d2d1: Pass previous and next vectors to d2d_geometry_outline_add_join().

Instead of the points.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
feature/deterministic
Henri Verbeet 2020-01-27 15:37:27 +03:30 committed by Alexandre Julliard
parent afe9217b57
commit 1fe3f60f68
1 changed files with 50 additions and 40 deletions

View File

@ -2090,7 +2090,7 @@ static BOOL d2d_path_geometry_add_figure(struct d2d_geometry *geometry)
static BOOL d2d_geometry_outline_add_join(struct d2d_geometry *geometry,
const D2D1_POINT_2F *prev, const D2D1_POINT_2F *p0, const D2D1_POINT_2F *next)
{
D2D1_POINT_2F q_prev, q_next;
static const D2D1_POINT_2F origin = {0.0f, 0.0f};
struct d2d_outline_vertex *v;
struct d2d_face *f;
size_t base_idx;
@ -2113,35 +2113,29 @@ static BOOL d2d_geometry_outline_add_join(struct d2d_geometry *geometry,
}
f = &geometry->outline.faces[geometry->outline.face_count];
d2d_point_subtract(&q_prev, p0, prev);
d2d_point_subtract(&q_next, next, p0);
d2d_point_normalise(&q_prev);
d2d_point_normalise(&q_next);
ccw = d2d_point_ccw(p0, prev, next);
ccw = d2d_point_ccw(&origin, prev, next);
if (ccw == 0.0f)
{
d2d_outline_vertex_set(&v[0], p0->x, p0->y, q_prev.x, q_prev.y, q_prev.x, q_prev.y);
d2d_outline_vertex_set(&v[1], p0->x, p0->y, -q_prev.x, -q_prev.y, -q_prev.x, -q_prev.y);
d2d_outline_vertex_set(&v[2], p0->x + 25.0f * q_prev.x, p0->y + 25.0f * q_prev.y,
-q_prev.x, -q_prev.y, -q_prev.x, -q_prev.y);
d2d_outline_vertex_set(&v[3], p0->x + 25.0f * q_prev.x, p0->y + 25.0f * q_prev.y,
q_prev.x, q_prev.y, q_prev.x, q_prev.y);
d2d_outline_vertex_set(&v[0], p0->x, p0->y, -prev->x, -prev->y, -prev->x, -prev->y);
d2d_outline_vertex_set(&v[1], p0->x, p0->y, prev->x, prev->y, prev->x, prev->y);
d2d_outline_vertex_set(&v[2], p0->x + 25.0f * -prev->x, p0->y + 25.0f * -prev->y,
prev->x, prev->y, prev->x, prev->y);
d2d_outline_vertex_set(&v[3], p0->x + 25.0f * -prev->x, p0->y + 25.0f * -prev->y,
-prev->x, -prev->y, -prev->x, -prev->y);
}
else if (ccw < 0.0f)
{
d2d_outline_vertex_set(&v[0], p0->x, p0->y, q_next.x, q_next.y, q_prev.x, q_prev.y);
d2d_outline_vertex_set(&v[1], p0->x, p0->y, -q_next.x, -q_next.y, -q_next.x, -q_next.y);
d2d_outline_vertex_set(&v[2], p0->x, p0->y, -q_next.x, -q_next.y, -q_prev.x, -q_prev.y);
d2d_outline_vertex_set(&v[3], p0->x, p0->y, -q_prev.x, -q_prev.y, -q_prev.x, -q_prev.y);
d2d_outline_vertex_set(&v[0], p0->x, p0->y, next->x, next->y, -prev->x, -prev->y);
d2d_outline_vertex_set(&v[1], p0->x, p0->y, -next->x, -next->y, -next->x, -next->y);
d2d_outline_vertex_set(&v[2], p0->x, p0->y, -next->x, -next->y, prev->x, prev->y);
d2d_outline_vertex_set(&v[3], p0->x, p0->y, prev->x, prev->y, prev->x, prev->y);
}
else
{
d2d_outline_vertex_set(&v[0], p0->x, p0->y, -q_prev.x, -q_prev.y, -q_next.x, -q_next.y);
d2d_outline_vertex_set(&v[1], p0->x, p0->y, q_prev.x, q_prev.y, q_prev.x, q_prev.y);
d2d_outline_vertex_set(&v[2], p0->x, p0->y, q_prev.x, q_prev.y, q_next.x, q_next.y);
d2d_outline_vertex_set(&v[3], p0->x, p0->y, q_next.x, q_next.y, q_next.x, q_next.y);
d2d_outline_vertex_set(&v[0], p0->x, p0->y, prev->x, prev->y, -next->x, -next->y);
