wined3d: Get rid of wined3d_fake_gl_context_cs.

oldstable
Henri Verbeet 2009-07-03 09:39:19 +02:00 committed by Alexandre Julliard
parent 4cacf2e08f
commit 23ce9d72b8
1 changed files with 0 additions and 18 deletions

View File

@ -204,20 +204,8 @@ struct wined3d_fake_gl_ctx
HGLRC gl_ctx;
};
static CRITICAL_SECTION wined3d_fake_gl_context_cs;
static CRITICAL_SECTION_DEBUG wined3d_fake_gl_context_cs_debug =
{
0, 0, &wined3d_fake_gl_context_cs,
{ &wined3d_fake_gl_context_cs_debug.ProcessLocksList,
&wined3d_fake_gl_context_cs_debug.ProcessLocksList },
0, 0, { (DWORD_PTR)(__FILE__ ": wined3d_fake_gl_context_cs") }
};
static CRITICAL_SECTION wined3d_fake_gl_context_cs = { &wined3d_fake_gl_context_cs_debug, -1, 0, 0, 0, 0 };
static void WineD3D_ReleaseFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
{
EnterCriticalSection(&wined3d_fake_gl_context_cs);
TRACE_(d3d_caps)("Destroying fake GL context.\n");
if (!pwglMakeCurrent(NULL, NULL))
@ -228,8 +216,6 @@ static void WineD3D_ReleaseFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
pwglDeleteContext(ctx->gl_ctx);
ReleaseDC(ctx->wnd, ctx->dc);
DestroyWindow(ctx->wnd);
LeaveCriticalSection(&wined3d_fake_gl_context_cs);
}
static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
@ -237,8 +223,6 @@ static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
PIXELFORMATDESCRIPTOR pfd;
int iPixelFormat;
EnterCriticalSection(&wined3d_fake_gl_context_cs);
TRACE("getting context...\n");
/* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
@ -292,7 +276,6 @@ static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
}
context_set_last_device(NULL);
LeaveCriticalSection(&wined3d_fake_gl_context_cs);
return TRUE;
fail:
@ -303,7 +286,6 @@ fail:
if (ctx->wnd) DestroyWindow(ctx->wnd);
ctx->wnd = NULL;
LeaveCriticalSection(&wined3d_fake_gl_context_cs);
return FALSE;
}