wined3d: Always pass a valid source box to texture3d_upload_data().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Henri Verbeet 2018-03-21 13:00:49 +03:30 committed by Alexandre Julliard
parent dc5b22963b
commit 15d3155e59
2 changed files with 26 additions and 18 deletions

View File

@ -2549,22 +2549,13 @@ static void texture3d_upload_data(struct wined3d_texture *texture, unsigned int
texture, sub_resource_idx, context, debug_d3dformat(format->id), debug_box(src_box),
data->buffer_object, data->addr, row_pitch, slice_pitch, dst_x, dst_y, dst_z, srgb);
if (src_box)
{
addr += src_box->front * slice_pitch;
addr += src_box->top * row_pitch;
addr += src_box->left * format->byte_count;
addr += src_box->front * slice_pitch;
addr += src_box->top * row_pitch;
addr += src_box->left * format->byte_count;
update_w = src_box->right - src_box->left;
update_h = src_box->bottom - src_box->top;
update_d = src_box->back - src_box->front;
}
else
{
update_w = wined3d_texture_get_level_width(texture, level);
update_h = wined3d_texture_get_level_height(texture, level);
update_d = wined3d_texture_get_level_depth(texture, level);
}
update_w = src_box->right - src_box->left;
update_h = src_box->bottom - src_box->top;
update_d = src_box->back - src_box->front;
if (format->conv_byte_count)
{
@ -2646,6 +2637,7 @@ static void texture3d_srgb_transfer(struct wined3d_texture *texture, unsigned in
struct wined3d_texture_sub_resource *sub_resource = &texture->sub_resources[sub_resource_idx];
unsigned int row_pitch, slice_pitch;
struct wined3d_bo_address data;
struct wined3d_box src_box;
/* Optimisations are possible, but the effort should be put into either
* implementing EXT_SRGB_DECODE in the driver or finding out why we
@ -2659,11 +2651,12 @@ static void texture3d_srgb_transfer(struct wined3d_texture *texture, unsigned in
return;
wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch);
wined3d_texture_get_level_box(texture, sub_resource_idx % texture->level_count, &src_box);
wined3d_texture_bind_and_dirtify(texture, context, !dest_is_srgb);
texture3d_download_data(texture, sub_resource_idx, context, &data);
wined3d_texture_bind_and_dirtify(texture, context, dest_is_srgb);
texture3d_upload_data(texture, sub_resource_idx, context, texture->resource.format,
NULL, wined3d_const_bo_address(&data), row_pitch, slice_pitch, 0, 0, 0, FALSE);
&src_box, wined3d_const_bo_address(&data), row_pitch, slice_pitch, 0, 0, 0, FALSE);
heap_free(data.addr);
}
@ -2685,21 +2678,27 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
if (sub_resource->locations & WINED3D_LOCATION_SYSMEM)
{
struct wined3d_const_bo_address data = {0, texture->resource.heap_memory};
struct wined3d_box src_box;
data.addr += sub_resource->offset;
wined3d_texture_bind_and_dirtify(texture, context,
location == WINED3D_LOCATION_TEXTURE_SRGB);
wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch);
wined3d_texture_get_level_box(texture, sub_resource_idx % texture->level_count, &src_box);
texture3d_upload_data(texture, sub_resource_idx, context, texture->resource.format,
NULL, &data, row_pitch, slice_pitch, 0, 0, 0, FALSE);
&src_box, &data, row_pitch, slice_pitch, 0, 0, 0, FALSE);
}
else if (sub_resource->locations & WINED3D_LOCATION_BUFFER)
{
struct wined3d_const_bo_address data = {sub_resource->buffer_object, NULL};
struct wined3d_box src_box;
wined3d_texture_bind_and_dirtify(texture, context,
location == WINED3D_LOCATION_TEXTURE_SRGB);
wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch);
wined3d_texture_get_level_box(texture, sub_resource_idx % texture->level_count, &src_box);
texture3d_upload_data(texture, sub_resource_idx, context, texture->resource.format,
NULL, &data, row_pitch, slice_pitch, 0, 0, 0, FALSE);
&src_box, &data, row_pitch, slice_pitch, 0, 0, 0, FALSE);
}
else if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB)
{

View File

@ -3241,6 +3241,15 @@ static inline unsigned int wined3d_texture_get_level_pow2_height(const struct wi
return max(1, texture->pow2_height >> level);
}
static inline void wined3d_texture_get_level_box(const struct wined3d_texture *texture,
unsigned int level, struct wined3d_box *box)
{
wined3d_box_set(box, 0, 0,
wined3d_texture_get_level_width(texture, level),
wined3d_texture_get_level_height(texture, level),
0, wined3d_texture_get_level_depth(texture, level));
}
HRESULT texture2d_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
const struct wined3d_box *dst_box, struct wined3d_texture *src_texture,
unsigned int src_sub_resource_idx, const struct wined3d_box *src_box, DWORD flags,