d2d_outline_vertex_set(&v[1], p0->x, p0->y, -prev->x, -prev->y, -prev->x, -prev->y);
d2d_outline_vertex_set(&v[2], p0->x, p0->y, -prev->x, -prev->y, next->x, next->y);
d2d_outline_vertex_set(&v[3], p0->x, p0->y, next->x, next->y, next->x, next->y);
}
geometry->outline.vertex_count += 4;
@ -2304,11 +2298,21 @@ static BOOL d2d_geometry_add_figure_outline(struct d2d_geometry *geometry,
else
next = &figure->vertices[i + 1];
if ((figure_end == D2D1_FIGURE_END_CLOSED || (i && i < figure->vertex_count - 1))
&& !d2d_geometry_outline_add_join(geometry, prev, p0, next))
if (figure_end == D2D1_FIGURE_END_CLOSED || (i && i < figure->vertex_count - 1))
{
ERR("Failed to add join.\n");
return FALSE;
D2D1_POINT_2F q_next, q_prev;
d2d_point_subtract(&q_prev, prev, p0);
d2d_point_subtract(&q_next, next, p0);
d2d_point_normalise(&q_prev);
d2d_point_normalise(&q_next);
if (!d2d_geometry_outline_add_join(geometry, &q_prev, p0, &q_next))
{
ERR("Failed to add join.\n");
return FALSE;
}
}
if (type == D2D_VERTEX_TYPE_LINE && (figure_end == D2D1_FIGURE_END_CLOSED || i < figure->vertex_count - 1)
@ -4077,9 +4081,24 @@ static const struct ID2D1RectangleGeometryVtbl d2d_rectangle_geometry_vtbl =
HRESULT d2d_rectangle_geometry_init(struct d2d_geometry *geometry, ID2D1Factory *factory, const D2D1_RECT_F *rect)
{
struct d2d_face *f;
D2D1_POINT_2F *v, v0p, v0n, v1p, v1n, v2p, v2n, v3p, v3n;
D2D1_POINT_2F *v;
float l, r, t, b;
static const D2D1_POINT_2F prev[] =
{
{ 1.0f, 0.0f},
{ 0.0f, -1.0f},
{-1.0f, 0.0f},
{ 0.0f, 1.0f},
};
static const D2D1_POINT_2F next[] =
{
{ 0.0f, 1.0f},
{ 1.0f, 0.0f},
{ 0.0f, -1.0f},
{-1.0f, 0.0f},
};
d2d_geometry_init(geometry, factory, &identity, (ID2D1GeometryVtbl *)&d2d_rectangle_geometry_vtbl);
geometry->u.rectangle.rect = *rect;
@ -4106,15 +4125,6 @@ HRESULT d2d_rectangle_geometry_init(struct d2d_geometry *geometry, ID2D1Factory
d2d_face_set(&f[1], 0, 2, 3);
geometry->fill.face_count = 2;
d2d_point_set(&v0p, l+1.0f, t);
d2d_point_set(&v0n, l, t+1.0f);
d2d_point_set(&v1p, l, b-1.0f);
d2d_point_set(&v1n, l+1.0f, b);
d2d_point_set(&v2p, r-1.0f, b);
d2d_point_set(&v2n, r, b-1.0f);
d2d_point_set(&v3p, r, t+1.0f);
d2d_point_set(&v3n, r-1.0f, t);
if (!d2d_geometry_outline_add_line_segment(geometry, &v[0], &v[1]))
goto fail;
if (!d2d_geometry_outline_add_line_segment(geometry, &v[1], &v[2]))
@ -4124,13 +4134,13 @@ HRESULT d2d_rectangle_geometry_init(struct d2d_geometry *geometry, ID2D1Factory
if (!d2d_geometry_outline_add_line_segment(geometry, &v[3], &v[0]))
goto fail;
if (!d2d_geometry_outline_add_join(geometry, &v0p, &v[0], &v0n))
if (!d2d_geometry_outline_add_join(geometry, &prev[0], &v[0], &next[0]))
goto fail;
if (!d2d_geometry_outline_add_join(geometry, &v1p, &v[1], &v1n))
if (!d2d_geometry_outline_add_join(geometry, &prev[1], &v[1], &next[1]))
goto fail;
if (!d2d_geometry_outline_add_join(geometry, &v2p, &v[2], &v2n))
if (!d2d_geometry_outline_add_join(geometry, &prev[2], &v[2], &next[2]))
goto fail;
if (!d2d_geometry_outline_add_join(geometry, &v3p, &v[3], &v3n))
if (!d2d_geometry_outline_add_join(geometry, &prev[3], &v[3], &next[3]))
goto fail;
return S_OK;