opengl32: Sync with the latest opengl 3.1 extensions and don't export opengl32 1.2 functions.

oldstable
Roderick Colenbrander 2009-06-10 21:43:01 +02:00 committed by Alexandre Julliard
parent c495df6883
commit 16439a430c
3 changed files with 522 additions and 530 deletions

View File

@ -5,8 +5,6 @@
@ stdcall glBegin( long ) wine_glBegin
@ stdcall glBindTexture( long long ) wine_glBindTexture
@ stdcall glBitmap( long long long long long long ptr ) wine_glBitmap
@ stdcall glBlendColor( long long long long ) wine_glBlendColor
@ stdcall glBlendEquation( long ) wine_glBlendEquation
@ stdcall glBlendFunc( long long ) wine_glBlendFunc
@ stdcall glCallList( long ) wine_glCallList
@ stdcall glCallLists( long long ptr ) wine_glCallLists
@ -52,26 +50,11 @@
@ stdcall glColorMask( long long long long ) wine_glColorMask
@ stdcall glColorMaterial( long long ) wine_glColorMaterial
@ stdcall glColorPointer( long long long ptr ) wine_glColorPointer
@ stdcall glColorSubTable( long long long long long ptr ) wine_glColorSubTable
@ stdcall glColorTable( long long long long long ptr ) wine_glColorTable
@ stdcall glColorTableParameterfv( long long ptr ) wine_glColorTableParameterfv
@ stdcall glColorTableParameteriv( long long ptr ) wine_glColorTableParameteriv
@ stdcall glConvolutionFilter1D( long long long long long ptr ) wine_glConvolutionFilter1D
@ stdcall glConvolutionFilter2D( long long long long long long ptr ) wine_glConvolutionFilter2D
@ stdcall glConvolutionParameterf( long long long ) wine_glConvolutionParameterf
@ stdcall glConvolutionParameterfv( long long ptr ) wine_glConvolutionParameterfv
@ stdcall glConvolutionParameteri( long long long ) wine_glConvolutionParameteri
@ stdcall glConvolutionParameteriv( long long ptr ) wine_glConvolutionParameteriv
@ stdcall glCopyColorSubTable( long long long long long ) wine_glCopyColorSubTable
@ stdcall glCopyColorTable( long long long long long ) wine_glCopyColorTable
@ stdcall glCopyConvolutionFilter1D( long long long long long ) wine_glCopyConvolutionFilter1D
@ stdcall glCopyConvolutionFilter2D( long long long long long long ) wine_glCopyConvolutionFilter2D
@ stdcall glCopyPixels( long long long long long ) wine_glCopyPixels
@ stdcall glCopyTexImage1D( long long long long long long long ) wine_glCopyTexImage1D
@ stdcall glCopyTexImage2D( long long long long long long long long ) wine_glCopyTexImage2D
@ stdcall glCopyTexSubImage1D( long long long long long long ) wine_glCopyTexSubImage1D
@ stdcall glCopyTexSubImage2D( long long long long long long long long ) wine_glCopyTexSubImage2D
@ stdcall glCopyTexSubImage3D( long long long long long long long long long ) wine_glCopyTexSubImage3D
@ stdcall glCullFace( long ) wine_glCullFace
@ stdcall glDeleteLists( long long ) wine_glDeleteLists
@ stdcall glDeleteTextures( long ptr ) wine_glDeleteTextures
@ -84,7 +67,6 @@
@ stdcall glDrawBuffer( long ) wine_glDrawBuffer
@ stdcall glDrawElements( long long long ptr ) wine_glDrawElements
@ stdcall glDrawPixels( long long long long ptr ) wine_glDrawPixels
@ stdcall glDrawRangeElements( long long long long long ptr ) wine_glDrawRangeElements
@ stdcall glEdgeFlag( long ) wine_glEdgeFlag
@ stdcall glEdgeFlagPointer( long ptr ) wine_glEdgeFlagPointer
@ stdcall glEdgeFlagv( ptr ) wine_glEdgeFlagv
@ -117,21 +99,10 @@
@ stdcall glGenTextures( long ptr ) wine_glGenTextures
@ stdcall glGetBooleanv( long ptr ) wine_glGetBooleanv
@ stdcall glGetClipPlane( long ptr ) wine_glGetClipPlane
@ stdcall glGetColorTable( long long long ptr ) wine_glGetColorTable
@ stdcall glGetColorTableParameterfv( long long ptr ) wine_glGetColorTableParameterfv
@ stdcall glGetColorTableParameteriv( long long ptr ) wine_glGetColorTableParameteriv
@ stdcall glGetConvolutionFilter( long long long ptr ) wine_glGetConvolutionFilter
@ stdcall glGetConvolutionParameterfv( long long ptr ) wine_glGetConvolutionParameterfv
@ stdcall glGetConvolutionParameteriv( long long ptr ) wine_glGetConvolutionParameteriv
@ stdcall glGetDoublev( long ptr ) wine_glGetDoublev
@ stdcall glGetError( ) wine_glGetError
@ stdcall glGetFloatv( long ptr ) wine_glGetFloatv
@ stdcall glGetHistogram( long long long long ptr ) wine_glGetHistogram
@ stdcall glGetHistogramParameterfv( long long ptr ) wine_glGetHistogramParameterfv
@ stdcall glGetHistogramParameteriv( long long ptr ) wine_glGetHistogramParameteriv
@ stdcall glGetIntegerv( long ptr ) wine_glGetIntegerv
@ stub glGetLevelParameterfv
@ stub glGetLevelParameteriv
@ stdcall glGetLightfv( long long ptr ) wine_glGetLightfv
@ stdcall glGetLightiv( long long ptr ) wine_glGetLightiv
@ stdcall glGetMapdv( long long ptr ) wine_glGetMapdv
@ -139,15 +110,11 @@
@ stdcall glGetMapiv( long long ptr ) wine_glGetMapiv
@ stdcall glGetMaterialfv( long long ptr ) wine_glGetMaterialfv
@ stdcall glGetMaterialiv( long long ptr ) wine_glGetMaterialiv
@ stdcall glGetMinmax( long long long long ptr ) wine_glGetMinmax
@ stdcall glGetMinmaxParameterfv( long long ptr ) wine_glGetMinmaxParameterfv
@ stdcall glGetMinmaxParameteriv( long long ptr ) wine_glGetMinmaxParameteriv
@ stdcall glGetPixelMapfv( long ptr ) wine_glGetPixelMapfv
@ stdcall glGetPixelMapuiv( long ptr ) wine_glGetPixelMapuiv
@ stdcall glGetPixelMapusv( long ptr ) wine_glGetPixelMapusv
@ stdcall glGetPointerv( long ptr ) wine_glGetPointerv
@ stdcall glGetPolygonStipple( ptr ) wine_glGetPolygonStipple
@ stdcall glGetSeparableFilter( long long long ptr ptr ptr ) wine_glGetSeparableFilter
@ stdcall glGetString( long ) wine_glGetString
@ stdcall glGetTexEnvfv( long long ptr ) wine_glGetTexEnvfv
@ stdcall glGetTexEnviv( long long ptr ) wine_glGetTexEnviv
@ -160,7 +127,6 @@
@ stdcall glGetTexParameterfv( long long ptr ) wine_glGetTexParameterfv
@ stdcall glGetTexParameteriv( long long ptr ) wine_glGetTexParameteriv
@ stdcall glHint( long long ) wine_glHint
@ stdcall glHistogram( long long long long ) wine_glHistogram
@ stdcall glIndexMask( long ) wine_glIndexMask
@ stdcall glIndexPointer( long long ptr ) wine_glIndexPointer
@ stdcall glIndexd( double ) wine_glIndexd
@ -207,7 +173,6 @@
@ stdcall glMateriali( long long long ) wine_glMateriali
@ stdcall glMaterialiv( long long ptr ) wine_glMaterialiv
@ stdcall glMatrixMode( long ) wine_glMatrixMode
@ stdcall glMinmax( long long long ) wine_glMinmax
@ stdcall glMultMatrixd( ptr ) wine_glMultMatrixd
@ stdcall glMultMatrixf( ptr ) wine_glMultMatrixf
@ stdcall glNewList( long long ) wine_glNewList
@ -280,15 +245,12 @@
@ stdcall glRects( long long long long ) wine_glRects
@ stdcall glRectsv( ptr ptr ) wine_glRectsv
@ stdcall glRenderMode( long ) wine_glRenderMode
@ stdcall glResetHistogram( long ) wine_glResetHistogram
@ stdcall glResetMinmax( long ) wine_glResetMinmax
@ stdcall glRotated( double double double double ) wine_glRotated
@ stdcall glRotatef( long long long long ) wine_glRotatef
@ stdcall glScaled( double double double ) wine_glScaled
@ stdcall glScalef( long long long ) wine_glScalef
@ stdcall glScissor( long long long long ) wine_glScissor
@ stdcall glSelectBuffer( long ptr ) wine_glSelectBuffer
@ stdcall glSeparableFilter2D( long long long long long long ptr ptr ) wine_glSeparableFilter2D
@ stdcall glShadeModel( long ) wine_glShadeModel
@ stdcall glStencilFunc( long long long ) wine_glStencilFunc
@ stdcall glStencilMask( long ) wine_glStencilMask
@ -338,14 +300,12 @@
@ stdcall glTexGeniv( long long ptr ) wine_glTexGeniv
@ stdcall glTexImage1D( long long long long long long long ptr ) wine_glTexImage1D
@ stdcall glTexImage2D( long long long long long long long long ptr ) wine_glTexImage2D
@ stdcall glTexImage3D( long long long long long long long long long ptr ) wine_glTexImage3D
@ stdcall glTexParameterf( long long long ) wine_glTexParameterf
@ stdcall glTexParameterfv( long long ptr ) wine_glTexParameterfv
@ stdcall glTexParameteri( long long long ) wine_glTexParameteri
@ stdcall glTexParameteriv( long long ptr ) wine_glTexParameteriv
@ stdcall glTexSubImage1D( long long long long long long ptr ) wine_glTexSubImage1D
@ stdcall glTexSubImage2D( long long long long long long long long ptr ) wine_glTexSubImage2D
@ stdcall glTexSubImage3D( long long long long long long long long long long ptr ) wine_glTexSubImage3D
@ stdcall glTranslated( double double double ) wine_glTranslated
@ stdcall glTranslatef( long long long ) wine_glTranslatef
@ stdcall glVertex2d( double double ) wine_glVertex2d
@ -374,6 +334,8 @@
@ stdcall glVertex4sv( ptr ) wine_glVertex4sv
@ stdcall glVertexPointer( long long long ptr ) wine_glVertexPointer
@ stdcall glViewport( long long long long ) wine_glViewport
@ stub glGetLevelParameterfv
@ stub glGetLevelParameteriv
@ stdcall wglChoosePixelFormat(long ptr) gdi32.ChoosePixelFormat
@ stdcall wglCopyContext(long long long) gdi32.wglCopyContext
@ stdcall wglCreateContext(long) gdi32.wglCreateContext

File diff suppressed because it is too large Load Diff

View File

@ -79,26 +79,6 @@ void WINAPI wine_glBitmap( GLsizei width, GLsizei height, GLfloat xorig, GLfloat
LEAVE_GL();
}
/***********************************************************************
* glBlendColor (OPENGL32.@)
*/
void WINAPI wine_glBlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) {
TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha );
ENTER_GL();
glBlendColor( red, green, blue, alpha );
LEAVE_GL();
}
/***********************************************************************
* glBlendEquation (OPENGL32.@)
*/
void WINAPI wine_glBlendEquation( GLenum mode ) {
TRACE("(%d)\n", mode );
ENTER_GL();
glBlendEquation( mode );
LEAVE_GL();
}
/***********************************************************************
* glBlendFunc (OPENGL32.@)
*/
@ -549,146 +529,6 @@ void WINAPI wine_glColorPointer( GLint size, GLenum type, GLsizei stride, GLvoid
LEAVE_GL();
}
/***********************************************************************
* glColorSubTable (OPENGL32.@)
*/
void WINAPI wine_glColorSubTable( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, GLvoid* data ) {
TRACE("(%d, %d, %d, %d, %d, %p)\n", target, start, count, format, type, data );
ENTER_GL();
glColorSubTable( target, start, count, format, type, data );
LEAVE_GL();
}
/***********************************************************************
* glColorTable (OPENGL32.@)
*/
void WINAPI wine_glColorTable( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, GLvoid* table ) {
TRACE("(%d, %d, %d, %d, %d, %p)\n", target, internalformat, width, format, type, table );
ENTER_GL();
glColorTable( target, internalformat, width, format, type, table );
LEAVE_GL();
}
/***********************************************************************
* glColorTableParameterfv (OPENGL32.@)
*/
void WINAPI wine_glColorTableParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
glColorTableParameterfv( target, pname, params );
LEAVE_GL();
}
/***********************************************************************
* glColorTableParameteriv (OPENGL32.@)
*/
void WINAPI wine_glColorTableParameteriv( GLenum target, GLenum pname, GLint* params ) {
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
glColorTableParameteriv( target, pname, params );
LEAVE_GL();
}
/***********************************************************************
* glConvolutionFilter1D (OPENGL32.@)
*/
void WINAPI wine_glConvolutionFilter1D( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, GLvoid* image ) {
TRACE("(%d, %d, %d, %d, %d, %p)\n", target, internalformat, width, format, type, image );
ENTER_GL();
glConvolutionFilter1D( target, internalformat, width, format, type, image );
LEAVE_GL();
}
/***********************************************************************
* glConvolutionFilter2D (OPENGL32.@)
*/
void WINAPI wine_glConvolutionFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* image ) {
TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, internalformat, width, height, format, type, image );
ENTER_GL();
glConvolutionFilter2D( target, internalformat, width, height, format, type, image );
LEAVE_GL();
}
/***********************************************************************
* glConvolutionParameterf (OPENGL32.@)
*/
void WINAPI wine_glConvolutionParameterf( GLenum target, GLenum pname, GLfloat params ) {
TRACE("(%d, %d, %f)\n", target, pname, params );
ENTER_GL();
glConvolutionParameterf( target, pname, params );
LEAVE_GL();
}
/***********************************************************************
* glConvolutionParameterfv (OPENGL32.@)
*/
void WINAPI wine_glConvolutionParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
glConvolutionParameterfv( target, pname, params );
LEAVE_GL();
}
/***********************************************************************
* glConvolutionParameteri (OPENGL32.@)
*/
void WINAPI wine_glConvolutionParameteri( GLenum target, GLenum pname, GLint params ) {
TRACE("(%d, %d, %d)\n", target, pname, params );
ENTER_GL();
glConvolutionParameteri( target, pname, params );
LEAVE_GL();
}
/***********************************************************************
* glConvolutionParameteriv (OPENGL32.@)
*/
void WINAPI wine_glConvolutionParameteriv( GLenum target, GLenum pname, GLint* params ) {
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
glConvolutionParameteriv( target, pname, params );
LEAVE_GL();
}
/***********************************************************************
* glCopyColorSubTable (OPENGL32.@)
*/
void WINAPI wine_glCopyColorSubTable( GLenum target, GLsizei start, GLint x, GLint y, GLsizei width ) {
TRACE("(%d, %d, %d, %d, %d)\n", target, start, x, y, width );
ENTER_GL();
glCopyColorSubTable( target, start, x, y, width );
LEAVE_GL();
}
/***********************************************************************
* glCopyColorTable (OPENGL32.@)
*/
void WINAPI wine_glCopyColorTable( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) {
TRACE("(%d, %d, %d, %d, %d)\n", target, internalformat, x, y, width );
ENTER_GL();
glCopyColorTable( target, internalformat, x, y, width );
LEAVE_GL();
}
/***********************************************************************
* glCopyConvolutionFilter1D (OPENGL32.@)
*/
void WINAPI wine_glCopyConvolutionFilter1D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) {
TRACE("(%d, %d, %d, %d, %d)\n", target, internalformat, x, y, width );
ENTER_GL();
glCopyConvolutionFilter1D( target, internalformat, x, y, width );
LEAVE_GL();
}
/***********************************************************************
* glCopyConvolutionFilter2D (OPENGL32.@)
*/
void WINAPI wine_glCopyConvolutionFilter2D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height ) {
TRACE("(%d, %d, %d, %d, %d, %d)\n", target, internalformat, x, y, width, height );
ENTER_GL();
glCopyConvolutionFilter2D( target, internalformat, x, y, width, height );
LEAVE_GL();
}
/***********************************************************************
* glCopyPixels (OPENGL32.@)
*/
@ -739,16 +579,6 @@ void WINAPI wine_glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset,
LEAVE_GL();
}
/***********************************************************************
* glCopyTexSubImage3D (OPENGL32.@)
*/
void WINAPI wine_glCopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) {
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, xoffset, yoffset, zoffset, x, y, width, height );
ENTER_GL();
glCopyTexSubImage3D( target, level, xoffset, yoffset, zoffset, x, y, width, height );
LEAVE_GL();
}
/***********************************************************************
* glCullFace (OPENGL32.@)
*/
@ -869,16 +699,6 @@ void WINAPI wine_glDrawPixels( GLsizei width, GLsizei height, GLenum format, GLe
LEAVE_GL();
}
/***********************************************************************
* glDrawRangeElements (OPENGL32.@)
*/
void WINAPI wine_glDrawRangeElements( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid* indices ) {
TRACE("(%d, %d, %d, %d, %d, %p)\n", mode, start, end, count, type, indices );
ENTER_GL();
glDrawRangeElements( mode, start, end, count, type, indices );
LEAVE_GL();
}
/***********************************************************************
* glEdgeFlag (OPENGL32.@)
*/
@ -1181,66 +1001,6 @@ void WINAPI wine_glGetClipPlane( GLenum plane, GLdouble* equation ) {
LEAVE_GL();
}
/***********************************************************************
* glGetColorTable (OPENGL32.@)
*/
void WINAPI wine_glGetColorTable( GLenum target, GLenum format, GLenum type, GLvoid* table ) {
TRACE("(%d, %d, %d, %p)\n", target, format, type, table );
ENTER_GL();
glGetColorTable( target, format, type, table );
LEAVE_GL();
}
/***********************************************************************
* glGetColorTableParameterfv (OPENGL32.@)
*/
void WINAPI wine_glGetColorTableParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
glGetColorTableParameterfv( target, pname, params );
LEAVE_GL();
}
/***********************************************************************
* glGetColorTableParameteriv (OPENGL32.@)
*/
void WINAPI wine_glGetColorTableParameteriv( GLenum target, GLenum pname, GLint* params ) {
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
glGetColorTableParameteriv( target, pname, params );
LEAVE_GL();
}
/***********************************************************************
* glGetConvolutionFilter (OPENGL32.@)
*/
void WINAPI wine_glGetConvolutionFilter( GLenum target, GLenum format, GLenum type, GLvoid* image ) {
TRACE("(%d, %d, %d, %p)\n", target, format, type, image );
ENTER_GL();
glGetConvolutionFilter( target, format, type, image );
LEAVE_GL();
}
/***********************************************************************
* glGetConvolutionParameterfv (OPENGL32.@)
*/
void WINAPI wine_glGetConvolutionParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
glGetConvolutionParameterfv( target, pname, params );
LEAVE_GL();
}
/***********************************************************************
* glGetConvolutionParameteriv (OPENGL32.@)
*/
void WINAPI wine_glGetConvolutionParameteriv( GLenum target, GLenum pname, GLint* params ) {
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
glGetConvolutionParameteriv( target, pname, params );
LEAVE_GL();
}
/***********************************************************************
* glGetDoublev (OPENGL32.@)
*/
@ -1273,36 +1033,6 @@ void WINAPI wine_glGetFloatv( GLenum pname, GLfloat* params ) {
LEAVE_GL();
}
/***********************************************************************
* glGetHistogram (OPENGL32.@)
*/
void WINAPI wine_glGetHistogram( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values ) {
TRACE("(%d, %d, %d, %d, %p)\n", target, reset, format, type, values );
ENTER_GL();
glGetHistogram( target, reset, format, type, values );
LEAVE_GL();
}
/***********************************************************************
* glGetHistogramParameterfv (OPENGL32.@)
*/
void WINAPI wine_glGetHistogramParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
glGetHistogramParameterfv( target, pname, params );
LEAVE_GL();
}
/***********************************************************************
* glGetHistogramParameteriv (OPENGL32.@)
*/
void WINAPI wine_glGetHistogramParameteriv( GLenum target, GLenum pname, GLint* params ) {
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
glGetHistogramParameteriv( target, pname, params );
LEAVE_GL();
}
/***********************************************************************
* glGetLightfv (OPENGL32.@)
*/
@ -1373,36 +1103,6 @@ void WINAPI wine_glGetMaterialiv( GLenum face, GLenum pname, GLint* params ) {
LEAVE_GL();
}
/***********************************************************************
* glGetMinmax (OPENGL32.@)
*/
void WINAPI wine_glGetMinmax( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values ) {
TRACE("(%d, %d, %d, %d, %p)\n", target, reset, format, type, values );
ENTER_GL();
glGetMinmax( target, reset, format, type, values );
LEAVE_GL();
}
/***********************************************************************
* glGetMinmaxParameterfv (OPENGL32.@)
*/
void WINAPI wine_glGetMinmaxParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
glGetMinmaxParameterfv( target, pname, params );
LEAVE_GL();
}
/***********************************************************************
* glGetMinmaxParameteriv (OPENGL32.@)
*/
void WINAPI wine_glGetMinmaxParameteriv( GLenum target, GLenum pname, GLint* params ) {
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
glGetMinmaxParameteriv( target, pname, params );
LEAVE_GL();
}
/***********************************************************************
* glGetPixelMapfv (OPENGL32.@)
*/
@ -1453,16 +1153,6 @@ void WINAPI wine_glGetPolygonStipple( GLubyte* mask ) {
LEAVE_GL();
