wined3d: Remove now redundant error handling from wined3d_device_set_sampler_state().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
feature/deterministic
Zebediah Figura 2020-03-04 22:46:51 -06:00 committed by Alexandre Julliard
parent 99ac513ce4
commit 218060940a
1 changed files with 0 additions and 6 deletions

View File

@ -1749,12 +1749,6 @@ static void wined3d_device_set_sampler_state(struct wined3d_device *device,
if (sampler_idx >= WINED3DVERTEXTEXTURESAMPLER0 && sampler_idx <= WINED3DVERTEXTEXTURESAMPLER3)
sampler_idx -= (WINED3DVERTEXTEXTURESAMPLER0 - WINED3D_MAX_FRAGMENT_SAMPLERS);
if (sampler_idx >= ARRAY_SIZE(device->state.sampler_states))
{
WARN("Invalid sampler %u.\n", sampler_idx);
return; /* Windows accepts overflowing this array ... we do not. */
}
if (value == device->state.sampler_states[sampler_idx][state])
{
TRACE("Application is setting the old value over, nothing to do.\n");