diff --git a/dlls/dwrite/gdiinterop.c b/dlls/dwrite/gdiinterop.c index 8c0aa43ffda..da4fc5fd8cd 100644 --- a/dlls/dwrite/gdiinterop.c +++ b/dlls/dwrite/gdiinterop.c @@ -45,6 +45,7 @@ struct dib_data { struct rendertarget { IDWriteBitmapRenderTarget1 IDWriteBitmapRenderTarget1_iface; + ID2D1SimplifiedGeometrySink ID2D1SimplifiedGeometrySink_iface; LONG ref; IDWriteFactory *factory; @@ -99,11 +100,111 @@ static inline struct rendertarget *impl_from_IDWriteBitmapRenderTarget1(IDWriteB return CONTAINING_RECORD(iface, struct rendertarget, IDWriteBitmapRenderTarget1_iface); } +static inline struct rendertarget *impl_from_ID2D1SimplifiedGeometrySink(ID2D1SimplifiedGeometrySink *iface) +{ + return CONTAINING_RECORD(iface, struct rendertarget, ID2D1SimplifiedGeometrySink_iface); +} + static inline struct gdiinterop *impl_from_IDWriteGdiInterop(IDWriteGdiInterop *iface) { return CONTAINING_RECORD(iface, struct gdiinterop, IDWriteGdiInterop_iface); } +static HRESULT WINAPI rendertarget_sink_QueryInterface(ID2D1SimplifiedGeometrySink *iface, REFIID riid, void **obj) +{ + if (IsEqualIID(riid, &IID_ID2D1SimplifiedGeometrySink) || + IsEqualIID(riid, &IID_IUnknown)) + { + *obj = iface; + ID2D1SimplifiedGeometrySink_AddRef(iface); + return S_OK; + } + + *obj = NULL; + + return E_NOINTERFACE; +} + +static ULONG WINAPI rendertarget_sink_AddRef(ID2D1SimplifiedGeometrySink *iface) +{ + struct rendertarget *This = impl_from_ID2D1SimplifiedGeometrySink(iface); + return IDWriteBitmapRenderTarget1_AddRef(&This->IDWriteBitmapRenderTarget1_iface); +} + +static ULONG WINAPI rendertarget_sink_Release(ID2D1SimplifiedGeometrySink *iface) +{ + struct rendertarget *This = impl_from_ID2D1SimplifiedGeometrySink(iface); + return IDWriteBitmapRenderTarget1_Release(&This->IDWriteBitmapRenderTarget1_iface); +} + +static void WINAPI rendertarget_sink_SetFillMode(ID2D1SimplifiedGeometrySink *iface, D2D1_FILL_MODE mode) +{ + struct rendertarget *This = impl_from_ID2D1SimplifiedGeometrySink(iface); + SetPolyFillMode(This->hdc, mode == D2D1_FILL_MODE_ALTERNATE ? ALTERNATE : WINDING); +} + +static void WINAPI rendertarget_sink_SetSegmentFlags(ID2D1SimplifiedGeometrySink *iface, D2D1_PATH_SEGMENT vertexFlags) +{ +} + +static void WINAPI rendertarget_sink_BeginFigure(ID2D1SimplifiedGeometrySink *iface, D2D1_POINT_2F startPoint, D2D1_FIGURE_BEGIN figureBegin) +{ + struct rendertarget *This = impl_from_ID2D1SimplifiedGeometrySink(iface); + MoveToEx(This->hdc, startPoint.x, startPoint.y, NULL); +} + +static void WINAPI rendertarget_sink_AddLines(ID2D1SimplifiedGeometrySink *iface, const D2D1_POINT_2F *points, UINT32 count) +{ + struct rendertarget *This = impl_from_ID2D1SimplifiedGeometrySink(iface); + + while (count--) { + LineTo(This->hdc, points->x, points->y); + points++; + } +} + +static void WINAPI rendertarget_sink_AddBeziers(ID2D1SimplifiedGeometrySink *iface, const D2D1_BEZIER_SEGMENT *beziers, UINT32 count) +{ + struct rendertarget *This = impl_from_ID2D1SimplifiedGeometrySink(iface); + POINT points[3]; + + while (count--) { + points[0].x = beziers->point1.x; + points[0].y = beziers->point1.y; + points[1].x = beziers->point2.x; + points[1].y = beziers->point2.y; + points[2].x = beziers->point3.x; + points[2].y = beziers->point3.y; + + PolyBezierTo(This->hdc, points, 3); + beziers++; + } +} + +static void WINAPI rendertarget_sink_EndFigure(ID2D1SimplifiedGeometrySink *iface, D2D1_FIGURE_END figureEnd) +{ + struct rendertarget *This = impl_from_ID2D1SimplifiedGeometrySink(iface); + CloseFigure(This->hdc); +} + +static HRESULT WINAPI rendertarget_sink_Close(ID2D1SimplifiedGeometrySink *iface) +{ + return S_OK; +} + +static const ID2D1SimplifiedGeometrySinkVtbl rendertargetsinkvtbl = { + rendertarget_sink_QueryInterface, + rendertarget_sink_AddRef, + rendertarget_sink_Release, + rendertarget_sink_SetFillMode, + rendertarget_sink_SetSegmentFlags, + rendertarget_sink_BeginFigure, + rendertarget_sink_AddLines, + rendertarget_sink_AddBeziers, + rendertarget_sink_EndFigure, + rendertarget_sink_Close +}; + static HRESULT WINAPI rendertarget_QueryInterface(IDWriteBitmapRenderTarget1 *iface, REFIID riid, void **obj) { struct rendertarget *This = impl_from_IDWriteBitmapRenderTarget1(iface); @@ -213,6 +314,8 @@ static HRESULT WINAPI rendertarget_DrawGlyphRun(IDWriteBitmapRenderTarget1 *ifac TRACE("(%p)->(%.2f %.2f %d %p %p 0x%08x %p)\n", This, originX, originY, measuring_mode, run, params, color, bbox_ret); + SetRectEmpty(bbox_ret); + if (!This->dib.ptr) return S_OK; @@ -221,9 +324,59 @@ static HRESULT WINAPI rendertarget_DrawGlyphRun(IDWriteBitmapRenderTarget1 *ifac if (FAILED(hr)) return hr; - /* FIXME: outline mode rendering is not supported for this target yet */ - if (rendermode == DWRITE_RENDERING_MODE_OUTLINE) - rendermode = DWRITE_RENDERING_MODE_ALIASED; + target.left = target.top = 0; + target.right = This->size.cx; + target.bottom = This->size.cy; + + if (rendermode == DWRITE_RENDERING_MODE_OUTLINE) { + static const XFORM identity = { 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f }; + const DWRITE_MATRIX *m = &This->m; + XFORM xform; + + /* target allows any transform to be set, filter it here */ + if (m->m11 * m->m22 == m->m12 * m->m21) { + xform.eM11 = 1.0f; + xform.eM12 = 0.0f; + xform.eM21 = 0.0f; + xform.eM22 = 1.0f; + xform.eDx = originX; + xform.eDy = originY; + } else { + xform.eM11 = m->m11; + xform.eM12 = m->m12; + xform.eM21 = m->m21; + xform.eM22 = m->m22; + xform.eDx = m->m11 * originX + m->m21 * originY + m->dx; + xform.eDy = m->m12 * originX + m->m22 * originY + m->dy; + } + SetWorldTransform(This->hdc, &xform); + + BeginPath(This->hdc); + + hr = IDWriteFontFace_GetGlyphRunOutline(run->fontFace, run->fontEmSize * This->ppdip, + run->glyphIndices, run->glyphAdvances, run->glyphOffsets, run->glyphCount, + run->isSideways, run->bidiLevel & 1, &This->ID2D1SimplifiedGeometrySink_iface); + + EndPath(This->hdc); + + if (hr == S_OK) { + HBRUSH brush = CreateSolidBrush(color); + + SelectObject(This->hdc, brush); + + FillPath(This->hdc); + + /* FIXME: one way to get affected rectangle bounds is to use region fill */ + if (bbox_ret) + *bbox_ret = target; + + DeleteObject(brush); + } + + SetWorldTransform(This->hdc, &identity); + + return hr; + } hr = IDWriteFactory_CreateGlyphRunAnalysis(This->factory, run, This->ppdip, &This->m, rendermode, measuring_mode, @@ -241,11 +394,6 @@ static HRESULT WINAPI rendertarget_DrawGlyphRun(IDWriteBitmapRenderTarget1 *ifac texturetype = DWRITE_TEXTURE_CLEARTYPE_3x1; } - target.left = target.top = 0; - target.right = This->size.cx; - target.bottom = This->size.cy; - - SetRectEmpty(bbox_ret); if (IntersectRect(&target, &target, &bounds)) { UINT32 size = (target.right - target.left) * (target.bottom - target.top); BYTE *bitmap; @@ -261,7 +409,7 @@ static HRESULT WINAPI rendertarget_DrawGlyphRun(IDWriteBitmapRenderTarget1 *ifac else blit_subpixel_888(&This->dib, This->size.cx, bitmap, &target, color); - *bbox_ret = target; + if (bbox_ret) *bbox_ret = target; } heap_free(bitmap); @@ -387,9 +535,11 @@ static HRESULT create_rendertarget(IDWriteFactory *factory, HDC hdc, UINT32 widt if (!target) return E_OUTOFMEMORY; target->IDWriteBitmapRenderTarget1_iface.lpVtbl = &rendertargetvtbl; + target->ID2D1SimplifiedGeometrySink_iface.lpVtbl = &rendertargetsinkvtbl; target->ref = 1; target->hdc = CreateCompatibleDC(hdc); + SetGraphicsMode(target->hdc, GM_ADVANCED); hr = create_target_dibsection(target, width, height); if (FAILED(hr)) { IDWriteBitmapRenderTarget1_Release(&target->IDWriteBitmapRenderTarget1_iface); diff --git a/dlls/dwrite/tests/font.c b/dlls/dwrite/tests/font.c index b1327494100..9ba0d18b530 100644 --- a/dlls/dwrite/tests/font.c +++ b/dlls/dwrite/tests/font.c @@ -794,7 +794,6 @@ if (0) /* crashes on native */ /* test mode */ ret = GetGraphicsMode(hdc); -todo_wine ok(ret == GM_ADVANCED, "got %d\n", ret); hbm = GetCurrentObject(hdc, OBJ_BITMAP);