d3dcompiler: Make printed IR a bit more readable.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
feature/deterministic
Zebediah Figura 2020-04-14 19:39:54 -05:00 committed by Alexandre Julliard
parent c181526303
commit 2573e698ff
1 changed files with 8 additions and 2 deletions

View File

@ -1904,7 +1904,10 @@ static void debug_dump_instr_list(const struct list *list)
static void debug_dump_src(const struct hlsl_ir_node *node)
{
wine_dbg_printf("%p", node);
if (node->index)
wine_dbg_printf("@%u", node->index);
else
wine_dbg_printf("%p", node);
}
static void debug_dump_ir_var(const struct hlsl_ir_var *var)
@ -2178,7 +2181,10 @@ static void debug_dump_ir_loop(const struct hlsl_ir_loop *loop)
static void debug_dump_instr(const struct hlsl_ir_node *instr)
{
wine_dbg_printf("%4u: %p: ", instr->index, instr);
if (instr->index)
wine_dbg_printf("%4u: ", instr->index);
else
wine_dbg_printf("%p: ", instr);
switch (instr->type)
{
case HLSL_IR_EXPR: