d3d10: Add the ID3D10StateBlock interface.

oldstable
Henri Verbeet 2011-11-14 21:11:39 +01:00 committed by Alexandre Julliard
parent 4896f94aaf
commit 2112f48eee
1 changed files with 19 additions and 0 deletions

View File

@ -778,12 +778,31 @@ DECLARE_INTERFACE(ID3D10EffectPass)
};
#undef INTERFACE
DEFINE_GUID(IID_ID3D10StateBlock, 0x0803425a, 0x57f5, 0x4dd6, 0x94, 0x65, 0xa8, 0x75, 0x70, 0x83, 0x4a, 0x08);
#define INTERFACE ID3D10StateBlock
DECLARE_INTERFACE_(ID3D10StateBlock, IUnknown)
{
/* IUnknown methods */
STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **object) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/* ID3D10StateBlock methods */
STDMETHOD(Capture)(THIS) PURE;
STDMETHOD(Apply)(THIS) PURE;
STDMETHOD(ReleaseAllDeviceObjects)(THIS) PURE;
STDMETHOD(GetDevice)(THIS_ ID3D10Device **device) PURE;
};
#undef INTERFACE
#ifdef __cplusplus
extern "C" {
#endif
HRESULT WINAPI D3D10CreateEffectFromMemory(void *data, SIZE_T data_size, UINT flags,
ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3D10Effect **effect);
HRESULT WINAPI D3D10CreateStateBlock(ID3D10Device *device,
D3D10_STATE_BLOCK_MASK *mask, ID3D10StateBlock **stateblock);
#ifdef __cplusplus
}