d3d8: Set the vertex declaration's shader handle in vertexdeclaration_init().

oldstable
Henri Verbeet 2009-09-25 13:31:41 +02:00 committed by Alexandre Julliard
parent d0aaae9987
commit 27723affc9
3 changed files with 4 additions and 5 deletions

View File

@ -542,7 +542,7 @@ typedef struct {
} IDirect3DVertexDeclaration8Impl;
HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration8Impl *declaration,
IDirect3DDevice8Impl *device, const DWORD *elements) DECLSPEC_HIDDEN;
IDirect3DDevice8Impl *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN;
HRESULT vertexdeclaration_init_fvf(IDirect3DVertexDeclaration8Impl *declaration,
IDirect3DDevice8Impl *device, DWORD fvf) DECLSPEC_HIDDEN;

View File

@ -376,7 +376,7 @@ static const struct wined3d_parent_ops d3d8_vertexdeclaration_wined3d_parent_ops
};
HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration8Impl *declaration,
IDirect3DDevice8Impl *device, const DWORD *elements)
IDirect3DDevice8Impl *device, const DWORD *elements, DWORD shader_handle)
{
WINED3DVERTEXELEMENT *wined3d_elements;
UINT wined3d_element_count;
@ -384,6 +384,7 @@ HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration8Impl *declaration,
declaration->lpVtbl = &Direct3DVertexDeclaration8_Vtbl;
declaration->ref_count = 1;
declaration->shader_handle = shader_handle;
wined3d_element_count = convert_to_wined3d_declaration(elements, &declaration->elements_size, &wined3d_elements);
declaration->elements = HeapAlloc(GetProcessHeap(), 0, declaration->elements_size);

View File

@ -113,7 +113,7 @@ static HRESULT vertexshader_create_vertexdeclaration(IDirect3DDevice8Impl *devic
return D3DERR_OUTOFVIDEOMEMORY;
}
hr = vertexdeclaration_init(object, device, declaration);
hr = vertexdeclaration_init(object, device, declaration, shader_handle);
if (FAILED(hr))
{
WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
@ -121,8 +121,6 @@ static HRESULT vertexshader_create_vertexdeclaration(IDirect3DDevice8Impl *devic
return hr;
}
object->shader_handle = shader_handle;
TRACE("Created vertex declaration %p.\n", object);
*decl_ptr = (IDirect3DVertexDeclaration8 *)object;