d3d8: Use a less demanding format for the depth stencil test.

oldstable
Stefan Dösinger 2007-07-24 15:38:17 +02:00 committed by Alexandre Julliard
parent 9a06fd000b
commit 19c574b7e5
1 changed files with 1 additions and 1 deletions

View File

@ -513,7 +513,7 @@ static void test_refcount(void)
}
}
/* Surfaces */
hr = IDirect3DDevice8_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, &pStencilSurface );
hr = IDirect3DDevice8_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D16, D3DMULTISAMPLE_NONE, &pStencilSurface );
CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
CHECK_REFCOUNT( pStencilSurface, 1);
hr = IDirect3DDevice8_CreateImageSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, &pImageSurface );