0, indices_count * sizeof(*indices)); + for (i = 0, y = 0; y < vertices_side; ++y) + { + for (x = 0; x < vertices_side; ++x) + { + quad[i].position.x = x * 2.0f / (vertices_side - 1) - 1.0f; + quad[i].position.y = y * 2.0f / (vertices_side - 1) - 1.0f; + quad[i].position.z = 1.0f; + quad[i].normal.x = 0.0f; + quad[i].normal.y = 0.0f; + quad[i++].normal.z = -1.0f; + } + } + for (i = 0, y = 0; y < (vertices_side - 1); ++y) + { + for (x = 0; x < (vertices_side - 1); ++x) + { + indices[i++] = y * vertices_side + x + 1; + indices[i++] = y * vertices_side + x; + indices[i++] = (y + 1) * vertices_side + x; + indices[i++] = y * vertices_side + x + 1; + indices[i++] = (y + 1) * vertices_side + x; + indices[i++] = (y + 1) * vertices_side + x + 1; + } + } + + window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, + 0, 0, 640, 480, 0, 0, 0, 0); + if (!(device = create_device(window, DDSCL_NORMAL))) + { + skip("Failed to create a 3D device, skipping test.\n"); + DestroyWindow(window); + return; + } + + hr = IDirect3DDevice3_GetDirect3D(device, &d3d); + ok(SUCCEEDED(hr), "Failed to get D3D interface, hr %#x.\n", hr); + + hr = IDirect3DDevice3_GetRenderTarget(device, &rt); + ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); + + viewport = create_viewport(device, 0, 0, 640, 480); + hr = IDirect3DDevice3_SetCurrentViewport(device, viewport); + ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr); + + hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &mat); + ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr); + hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_VIEW, &mat); + ok(SUCCEEDED(hr), "Failed to set view transform, hr %#x.\n", hr); + hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &mat); + ok(SUCCEEDED(hr), "Failed to set projection transform, hr %#x.\n", hr); + hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE); + ok(SUCCEEDED(hr), "Failed to disable clipping, hr %#x.\n", hr); + hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, FALSE); + ok(SUCCEEDED(hr), "Failed to disable z-buffering, hr %#x.\n", hr); + hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE); + ok(SUCCEEDED(hr), "Failed to disable fog, hr %#x.\n", hr); + + material = create_specular_material(device, 1.0f, 1.0f, 1.0f, 1.0f, 30.0f); + hr = IDirect3DMaterial3_GetHandle(material, device, &mat_handle); + ok(SUCCEEDED(hr), "Failed to get material handle, hr %#x.\n", hr); + hr = IDirect3DDevice3_SetLightState(device, D3DLIGHTSTATE_MATERIAL, mat_handle); + ok(SUCCEEDED(hr), "Failed to set material state, hr %#x.\n", hr); + + hr = IDirect3D3_CreateLight(d3d, &light, NULL); + ok(SUCCEEDED(hr), "Failed to create a light object, hr %#x.\n", hr); + hr = IDirect3DViewport3_AddLight(viewport, light); + ok(SUCCEEDED(hr), "Failed to add a light to the viewport, hr %#x.\n", hr); + + hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_SPECULARENABLE, TRUE); + ok(SUCCEEDED(hr), "Failed to enable specular lighting, hr %#x.\n", hr); + + for (i = 0; i < sizeof(tests) / sizeof(tests[0]); ++i) + { + tests[i].light->dwFlags = D3DLIGHT_ACTIVE; + hr = IDirect3DLight_SetLight(light, (D3DLIGHT *)tests[i].light); + ok(SUCCEEDED(hr), "Failed to set light, hr %#x.\n", hr); + + hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_LOCALVIEWER, tests[i].local_viewer); + ok(SUCCEEDED(hr), "Failed to set local viewer state, hr %#x.\n", hr); + + hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0); + ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); + + hr = IDirect3DDevice3_BeginScene(device); + ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); + + hr = IDirect3DDevice3_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, fvf, quad, + vertices_side * vertices_side, indices, indices_count, 0); + ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); + + hr = IDirect3DDevice3_EndScene(device); + ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + + for (j = 0; j < tests[i].expected_count; ++j) + { + color = get_surface_color(rt, tests[i].expected[j].x, tests[i].expected[j].y); + ok(compare_color(color, tests[i].expected[j].color, 1), + "Expected color 0x%08x at location (%u, %u), got 0x%08x, case %u.\n", + tests[i].expected[j].color, tests[i].expected[j].x, + tests[i].expected[j].y, color, i); + } + } + + hr = IDirect3DViewport3_DeleteLight(viewport, light); + ok(SUCCEEDED(hr), "Failed to remove a light from the viewport, hr %#x.\n", hr); + IDirect3DLight_Release(light); + destroy_material(material); + IDirect3DViewport3_Release(viewport); + IDirectDrawSurface4_Release(rt); + refcount = IDirect3DDevice3_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); + IDirect3D3_Release(d3d); + DestroyWindow(window); + HeapFree(GetProcessHeap(), 0, indices); + HeapFree(GetProcessHeap(), 0, quad); +} + static void test_clear_rect_count(void) { IDirectDrawSurface4 *rt; @@ -9140,6 +9422,7 @@ START_TEST(ddraw4) test_coop_level_multi_window(); test_draw_strided(); test_lighting(); + test_specular_lighting(); test_clear_rect_count(); test_coop_level_versions(); test_lighting_interface_versions();