wined3d: Pass const resources to some resource functions.

oldstable
Henri Verbeet 2011-03-01 09:47:55 +01:00 committed by Alexandre Julliard
parent 93b5bcc6eb
commit 1674ca1ebd
2 changed files with 7 additions and 7 deletions

View File

@ -131,7 +131,7 @@ void resource_unload(IWineD3DResourceImpl *resource)
resource, resource->resource.resourceType);
}
static struct private_data *resource_find_private_data(IWineD3DResourceImpl *This, REFGUID tag)
static struct private_data *resource_find_private_data(const struct IWineD3DResourceImpl *This, REFGUID tag)
{
struct private_data *data;
struct list *entry;
@ -193,7 +193,7 @@ HRESULT resource_set_private_data(struct IWineD3DResourceImpl *resource, REFGUID
return WINED3D_OK;
}
HRESULT resource_get_private_data(struct IWineD3DResourceImpl *resource, REFGUID guid, void *data, DWORD *data_size)
HRESULT resource_get_private_data(const struct IWineD3DResourceImpl *resource, REFGUID guid, void *data, DWORD *data_size)
{
const struct private_data *d;
@ -260,13 +260,13 @@ DWORD resource_set_priority(struct IWineD3DResourceImpl *resource, DWORD priorit
return prev;
}
DWORD resource_get_priority(struct IWineD3DResourceImpl *resource)
DWORD resource_get_priority(const struct IWineD3DResourceImpl *resource)
{
TRACE("resource %p, returning %u.\n", resource, resource->resource.priority);
return resource->resource.priority;
}
WINED3DRESOURCETYPE resource_get_type(struct IWineD3DResourceImpl *resource)
WINED3DRESOURCETYPE resource_get_type(const struct IWineD3DResourceImpl *resource)
{
TRACE("resource %p, returning %#x.\n", resource, resource->resource.resourceType);
return resource->resource.resourceType;

View File

@ -1830,14 +1830,14 @@ typedef struct IWineD3DResourceImpl
void resource_cleanup(struct IWineD3DResourceImpl *resource) DECLSPEC_HIDDEN;
HRESULT resource_free_private_data(struct IWineD3DResourceImpl *resource, REFGUID guid) DECLSPEC_HIDDEN;
DWORD resource_get_priority(struct IWineD3DResourceImpl *resource) DECLSPEC_HIDDEN;
HRESULT resource_get_private_data(struct IWineD3DResourceImpl *resource, REFGUID guid,
DWORD resource_get_priority(const struct IWineD3DResourceImpl *resource) DECLSPEC_HIDDEN;
HRESULT resource_get_private_data(const struct IWineD3DResourceImpl *resource, REFGUID guid,
void *data, DWORD *data_size) DECLSPEC_HIDDEN;
HRESULT resource_init(struct IWineD3DResourceImpl *resource, WINED3DRESOURCETYPE resource_type,
IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct wined3d_format *format,
WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops,
const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
WINED3DRESOURCETYPE resource_get_type(struct IWineD3DResourceImpl *resource) DECLSPEC_HIDDEN;
WINED3DRESOURCETYPE resource_get_type(const struct IWineD3DResourceImpl *resource) DECLSPEC_HIDDEN;
DWORD resource_set_priority(struct IWineD3DResourceImpl *resource, DWORD priority) DECLSPEC_HIDDEN;
HRESULT resource_set_private_data(struct IWineD3DResourceImpl *resource, REFGUID guid,
const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;