}
/***********************************************************************
* glGetSeparableFilter (OPENGL32.@)
*/
void WINAPI wine_glGetSeparableFilter( GLenum target, GLenum format, GLenum type, GLvoid* row, GLvoid* column, GLvoid* span ) {
TRACE("(%d, %d, %d, %p, %p, %p)\n", target, format, type, row, column, span );
ENTER_GL();
glGetSeparableFilter( target, format, type, row, column, span );
LEAVE_GL();
}
/***********************************************************************
* glGetTexEnvfv (OPENGL32.@)
*/
@ -1573,16 +1263,6 @@ void WINAPI wine_glHint( GLenum target, GLenum mode ) {
LEAVE_GL();
}
/***********************************************************************
* glHistogram (OPENGL32.@)
*/
void WINAPI wine_glHistogram( GLenum target, GLsizei width, GLenum internalformat, GLboolean sink ) {
TRACE("(%d, %d, %d, %d)\n", target, width, internalformat, sink );
ENTER_GL();
glHistogram( target, width, internalformat, sink );
LEAVE_GL();
}
/***********************************************************************
* glIndexMask (OPENGL32.@)
*/
@ -2049,16 +1729,6 @@ void WINAPI wine_glMatrixMode( GLenum mode ) {
LEAVE_GL();
}
/***********************************************************************
* glMinmax (OPENGL32.@)
*/
void WINAPI wine_glMinmax( GLenum target, GLenum internalformat, GLboolean sink ) {
TRACE("(%d, %d, %d)\n", target, internalformat, sink );
ENTER_GL();
glMinmax( target, internalformat, sink );
LEAVE_GL();
}
/***********************************************************************
* glMultMatrixd (OPENGL32.@)
*/
@ -2781,26 +2451,6 @@ GLint WINAPI wine_glRenderMode( GLenum mode ) {
return ret_value;
}
/***********************************************************************
* glResetHistogram (OPENGL32.@)
*/
void WINAPI wine_glResetHistogram( GLenum target ) {
TRACE("(%d)\n", target );
ENTER_GL();
glResetHistogram( target );
LEAVE_GL();
}
/***********************************************************************
* glResetMinmax (OPENGL32.@)
*/
void WINAPI wine_glResetMinmax( GLenum target ) {
TRACE("(%d)\n", target );
ENTER_GL();
glResetMinmax( target );
LEAVE_GL();
}
/***********************************************************************
* glRotated (OPENGL32.@)
*/
@ -2861,16 +2511,6 @@ void WINAPI wine_glSelectBuffer( GLsizei size, GLuint* buffer ) {
LEAVE_GL();
}
/***********************************************************************
* glSeparableFilter2D (OPENGL32.@)
*/
void WINAPI wine_glSeparableFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* row, GLvoid* column ) {
TRACE("(%d, %d, %d, %d, %d, %d, %p, %p)\n", target, internalformat, width, height, format, type, row, column );
ENTER_GL();
glSeparableFilter2D( target, internalformat, width, height, format, type, row, column );
LEAVE_GL();
}
/***********************************************************************
* glShadeModel (OPENGL32.@)
*/
@ -3361,16 +3001,6 @@ void WINAPI wine_glTexImage2D( GLenum target, GLint level, GLint internalformat,
LEAVE_GL();
}
/***********************************************************************
* glTexImage3D (OPENGL32.@)
*/
void WINAPI wine_glTexImage3D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid* pixels ) {
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, depth, border, format, type, pixels );
ENTER_GL();
glTexImage3D( target, level, internalformat, width, height, depth, border, format, type, pixels );
LEAVE_GL();
}
/***********************************************************************
* glTexParameterf (OPENGL32.@)
*/
@ -3431,16 +3061,6 @@ void WINAPI wine_glTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLi
LEAVE_GL();
}
/***********************************************************************
* glTexSubImage3D (OPENGL32.@)
*/
void WINAPI wine_glTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* pixels ) {
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels );
ENTER_GL();
glTexSubImage3D( target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels );
LEAVE_GL();
}
/***********************************************************************
* glTranslated (OPENGL32.@)
*/