wined3d: Reference the back buffer in wined3d_swapchain_vk_blit().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
feature/deterministic
Henri Verbeet 2020-06-05 16:19:30 +04:30 committed by Alexandre Julliard
parent c6f94cc87b
commit 26e961b39a
1 changed files with 1 additions and 0 deletions

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@ -1026,6 +1026,7 @@ static void wined3d_swapchain_vk_blit(struct wined3d_swapchain_vk *swapchain_vk,
swapchain_vk->vk_images[image_idx], VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &blit, VK_FILTER_NEAREST));
wined3d_context_vk_reference_texture(context_vk, back_buffer_vk);
wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT, 0,