d3d10: Add the ID3D10EffectDepthStencilViewVariable interface.

oldstable
Henri Verbeet 2009-08-28 10:23:10 +02:00 committed by Alexandre Julliard
parent 64f7a564a8
commit 1c68cb3ce6
1 changed files with 40 additions and 0 deletions

View File

@ -457,6 +457,46 @@ DECLARE_INTERFACE_(ID3D10EffectRenderTargetViewVariable, ID3D10EffectVariable)
};
#undef INTERFACE
DEFINE_GUID(IID_ID3D10EffectDepthStencilViewVariable,
0x3e02c918, 0xcc79, 0x4985, 0xb6, 0x22, 0x2d, 0x92, 0xad, 0x70, 0x16, 0x23);
#define INTERFACE ID3D10EffectDepthStencilViewVariable
DECLARE_INTERFACE_(ID3D10EffectDepthStencilViewVariable, ID3D10EffectVariable)
{
/* ID3D10EffectVariable methods */
STDMETHOD_(BOOL, IsValid)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ LPCSTR name) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ LPCSTR semantic) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
/* ID3D10EffectDepthStencilViewVariable methods */
STDMETHOD(SetDepthStencil)(THIS_ ID3D10DepthStencilView *view) PURE;
STDMETHOD(GetDepthStencil)(THIS_ ID3D10DepthStencilView **view) PURE;
STDMETHOD(SetDepthStencilArray)(THIS_ ID3D10DepthStencilView **views, UINT offset, UINT count) PURE;
STDMETHOD(GetDepthStencilArray)(THIS_ ID3D10DepthStencilView **views, UINT offset, UINT count) PURE;
};
#undef INTERFACE
DEFINE_GUID(IID_ID3D10EffectTechnique, 0xdb122ce8, 0xd1c9, 0x4292, 0xb2, 0x37, 0x24, 0xed, 0x3d, 0xe8, 0xb1, 0x75);
#define INTERFACE ID3D10EffectTechnique