wined3d: Unhook swapchains in swapchain_cleanup().

So that the hook is properly removed on failure in wined3d_swapchain_create().
This is a somewhat theoretical though, since in practice
WINED3D_SWAPCHAIN_HOOK and WINED3D_SWAPCHAIN_IMPLICIT are never used together.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
stable
Henri Verbeet 2019-07-02 02:10:35 +04:30 committed by Alexandre Julliard
parent 3a2a176a7b
commit 1ba7247a4f
1 changed files with 1 additions and 1 deletions

View File

@ -39,6 +39,7 @@ static void swapchain_cleanup(struct wined3d_swapchain *swapchain)
TRACE("Destroying swapchain %p.\n", swapchain);
wined3d_unhook_swapchain(swapchain);
wined3d_swapchain_set_gamma_ramp(swapchain, 0, &swapchain->orig_gamma);
/* Release the swapchain's draw buffers. Make sure swapchain->back_buffers[0]
@ -121,7 +122,6 @@ ULONG CDECL wined3d_swapchain_decref(struct wined3d_swapchain *swapchain)
device = swapchain->device;
if (device->swapchain_count && device->swapchains[0] == swapchain)
wined3d_device_uninit_3d(device);
wined3d_unhook_swapchain(swapchain);
wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
swapchain_cleanup(swapchain);